lordmiji 2021-04-26 04:24
A VERY neat idea, i hope you can one day flesh out the game. a great entry, well done.
Foon → Ludum Dare Explorer → LD48 → Wormhole Adventurer
By lakea
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 734 | 3.02 | 26 | |
| Fun | 749 | 2.78 | 27 | |
| Innovation | 480 | 3.16 | 27 | |
| Theme | 576 | 3.38 | 27 | |
| Graphics | 797 | 2.64 | 27 | |
| Humor | 630 | 1.79 | 24 | |
| Mood | 775 | 2.56 | 26 |
A VERY neat idea, i hope you can one day flesh out the game. a great entry, well done.
Exploration games are always fun! Turning could have been a bit faster, felt a little sticky. Finding fuel seemed a bit too rare or at least I was disappointed that I couldn't go further. I may have also broken the game on my second run, is fuel supposed to go under 0? Screenshot 2021-04-26 at 10.08.38.png
Also I got stuck in a station and couldn't move anymore, maybe because of the negative fuel
I'd probably enjoy a full, fleshed out version of this one. Movement needs to feel a bit faster though.
the turning is slow to start with as it can be upgraded at stations, fuel shouldnt go negative, you did indeed find a bug of some kind.
Cool little game and a nice interpretation of the theme. I also like the customisation options at the beginning. Just two small points though: First, but this is just my personal oppinion, turning around could be a bit faster. Second: Is it intended to reach "Fuel: -2"?
fuel going into neggative numbers is a bug im going to attempt to fix now, as for turning you can buy upgrades to make your ship turn faster.
Your idea is really good, with more content this may be able to be a full game? Good game!
@choppers I am thinking to make this into a full pc game in the future, i really enjoyed making it and with more time feel it could be really good.
Zoomed around this universe for a while. I think this type of game probably needs more time to play. Definitely some good potential here, and some great work for a compo entry.
Think I may have found a bug. I entered a wormhole with my last scrap of fuel, but luckily an enemy was there. Killed him and got 5 more fuel, but when I entered the next wormhole it said I ran out of fuel. I like the idea that the runs are seeded so that you could potentially play one seed a bunch to explore more and more of that particular universe.
@phlip45 its not a bug, what happened is it cost 3 fuel to jump a wormholes unless you have upgraded your ship, so you would have got 5, jumped and then been left with 2 and there must have been not hostile ships in the new wormhole, hence it endgamed, if i expand the game more I think i will allow it to show the new wormhole first so it is more obvious, but thanks for pointing it out.
I really like the idea of the game but graphics could be better
@stin I agree with more time I could have got the graphics better and if I develop this further then they will get revamped for sure
Neat game! I wish it were explicitly turn based instead of "semi-realtime". I like the exploration a lot, and it feels like this could be a bigger game. Reminds me of Sid Meier's "Starships" which was a similar hex-in-space game but I actually think the exploration/collecting mechanic you have is better than the ship combat centric mechanic of that game. Great work!
@joel-davis thanks for the feedback, I am indeed considering making it a bigger game in the future so watch this space, I agree the combat needs some work in the next version.
Cool game, reminds me of some old school games I played as kid on my apple iigs
I enjoyed the game. The icons were easy to interpret as far as scrap (big or small) and fuel. I thought turning was pretty slow. It actually affected how I navigated a level, I wanted to minimize turns even if it meant going a longer distance. I see above that you increase turn rate rate after upgrades. Perhaps you could keep that but raise the starting rate a little? Or you could give the player the option to spend some initial upgrade points at the start of the game, so I could choose between fuel, armor, laser, engine, or maneuverability (turning)? Just a thought. I really had some fun with this game. Thanks for making this.
Nice game, everything works as expected for me. The combat aspect could be redesigned though as it is not very clear, if shooting fast does exrta damage or maybe you have to charge the shot.
Свет далеких планет! Но, в данном случае, черных дыр. И манит, и манит, и манит... Увлекательная игра! ^_^
Thanks for submitting, hope my in stream feedback was helpful!
It seems like a few other people have mentioned the controls feeling a bit sluggish. That would be an ideal place to start if you were to continue working on this after Ludum Dare (an input-buffer would solve a lot of problems but probably not worth the time when you only have 48 hours). At first I thought the game was turn-based, until I realised I could mash the 'q' key to spam lasers!
Sound effects would have obviously helped, but as it stands, the silence suits the lonely and eerie setting of the game.
The other big problem is that it feels a bit empty. Obviously deep space is empty, but I think you still need something to keep it engaging and more than just navigating from one zone to the next.
I don't mean to be entirely critical. I'm a big fan of hex-grids (my game used one, too) and (if your dev process was anything like mine) I'm guessing you spent half the time implementing and debugging the hexagons and ran out of time to properly play-test the pacing of the game. Such is the nature of making something in such a short time...
I also like the graphics. The look and feel reminds me of similar games from the late nineties.
wh.PNG
The scrap becomes negative. It was enough for one upgrade, but a game allow me click all upgrades.