Nuclear blaze by deepnight 2021-04-27T07:06:35Z
The graphics are amazingly good. The mood was nailed, I felt apprehension before opening a door I knew would burst flame everywhere.
Foon → Ludum Dare Explorer → Users → Choppers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Altum | compo | 623 | 3.21 | 3.06 | 3.40 | 2.68 | 3.53 | 2.53 | 1.96 | 3.08 |
The graphics are amazingly good. The mood was nailed, I felt apprehension before opening a door I knew would burst flame everywhere.
The 3D models looked really cool, and the red lights really added to the mood. Maybe this could have been better with sound, though your probably just ran out of time.
I really liked the look of the game, the assets all looked appealing.
Very humorous. The car was fun too kick around as well; the controls felt well-tuned.
I got 948, not sure if that's a good or bad score. The game looked really good, the mood was fitting. The controls were fun to use when I got used to them. I like how you can continue going down even when out of fuel, making the end much more satisfying.
I was able to beat it! The graphics look really cool, and the sounds go well with the style. Very fun to play. I found a bug where the player would retain their speed when falling to when they respawn, often launching them off the track again.
I really liked the look of the game, and the piano notes being played randomly when the player crashes. It was fun when you got the hang of the controls too.
Great looking and sounding game, with a lot of charm and humour in the writing of the text. I got the error mentioned before when running out of fuel I think, if that helps with debugging.
It felt really polished, the controls made you feel masterful. The graphics and audio were great too. Overall great entry.
Very amusing sound effects and music, along with good graphics makes this quite charming.
I like your concept, it was very satisfying to play a game where you get upgrades that wasn't extremely long. The graphics and audio fit well too. Maybe add some indication of prices of each of the upgrades.
The art looks really good, the music and audio are good too. As others have mentioned, some explanation of the UI would make it much easier to play at first.
Your idea is really good, with more content this may be able to be a full game? Good game!
The sound effects and visuals were amusing, and fit well into the mood. It was also quite enjoyable to play.
Mood was amazing, I like that there's message you're trying to convey.
The graphics are interesting, are they all text-based? Cool game, I liked the sound effects too.
Really liked the low-resolution art! The game was fun too play, I wasn't able to beat it though.
I liked the concept, it was fun to hit the drumpads and symbols. Sounded really good. Not sure why, but the note and walls of the well didn't seem to visually fit together.
I like your concept, and the terrain deforming looked good. It was a little bit complicated though, somewhat of an introductory are could have helped explain the mechanics maybe.
I liked the simplistic graphics and the colour choice. I've never seen a of stay-on-screen game with a platforming style. Nice work!
Really good mood, the game seems to have a lot of content, I only finished chapter 1 though. The caves look really nice as well.
Very satisfying and entertaining, I played for a while. I'd only suggest using a crosshair so the player can see exactly where blocks are being placed.
Very fun, the comments on each lap completed stopped it from being boring. I liked the sound effects and music too, they fit the game well.
Very interesting idea, I liked the simplistic graphics and mood.
Sound effects were very amusing. I liked the art style too.
I really liked the art style, and the humour in the game. Good game!
I liked your idea for the game, it was fun. The sound effects and hand-drawn and coloured style really fit well, and were great. Solid game.
I loved the music and art. The game was fun to play as well, with an interesting mechanic.
I liked it, how you told a story. A bug I found was that if the space bar was pressed repeatedly after the intended dialogue, strange characters would pop up (at least on the web version).
I like the look of the game, especially the background. The mechanic was interesting too.
I love the name, very catching of attention. The mechanic was fun to play with too, and I liked the pixel art.