pierce-brooks 2021-04-21 21:49
I'm in, I think. Planning to use either Godot or C++ with SFML, and hopefully make it available on Android and Windows at least.
Foon → Ludum Dare Explorer → LD48 → Lime Snowfall
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 724 | 3.04 | 27 | |
| Fun | 655 | 2.98 | 27 | |
| Innovation | 562 | 3.02 | 27 | |
| Theme | 815 | 2.73 | 25 | |
| Graphics | 675 | 3.02 | 27 | |
| Audio | 516 | 3.00 | 26 | |
| Humor | 242 | 3.00 | 27 | |
| Mood | 659 | 2.89 | 26 |
I'm in, I think. Planning to use either Godot or C++ with SFML, and hopefully make it available on Android and Windows at least.
Very neat concept. Love the neato lighting and sound effects! Good job ! :D
Neat idea, and definitely had some fun to it. The biggest issue I had was not firing your gun when clicking behind yourself, would of been better if it just forced a turn-around on clicking behind yourself.
Sound effects were very amusing. I liked the art style too.
wonderful job pierce!!! the game has a very cool look & i love the interpretation of the theme + all the lore!!
This game isnt bad for the amount of time you put into it, but I think that you could have changed somethings. For example, I was immediately overwhelmed by the sheer amount of enemies, that spawned faster than I can even shoot. I think that this game could have been made better, even with the time constraints. Overall, not bad. 2/5 Also, Im going to add an extra point on overall because you managed to not only tolerate, but make a game with Cmake, which I applaud you for. 3/5
major kudos for using C++ in a game jam. excellent work
Really interesting concept and I liked the backstory. I have to agree that the spawn rate and the inability to shoot behind you make the game quite difficult. Still it was pretty fun, thanks.
I liked the graphics, really unique 3D effect! I couldn't find the flashlight though, I was stuck in the room with the guys shooting me cuz I suck, I'll try again later
@alissamcgill @thatmanrobin @choppers @muzakefron @quasarium @plo @bentglasstube @tomn114 thank you so much for all your feedback! <3
@tomn114 you start with the flashlight in your hand, and will automatically pick it back up when you drop the briefcase. It aims its beam against whichever wall you are facing toward, and while holding it, your bullets will not stray from where you are aiming, and movement is not impaired unlike the briefcase, which instead heals you over time. Also, there are no other rooms, only the one, just to survive for as long as possible :) good luck!
Nice! The lighting effects gave it a nice atmosphere.
I really enjoyed the look of this game, and I thought the concept of needing to shoot through the cables of your pursuers was hilarious! I did find the controls a bit finicky though, I had a lot of trouble aiming and stretching my fingers to press A, D, E, and F was a bit awkward.
cool game, really cool idea, but doesnt really fit the theme
Hey matey, I played your game on stream! I really enjoyed it, you can see my feedback on the twitch vod:
https://www.twitch.tv/videos/1012941526
Had some issues running this on my end but I really like your concept
Very cool concept and gameplay! I especially like the aesthetics, the quirky sound and the lightning effects. It all added to a very unusual gaming experience. Great work, congratulations on finishing it :trophy:
Pretty Cool, i love the sound effects and lighting and the characters, Wanna see more projects of yours
@abplayz here are some links for you to check out =) * http://risingreigngame.com/ * https://github.com/PierceLBrooks/SatisfyTheElements * https://github.com/PierceLBrooks/BallisticallyRogue * http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65735 * http://globalgamejam.org/2016/games/ozu
... I ripped most of these from my LinkedIn page lol
I appreciate the level of completion. The controls are very responsive and functional. The art style's a little wonky and the game feels a little empty in terms of visuals and audio, but props on the consistency. I didn't quite get the point of the briefcase, but once again, loved how responsive it was. Very neat premise for the game's story!