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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperDerbys F#ckin Pissedcompo5633.303.282.483.783.623.174.003.37

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by sdata

sdata leaves an average of 35.0 feedback comments each event.

LD48 — Deeper and deeper (35)

Clown Pup by skill347 2021-05-07T05:22:32Z ♥ 1

I didn't get past the 2nd screen but though the art design was fun especially in the intro comic!

Autumn Hike by Brusi 2021-05-03T21:19:54Z ♥ 3

Really cute and great use of the theme! Your post on the new dithering effect was good too. The audio was a little crackly but still fit really well!

self reflection by torcado 2021-05-03T21:13:14Z ♥ 1

This is one game I was excited seeing progress for and the wait definitely paid off! Really impressive puzzle game for such a short amount of time and really intuitive mechanics that speak clearly without a bloated tutorial or expository text!!

The Colorsmith by Jordan Ottesen 2021-05-03T21:02:15Z ♥ 1

The level design was really well done especially with things being able to look great even with part of the palette mixing into the background at a given time!

Rock Monster by Myko 2021-05-03T20:56:25Z ♥ 0

The family at the end is such a cute touch! I think the core gameplay is great and I can only imagine more powerups and blocktypes coming into play for progressively harder depths! Great comp entry!

Doctor Shrink by Flaterectomy 2021-05-02T17:08:46Z ♥ 1

I really loved the monster designs and the interpretation of "Going Deeper"! It was a lot of fun and while some of the platforming felt slidey and the movement of the camera and distortion of the background made some jumps tricky, I had a great time with the game!!

Reel Deep by frenchie 2021-05-01T05:55:26Z ♥ 1

Definitely reminds me of Vlambeer's Ridiculous Fishing in all the best ways! I really appreciated that the game has an ending with the treasure chest too! I had made it down to the bottom the first time with only space for one more thing, so going back down the second time I was worried the chest would only be a large amount of money, but the tension buildup and ending text were a great payoff!!

Rabbit Rappel by MatterLinx 2021-05-01T05:22:16Z ♥ 2

I felt that the combat with the spiders was a fun way to explore narrative with the game but took away from the core gameplay of swinging/mountain scaling. I think additional things like some timed hooks you have to latch onto or falling rocks could add a lot of urgency! I never though I'd play a game that reminded me of swinging on a playground by being a pig with a rabbit with a laser gun scaling a mountain, but here we are haha

Shire Story (Underground Edition) by Gustavo Rocha 2021-04-30T21:05:25Z ♥ 2

I had managed to clear most of the game just looting chests I passed by and using two throwing knives at any given time. I could one or two hit any enemy, but by the time Ghouls were introduced my knives started to disappear after use, and everything was too close range to use the bow and arrow really well. I think with some better enemy ai and more variety to room and floor generation, this could be a really great game! Destroying pots and tours could maybe act as sound cues that alert enemies and you could use them to distract them and sneak around! I should also say that the level of graphical polish and appeal to all of the animations and UI is some of the best I've seen this jam!

The Lost Treasure of the Bloody Pufferfishes by Teanan 2021-04-30T14:58:17Z ♥ 3

The collapsing floor layouts made for some tense levels, but I had a really difficult time dealing with the ghost pirates. I think some kind of other tool to scare them off like a flashlight could help a lot!

Just Another Job by ynneblack 2021-04-30T14:50:48Z ♥ 1

I only found a few endings and I'm not sure if I could do better? SPOILERS: >The best he could only answer the hat and the fish and the worst I got trapped in one of the windowsill jars?

I felt like I had interacted with everything but if there is another ending please let me know! It was fun to explore and start to learn more of the client!

Deep into the vibe by Ariorick 2021-04-30T14:19:29Z ♥ 1

I think a full tunnel with diagonals walls could be a great addition on top of this both visually and mechanically! Maybe a checkpoint partially through the song too? Either way, fun entry!

Tic-Tac-Run! by mvasko2 2021-04-29T21:06:02Z ♥ 1

I had fun with this one! There are some random generations that create near impossible layouts but liked that you have a chance to recover after a hit

Banana Peel Slip by smallcluster 2021-04-29T06:59:40Z ♥ 1

I think my biggest suggestion would be increasing the speed of the combat/movement to progress through levels a bit quicker

Carnibal by Paulo Vilela 2021-04-29T06:51:01Z ♥ 0

The character designs were fun, but the controls weren't clear and past the bridge troll I don't know where to go or how to interact with anything if I can. I also just die suddenly every now and then so I assume there is a time limit or some kind of penalty for not being somewhere at the right time, but it was hard to tell

Grapple Tongue by Mors 2021-04-29T06:42:12Z ♥ 1

Really great appeal in the character and the core mechanic was fun and inventive. I will say that the electricity was my least favorite spin on the mechanic as it was hard to get precise tongue shots, but still great fun! My entry for LD48 also features a penguin traveling vertically so it was cool to see someone else's take on the theme still be similar in some regards but such a unique and great vision. I suppose that comparison of ideas and exections is one thing jams/comps are all about!

GHOS by FlippingKun 2021-04-29T06:27:44Z ♥ 1

It's great you accomplished this in just a day! I think the mechanic is really fun and there was a lot of tension and strategy to when to swing my ghost off the hook. The obstacles like the bed and potted plant become so tense to work around after you get farther in. Good work on your first Ludum Dare entry and can't wait to see more!

Into the Deep Web by Jon Topielski 2021-04-29T06:13:43Z ♥ 1

Great mix of Dicey Dungeon and Pokemon elements as an auto-battler! I was definitely itching for more and was just getting excited for bumping the fire dice against Science Man thinking of what could lay dormant deeper into the web! I really loved the visual style of the characters too, it had a great cartoony charm!

Nestence by guimm12 2021-04-29T06:06:06Z ♥ 1

I really appreciated that each section no matter how short had a lot of attention to detail and care in it! There is a way to softlock the car level by driving back out to the left and down and then back to the right. It puts you outside the track and you can miss hitting the TV chip(?). Honestly I was just tinkering around to see what makes it tick, it was still a really fun ride through and through!

Into the Castle by groverburger 2021-04-29T05:35:24Z ♥ 1

I think the tutorial and intro levels are really strong, but I had trouble with the final boss. I think a way to block/parry projectiles would help a lot with this issue. the concept of traversing forward and back through the depth of the screen felt really fresh and I think this is a project that could definitely be expanded on further!

Dome Romantik by Rongo Matane 2021-04-29T03:58:50Z ♥ 1

I had some initial issues seeing the Upgrade UI on the HTML version but after downloading had a blast! Really enjoyed the progression system but found it to make the game a bit too easy especially with the faster drill speed only and one hit kill being so easy to get quickly. I feel like a flying enemy or a slime-like enemy that splits on hit could make combat more difficult and interesting! Great entry

Shovel Guy by NotSpaghettiGames 2021-04-29T03:26:38Z ♥ 1

I think the midair block place caused the whole thing to be fairly easy but it was still an interesting experience that only has potential to grow greater with further additions to the current base!

Keke in the "Caves of Peril!" by Hempuli 2021-04-29T03:07:46Z ♥ 1

Really effective ruleset! I couldn't crack level 14, but hope to revisit the postjam version down the road! Definitely makes me want to recreate it in the Baba editor too haha!

Sblaaf!! by Thob 2021-04-28T22:11:55Z ♥ 2

I found the window for the punch to be a bit short and some of the horizontal momentum was tough to control but the look is good and there is certainly a lot of polish

I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe by 6smith 2021-04-28T22:03:37Z ♥ 1

It's hard to craft a puzzle game that feels rewarding yet still challenging at any time, but to do it in a period of two or three days is certainly a feat to behold! Great work!

Jupiter II by Wheffle 2021-04-28T21:49:58Z ♥ 1

The mood of the game overall was so great! I loved the mechanic of scanning life to understand the mechanics of it. I do think the predator fish were the hardest thing to deal with overall and would have liked to see another lifeform of some kind, but the ending had me wanting more! The alternate ending also got a good laugh out of me!!

DEEper by Devastus 2021-04-28T21:28:59Z ♥ 2

I think the music really amped up the feeling of running at higher speeds through the house! I couldn't figure out how to increase my bonk other pets score, but I thought it was really fun and thought it had a lot of simple but effective animations!

Deep in the Graveyard by AndyKSWong 2021-04-28T18:57:39Z ♥ 1

Great fun! I called it quits after my first bull at 52meters but had a good time learning the mechanics of the enemies before that. I will say there were a few too many zombies to deal with and at times their layout seemed as if I didn't have a change, that and two different spectres on different tiles (light and dark). I really enjoyed the visual look of the lego-like characters too!

Drillmin by DPS2004 2021-04-28T18:40:19Z ♥ 3

Loved the polish of the game and thought the core gameplay of it was great. There were points where I felt one more variant of either an enemy that tries to block your path or a block that could give you a boost further down would help change gameplay up, but either way it was really cool!!

Cavity Tycoon by Roberto Romao 2021-04-28T18:29:21Z ♥ 1

I didn't get to see the Timmy's or the Office which is a little sad, but I thought the concept of creating a cavity population was fun! I think a different method to alleviate threat would be great in addition to having the win be a little harder, but overall really cool for a jam entry!

Egress by SirDuck 2021-04-28T01:07:44Z ♥ 2

I couldn't figure out the upgrade system for my programs so after I had made 5 and they weren't able to cut it I hit a bit of a dead end. I liked the visual aesthetic and the concept of diving deeper through file directories!!

Deep-fry Deeper by Ithildin 2021-04-28T00:50:31Z ♥ 2

Great visual and audio flair and definitely makes me want a churro haha!! I found the varying speeds to sometimes be far too fast to really even react in time, so I think a smaller window of how much it could change would make the game feel more comfortable to play!

Corporate Mole by JoeDev 2021-04-28T00:05:35Z ♥ 2

Had a good time with the game as a whole! Great models, fun voice acting. It felt really polished for a jam and had a great core idea to it!!

Hellbearer: The Deepening by jelch 2021-04-27T20:21:22Z ♥ 0

The music was great! I really enjoyed the pogo mechanic but wished that the blocks that broke instantly when you bounce on them didn't give so much screenshake. I also think being able to buffer the drill in the air at least a little bit would be good so the timing isn't as precise, but regardless I had a good time with it!

Awfully Good Pizza by beahives 2021-04-27T20:04:33Z ♥ 2

Fantastic character designs and really effective flourishes with the scrolling background behind the toppings and the initial pizza rollout animation! I had a good time with it and it definitely brought me back to food making flash games in the same vein