Foon → Ludum Dare Explorer → LD48 → DESCENT

DESCENT

By zephi-sero

Percentile
CategoryRankScoreCountLD48Ever
Overall5363.342437.451.4
Fun4023.392455.164.8
Innovation4453.232452.355.2
Theme2343.912372.079.1
Graphics6533.072419.533.5
Audio4253.182432.249.6
Humor3542.692040.143.7
Mood5033.162129.445.4

Comments

purebe 2021-04-26 03:18 ♥ 2

i made it to depth of 10,000 and i have more money than god

beat that nerds

spydercrawler 2021-04-26 03:28 ♥ 1

I quite enjoyed this! I have always enjoyed upgrade-type games and this one was quite good. I was somewhat surprised when the amount of money you could get from certain upgrades seemed to spike, though. Nice job!

zephi-sero 2021-04-26 03:37 ♥ 1

@spydercrawler Yeah, the balancing of that was something that took me a while to figure out. Ultimately I just decided that the game should be fast-paced and exponential, lol.

choppers 2021-04-26 03:37 ♥ 1

I like your concept, it was very satisfying to play a game where you get upgrades that wasn't extremely long. The graphics and audio fit well too. Maybe add some indication of prices of each of the upgrades.

zephi-sero 2021-04-26 03:43 ♥ 1

@choppers Thanks for the feedback! A tooltip that described each upgrade and how much it would cost was planned, but time prevented me from adding it.

metadept 2021-04-26 04:51 ♥ 1

I liked it! The game goes from punishingly hard to trivially easy very fast, but I think it's a good arc for a jam game. The music is simple but it's a bop.

dr-v 2021-04-26 04:53 ♥ 1

Its a cool little concept. I like the simplicity of it. I note that as you go faster the collision detection starts to fail and fairly quickly I was overflowing the money gained variable.

attala 2021-04-26 07:07 ♥ 2

I like the concept of upgrade being the key mechanic to survival. Makes it a bit of a puzzle while also being an action game. Kudos on simple but effective graphics. Good job.

ljfmx 2021-04-26 07:09 ♥ 1

Nice job! In rust too so its super smooth. I actually really like the idea of rapid failure at first but then you start to progress exponentially.

cavedens 2021-04-26 16:48 ♥ 1

Super confused on what the upgrades did except make it easier :D some description might be nice and a price to know what to shoot for. After a few upgrades I just had it on autoplay. That being said, cool concept. I really liked the music.

train27 2021-04-28 11:03 ♥ 3

✔️ The concept is great, I think there's a lot of potential here. I'm frankly amazed by how smooth the game goes even at the **ultra rapid speeds** you reach.

The music 🎼 is fine, a really **upbeat track**. Definitely inline with the tone/fast-paced design of the game.

Reminds me a bit of **Barrier X**, with the concept of having to dodge obstacles at mach-speed.

❌️ I was also very **confused** at the beginning, like @cavedens I wasn't sure exactly which upgrade did what, or how much each upgrade costed. Maybe if they were introduced or presented like a path to follow or a recommended order it'd be much more intuitive.

Maybe it's because of the "upgrade path" that I chose, but the game goes in a few turns from falling down avoiding obstacles to simply waltzing through everything full on upgrades like a rugby player on meth 😆 .

fer9001 2021-04-28 23:13 ♥ 1

its a fun concept and was fun, but at the start i was really confused, a tutorial at the beginning would be fine, good job!

blackopsben 2021-04-29 19:36 ♥ 1

This was a blast to play! Although once fast enough you never have to move because the objects are moving past you so fast the colliders never detect you.

luvjungle 2021-05-01 10:12 ♥ 1

that's hardcore. I liked it how you should upgrade your ship to make progression, and you really need it. Sound is good and art is clean

radmccool 2021-05-10 00:53 ♥ 1

its like an action game became an idle game without me even noticing. amazing