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DESCENT

By zephi-sero

View on ldjam.com

CategoryRankScoreCount
Overall5363.3424
Fun4023.3824
Innovation4453.2224
Theme2343.9023
Graphics6533.0624
Audio4253.1824
Humor3542.6920
Mood5033.1521

Comments

purebe 2021-04-26 03:18

i made it to depth of 10,000 and i have more money than god

beat that nerds

spydercrawler 2021-04-26 03:28

I quite enjoyed this! I have always enjoyed upgrade-type games and this one was quite good. I was somewhat surprised when the amount of money you could get from certain upgrades seemed to spike, though. Nice job!

zephi-sero 2021-04-26 03:37

@spydercrawler Yeah, the balancing of that was something that took me a while to figure out. Ultimately I just decided that the game should be fast-paced and exponential, lol.

choppers 2021-04-26 03:37

I like your concept, it was very satisfying to play a game where you get upgrades that wasn't extremely long. The graphics and audio fit well too. Maybe add some indication of prices of each of the upgrades.

zephi-sero 2021-04-26 03:43

@choppers Thanks for the feedback! A tooltip that described each upgrade and how much it would cost was planned, but time prevented me from adding it.

metadept 2021-04-26 04:51

I liked it! The game goes from punishingly hard to trivially easy very fast, but I think it's a good arc for a jam game. The music is simple but it's a bop.

dr-v 2021-04-26 04:53

Its a cool little concept. I like the simplicity of it. I note that as you go faster the collision detection starts to fail and fairly quickly I was overflowing the money gained variable.

attala 2021-04-26 07:07

I like the concept of upgrade being the key mechanic to survival. Makes it a bit of a puzzle while also being an action game. Kudos on simple but effective graphics. Good job.

ljfmx 2021-04-26 07:09

Nice job! In rust too so its super smooth. I actually really like the idea of rapid failure at first but then you start to progress exponentially.

cavedens 2021-04-26 16:48

Super confused on what the upgrades did except make it easier :D some description might be nice and a price to know what to shoot for. After a few upgrades I just had it on autoplay. That being said, cool concept. I really liked the music.

train27 2021-04-28 11:03

:heavy_check_mark: The concept is great, I think there's a lot of potential here. I'm frankly amazed by how smooth the game goes even at the **ultra rapid speeds** you reach.

The music :musical_score: is fine, a really **upbeat track**. Definitely inline with the tone/fast-paced design of the game.

Reminds me a bit of **Barrier X**, with the concept of having to dodge obstacles at mach-speed.

:x: I was also very **confused** at the beginning, like @cavedens I wasn't sure exactly which upgrade did what, or how much each upgrade costed. Maybe if they were introduced or presented like a path to follow or a recommended order it'd be much more intuitive.

Maybe it's because of the "upgrade path" that I chose, but the game goes in a few turns from falling down avoiding obstacles to simply waltzing through everything full on upgrades like a rugby player on meth :laughing: .

fer9001 2021-04-28 23:13

its a fun concept and was fun, but at the start i was really confused, a tutorial at the beginning would be fine, good job!

blackopsben 2021-04-29 19:36

This was a blast to play! Although once fast enough you never have to move because the objects are moving past you so fast the colliders never detect you.

luvjungle 2021-05-01 10:12

that's hardcore. I liked it how you should upgrade your ship to make progression, and you really need it. Sound is good and art is clean

radmccool 2021-05-10 00:53

its like an action game became an idle game without me even noticing. amazing