Brickwalled by exilegl 2021-04-26T21:01:50Z
Many walls
Foon → Ludum Dare Explorer → Users → phealsout
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Bob's Depth | compo | 872 | 2.51 | 2.19 | 2.75 | 2.59 | 2.22 | 1.87 | 2.15 |
Many walls
Very nice, I love shooting the big fucker in his stoopid eye when hes trying to get me. Very satisfying
I like the game, its interesting for the eye and has a nice feel, I wish there was more!
looks pretty
In Itch.io You need to edit the page and at the bottom click :: **Publish** that way other people can view the page
Very nice game, Groovy baby. I like the music and the artstyle, the disco ball is juicy and the lights are very nice. Only thing that I dont really like is the transition upon resetting a level. When youre going to the next level its cool, cuz it feels like ur going places, but having to sit through the animation for a reset is painful.
Pretty alrighty, love the fact that you can place infinite light sources xD, only thing that was kinda tedious is going back up imo
Pretty funny / 10
I love it
The visuals are very nice, the sound is super good the feel is just amazing and the story intertwined in the game is superb. I can do it, I believe now
Very cool game, the visuals are stunning, the animations are on point and the sounds as well! One minor thing I felt was that the attacks feel rather separate, being able to link them would be super cool I think
Very nice game, the graphics are super cool, the sounds are sexy the mechanics are well put. And the dodge is absolutely amazing. Wish there was more!
About this long
Till now
Pretty nice game, like the visuals
I am Groot?
Looks very cutesy
Nice artstyle
The story is nice, I just wish there was more to the gameplay
@mero You do not have to pay, you can click "no, thank you just take me to downloads"
Pretty nice game, although some corridors are a bit long. Had fun playing it.
This looks so sexy
@trabitboy The run button is shift lol
I absolutely love this soundtrack you made hahahaha
Hihi nevermind I cant read
I dont wanna go to hell
@mero Hahahaha
Pretty fun potato stuffs
YES MY MINIONS DESTROY DA BLOCKS
Very nicely done
its looks very nice
@Snoopdawg You need to **publish** your page in Itch.io, you can do this by editing the page and click the radial button at the very bottom
Quite enjoyable :)
Pretty nice 3D platformer, it looks very cool Maybe a possible feature would be to turn the cam and char using themouse?
I love the in game texts
I am also not really sure what Im doing tbh, the game is very sexy though. If you are into these types of games im sure it would be very enjoyable.
Very deep
For me it doesnt start, it pops up two windows, one console and the application I think but after nothing happens
Very nice game
I love the sound you made lol
I got a bit stuck, but Ive looked at all the blue balls
freaking larry
I dont see anything on the Itch.io page?
Yeah what he said
Very nice game, I really like the art and the voice acting. I especially enjoy the effect that distorts the colours at the edge of the screen. A potential additional feature would be to have a scoring system, to give the player a bonus if the sleep meter is high :)
This is a very sexy game, although I cant seem to get the mirror one :)
Is this only for linux?
Magnificent game, although it is very difficult not being able to jump when you hit stuff
I couldnt download it for some reason
The game looks fucking amazing imo, the hitboxes of the fishes seem a bit too large but that really is the only thing I can think of as not positive, well done :)
I suck at these games but it is nicely made
Also I like how fast it boots, like bam ur in there and playing
@loonydrope Thanks for the constructive feedback :)
- I did notice the mobs spawning on the player myself, but alas had no time left to fix it.
- The player going back up is meant as a feature, the Red enemies (pillars) who spawn blocks also attempt to push you up to the upper bound to get you set back to the previous level.
- You are definitely right in that it could be more obvious which beam to use for which enemy, or the fact that you have different beams, however I thought it would be fun for the player to have that eureka moment of figuring it out :)
@noel-widmer You can download the .rar for windows and the .zip for linux, then after this you can simply run, or unpack and then run. In your case my guess is windows, so open the archive with winrar or 7-zip and double click the .exe file
@mathewcst Hahaha yeah that scaling issue is a thing indeed o-o. Next time I will make the instructions more clear for the user Thanks for the feedback :)
@TheGreenWorm The goal is to go deeper, so going down raises the depth in which you are playing. You hitting the top is the goal for the mobs, and is disabled once you have finished all the mobs so you cannot accidentally go back up. You go to the next level by hitting the black portal on the bottom after the mobs are dead :)
@DeliciousSalad The Green guys have -purple- eyes, hint, hint ;)
@ThatmanRobin Its all in the eyes ;)
@OrbitalBlueprint Thank you kind person :)
@chesschaser Glad you liked it :)
@pythooonuser Hehehe thanks, glad you enjoyed the green pric mob :)
@Choppers Very nice you liked the look, Everything is hand drawn :) Im happy that you find the mechanic interesting
@assertfailure I hope it was fun to figure it out :) Hehehe that gud gud handdrawn stuff you know it. Sounds and music is a definite improvement that should be made. Thanks for the feedback ;)
@asdehielo If you got to level 4 surely you noticed the 3rd colour in the mechanic ;) Also yeah the increase in difficulty could be made variable to make it more fitting for everyone and the spawning issue I was aware of, did not have time to fix it unfortunately. Thanks for the feedback :)
@verygenuinecraze Thanks for the feedback and I'm glad you liked it to some degree :)
@axeltherabbit The hint is in the description of the game, using LMB **and** RMB ;) >Its all in the eyes of the mobs
@DerGamer Im glad you came, saw and conquered the difficulties :) The point of the bush is that you can make em infinitely hard to kill, such that you cannot make too many mistakes
@sam-bigos Yeah the progression and spawning are definitely areas of improvement, glad you like the game and thank you for the feedback :)
@masaru Thank you very much for the feedback. I agree with you that the concept of going deeper should have been emphasised in some way using a storyline. The enemies spawning on you is indeed a big bug, but I am unsure if I am allowed to fix that after having submitted it??? **o-o**. And congratulations on getting to 8/9, you are so far the person who has reached the greatest depth :). I definitely feel the if only there was one more day, because I somehow cant tell time, and thought it started one day later than it in reality did.
@verysoftwares beware of the Eyes ;), theyre not as difficult as they first seem
@Foursay Im glad you like the idea and the experience :)
@MiniBetrayal Noted, iterative introduction of features will definitely be in my next game :)
@bentglasstube I wonder was the figuring out how to do it not fun too? Like its a sort of aha moment right when you figure out the strategy? And yeah I found the accidental top touch as well, takes some fairly precise control, now that I think about it, it could be implemented such that you only go back if the Pillar guys, the one who spawn the blocks, push you up there. And on the green enemies, a difficulty system where the user can choose would be optimal I think. Thank you very much for the feedback, and ill definitely keep making games.
@nyxkn Well im super glad to hear that :) And I think GGs are in order, cuz I think you are the first person to beat the game!!
@vknauss Im so glad you liked the mechanic and got some emotions thrown in the mix too ;) A difficulty setting, or even a dynamic difficulty could improve the game a lot I think. Thank you for the feedback
@cavedens The accidental leaving is definitely apparent, and as for the green blobs you dont have to make em shrink ;) And the + duplicates them, in a way, that is growing them
@jitspoe Yeah in the next game I make there is definitely gonna be a difficulty setting, cuz it really is not universal across all people. Im really glad you find the concept interesting though :) Thanks for the feedback
@Hydezeke Some sort of tutorial / hints system could have been great indeed, and static/dynamic difficulty changing as well. The transitions definitely could use way more polish. Glad you liked the concept, and thanks for the feedback :)
@james-macgill The .zip is for linux, so I guess you are running windows ;)
@maaxoom You figured it out 🥳
Pretty nice game For me it would be nice if there was some incentive to kill enemies, u can just avoid them very easily now