Foon → Ludum Dare Explorer → Users → AssertFailure
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Yet Another Shmup | compo | 512 | 3.37 | 3.35 | 2.20 | 2.92 | 3.39 | 3.25 | 1.70 | 2.40 |
Very amusing game! Funny graphics, great music, and enjoyable puzzles. Very well done :)
Very compact interactive story :D I quite enjoyed it. Some carefully chosen sounds would've made it even better.
An interesting puzzle game for sure. Took a while for me to figure out how it works, but after that it was pretty neat. Very easy though after you figure out the first object. Nice job overall!
Very nicely made game! Reminded me of Motherload. The progression is pretty slow (at least at first) so it can get a bit tedious. Graphics are very decent and functional. Could use more sounds and maybe some music or other background ambience. Impressive amount of features, like upgrades and such. Very impressive for such tight schedule :)
An interesting concept. I was going to comment that it's hard to say if you're doing well or not, or progressing at all, but all of that might be the actual point of the game :thinking:
Very well done! Even the difficult seemed perfect. Artwork is fabulous and the sounds and music fit the game very well.
Fun game with innovative game mechanics. I managed to get stuck by moving up from the area below (see screenshot), but otherwise it was very enjoyable and being an actual NES game it had those authentic retro vibes :) a.png
I liked this game a lot! Very fun, atmosphere is great with the eerie background hum, and the graphics are very nice. Also the sounds the ropes and chains make fit the game very well. I accidentally skipped part of the game by triggering a checkpoint with my falling dead corpse though :D
Amazing atmosphere, works very well. The grappling gun mechanics weren't as obvious as I would've wanted, had some problems figuring that out. And the game does get a bit tedious after a while, especially when I thought those green dots are like a path to follow but at one point they started to just point into a dead end. Otherwise, a very cool game and the aesthetics are on point. Also the snarky computer voice :D
Oof, the choice of Q and P for the breathing keys is quite tough. Otherwise, it's a neat little game and the sounds and art are amusing :D
Pretty nice bullet hell-ish game. At first I was not even sure what I am supposed to do, and I'd prefer a more distinct feedback on when you get hit or when you damage something. Like sounds or clearer visual feedback. Also the enemies could move in different way than just teleport around and the feedback on killing the enemy and advancing on the game could be clearer. The art style was pretty neat and it played quite well. I had fun :)
I feel like the hypnotizing takes too long when you can only hypnotize one person at a time. Gets quite boring after a while. But the idea is quite fun and the graphics and sounds are amusing :D
A decent, simple game. Very easy to get into. The physics and collision detection are pretty wonky and there's very little feedback from hitting enemies or taking damage etc. Everything looks very big and zoomed-in, and the black text top-right is quite hard to read. But still, I played this multiple rounds and it was quite amusing and charming, nice job :)
A cool idea for sure, but I found it kinda difficult, especially the bullet dodging stuff. Would've appreciated some audio as well. The idea has potential though :)
Very enjoyable game. The controls are snappy, but it would've been cool if left-right movement was done with same kind of dashing as up-down movement. I feel like it would've added on the already sweet speedrunning vibe. The art is great and the music and sounds fit very well. I had a blast for sure :D
Very amusing game, although quite difficult. Thrust power adjustment seems a bit wonky, especially if you are rotating on a planet. I'd prefer that the thrust power depended on how long you hold the mouse button instead of the position of mouse. The art and the music are great and reminded me of Outer Wilds. Great job :)
The game feels almost too difficult at first, but after a couple of upgrades it turns into an easy one. It's quite enjoyable, the graphics are very nice and it has a chill feel to it. I got all the way down to 567 or something until I decided to stop :D Very well done!
Very innovative take on the theme. I really liked the grim atmosphere.
Awesome game! Art style is great and the sounds and music work very well. I'd prefer more instant feedback when you die and also I think player hitbox is slightly too big. Also, there's really no downside to just spamming attack (I don't know if there even should be, just an observation). Also, when you have only one turret left, it sometimes takes a very long time for it to shoot. The gameplay in general is very satisfying. Liked it a lot, great job :)
Haha, this was genuinely funny! Loved it! Only thing I missed was a way to skip scenes you've already seen when you restart. 10/10 would refuse picking up the key again :D
Strange but interesting game mechanics, although a bit tedious at first. Very cool graphics! Could've used music or some other background ambience (like squeaking of mine cart wheels or something). Overall very nicely done!
Very cool visual style and fun, relaxed gameplay. It would've been cool if you didn't need to click the actual sub but instead just point the light and click anywhere. The atmosphere and soundscape was really chill. I really liked this game and could see myself playing a longer version with different environments and maybe playing against clock could be replaced with some more puzzley aspects. Maybe reflecting the light around obstacles that otherwise block it and such? Great concept :)
Funny and well-made game! Loved the art and the idea. My only complaint would be that the game should capture the mouse so that you cannot accidentally move it from one monitor to another while playing, because then clicking dragging would focus something else than the game. Also, the game was pretty easy because you can just spam same "worm stuff" to get suspicion to zero. But those are pretty minor things, overall the game was very amusing :D
Very addictive game! And feels very polished too. I could see myself playing a longer version of this with maybe different levels with some unique characteristics etc. Awesome job!
You can really feel the panic while playing when you try to concentrate to multiple things :D Clever use of the theme. How-to is quite long and without reading it you are lost for sure, but all in all the mechanics are not too complicated. Although the game is quite difficult right from the start and the graphics are little hard on the eyes if you manage to play a longer run. Very amusing overall though.
I really liked the art style and the atmosphere. The game feels a bit confusing and difficult at first and I wasn't a big fan of the light mechanic; the light radius gets quite small very quickly and it's very difficult to explore the world at all at that point. But all in all, very impressive and well done :)
Nice simple game. Some sounds and some variation to game mechanics would've made it more interesting. Not frustrating tho, short and quite easy :)
A simple nice little game. The art style is nice. Could use some sounds/music.
A little too simple but still an amusing game :D The illustrations were great tho!
Art style is great and it's a nice take on the theme. I personally found it a bit difficult, maybe I just don't have the patience :D
I want to thank everyone so far for playing and for giving valuable feedback, it's really appreciated! :)
@oc1d To answer your questions: Powerups are basically random every time you destroy an enemy ship. Red enemy ships have higher probability to drop a weapon powerup than other ships. If you want you can check Game.cpp row 615 from the sources to see how throwing a powerup is determined when an enemy is destroyed. (S) was for shields and (W) was for weapon, but "ship" works as well :) Also, you basically made it into the end game as The Core is the last stage and it only gets harder but never ends. I think 3400 km or something is the best I've seen.
@m-trigo Thanks! You can port SDL2 C++ apps to WebAssembly using Emscripten. If you make your program cross-platform to begin with, it requires very minimal changes to the code. I highly recommend it :)
I was quite confused at first what I should do :D But in the end it's quite simple. And that charming programmer artwork :) Could do with some sounds and music as well. The game mechanics have potential for sure. Good job!