FoonLudum Dare ExplorerUsers → Occasoftware

Occasoftware

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202148Deeper and deeperApaponcompo7902.902.852.903.623.152.75

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Occasoftware

LD48 — Deeper and deeper

Dino Digger by dankar 2021-04-26T23:13:38Z

Love this game! It's fun to try to figure out how the blocks work, and I liked digging through and puzzling about to unpack the fossils. Simple, but super engaging. Thanks for sharing it.

Deeper Trance by dhim 2021-04-27T02:14:02Z

Thanks for the cheat mode! Honestly couldn't see a thing without it :D Cool concept and thank you for sharing. Definitely fits the theme and very creative idea.

Deep Down by GameRaccoon 2021-04-26T21:13:30Z

Nice art, cool mechanic, well communicated! Nice start menu and clear controls. It's easy to understand when which units you can possess and why. The health / lifetime mechanic is a bit unclear first go around but I think I understood by the end of the first round. Thanks for sharing!

Yerlik by gord10ahmet 2021-04-27T00:04:34Z

This is a beautiful game with lovely music and a touching story. I like how eating the durum really makes it FEEL impossible to tackle a level, even if you need it sometimes to stay alive and continue the story. The music is beautiful as well. Wonderful work :)

Deep Breath by Eduardo Scheffler 2021-04-27T03:42:17Z

Nice work! The audio design is engaging, and I like the "stickiness" of the astronaut's movement through the scene. It was initially a little tricky to figure out exactly where I had to be to avoid getting hit, and I felt like I could just ignore most debris by just sitting in the middle. The oxygen was a fun way to get me to move around, I think it could have been more engaging if I needed to collect Oxygen more often in order to require me to move around more :) Great job on the game!

Nav's Endless Nightmare by Zizhen96 2021-04-27T03:47:12Z

Nice animations, well communicated tutorial, solid music. The gameplay felt a little rubbery though, and sometimes spikes were placed just before a monster so it was impossible to get over the spike without hitting the monster and taking damage. I didn't initially understand that you lose health over time, but it was understood by the end of the first playthrough. Thanks for sharing!

Sausage Void by Wyzard 2021-04-26T21:10:26Z

Need permission to access the Google Drive link :)

sub hunt by trixydevs 2021-04-26T21:20:56Z

Great work for a first time Ludum Dare! Love the audio :D I have the same feedback that the itch.io page may need a little bit of configuration in order to play outside of fullscreen mode, but I appreciate being able to play in the browser directly. I would also recommend that you make it possible to pause or to skip the intro on subsequent playthroughs :D

Apapon by Occasoftware 2021-04-26T17:56:42Z

Thanks, so sorry about that. Here is the correct link:: https://occasoftware.itch.io/apapon It is also updated in the description now :)

Apapon by Occasoftware 2021-04-26T21:55:03Z

Agreed! Unfortunately it's quite a bit too easy at the moment. I think the levels are all much too short as well, but I only got to implementing the levels system in the final minutes :) perhaps I should have cut that scope to keep a single long level and spent the time playtesting the difficulty.

Apapon by Occasoftware 2021-04-27T18:50:21Z

Thanks for all the feedback! I really appreciate it :) :) I've updated the itch page with a summary of feedback and planned future changes to address it.

1. The levels are procedurally generated, each one gets longer than the previous one. I think it would be good to make the levels start longer initially and get longer more quickly.

2. I agree that the enemies are a bit too difficult to hit! :) I want to make them a bit bigger and also increase the size of the hitbox of the jump and drill attacks.

3. I also ended up mostly just drilling down in the final playtests! I initially wanted a balance between the jumping and the drilling, but I find the drilling to feel better and to be a little less punishing / risky. Not sure if I will lean into the drilling, or if I will incentivize jumping and perhaps remove the damage to enemies with the drill.

4. Moving to the side of the screen was an issue I found in later playtests! I want to make the enemies a bit more aggressive and introduce blocks that will damage you if you hit it. Maybe also blocks that cannot be drilled through. I think these changes would require players to interact more with the level itself.

Apapon by Occasoftware 2021-04-28T21:51:01Z

Thanks for the reviews! Really inspiring comment @wooliii :)

@corbeng, would love to hear more details about the movement to confirm some suspicions. Were you facing issues mostly with the vertical movement or the horizontal movement? Totally agree on the visuals, really wanted to add more in that area and plan to as well. I think sound design would go a long way to help there as well.

Go Deep or Die Trying by JML Games 2021-04-27T02:17:06Z

My keyboard doesn't have arrow keys so I couldn't get past the second bomb. I liked the music and the sound effects, though! The theme song was a bop