FoonLudum Dare ExplorerLD44 → Glad - Gladiators!

Glad - Gladiators!

By saulodaniel, ric-luiz, GGklin and DanielGeber

View on ldjam.com

CategoryRankScoreCount
Overall3893.5949
Fun3493.5048
Innovation6513.0147
Theme10432.5447
Graphics994.3250
Audio2403.6145
Humor4073.0444
Mood4133.4545

Comments

will-lucena 2019-04-30 03:19

Só esperar a dlc onde expande pro quinto jogador controlar a deusa agora

coder-channel 2019-04-30 11:17

Pretty cool! Good graphics and music! Cool!

argon 2019-04-30 11:43

Nice graphics and gameplay !

ekilibr 2019-04-30 11:45

Nice twist to the melee genre! :D Pixel art is great, and overall game artistic direction brings that nostalgia beat of old games… Well done!

zax 2019-04-30 11:46

really Good graphics and music, had fun trying it

gronther 2019-04-30 11:49

Amazing art and music. Really fantastic. Maybe I missed something but the special attacks didn't seem to work? Would have liked to hear some sound effects. (Edit: woops, just had my sound turned down, sound effects were great as well ) Also, I didn't really get the theme. In what way was life your currency? The control screen appeared before every other screen, even the credits and following your kill order got you punished anyway, so it seemed a bit buggy. Fun concept for a pvp game though. Being only able to kill a specific player without punishment is very interesting.

saulodaniel 2019-04-30 11:54

Hi @gronther, the jam build still has some bugs in the loading and the punishments that the goddess applies. Aida this week we will make a correction in new version later to jam.

theitcrow 2019-04-30 12:03

Good look of the game. Seems very polished. Nice animations as well. You totally hit the theme as well. 1 thing tho: The dialogs disappeared WAY too fast. Was very hard to read. All in all a very good submission!

victorcrafty 2019-04-30 12:39

It's awesome. I had fun playing it. Graphics are perfect 5/5 .You have a lot of potential. Good job!

mimusangel 2019-04-30 12:48

Pixel art is incredibly awesome! pity I did not have anyone to play with!

polda 2019-04-30 12:50

I don't get the theme (life is currency), but art and music are great. Controls are kinda tricky and some screens are bugged. Good job overall.

catangens 2019-04-30 14:11

Wow! Really cool pixel art!

enver-arco 2019-04-30 15:10

Very nicely put together game

marcus-dubreuil 2019-04-30 15:39

Very innovative idea. With a group of friends playing together, this would be very fun!

manuel-rauber 2019-04-30 16:11

Well done! The art is cool, audio suits well. Unfortunately, I've no-one to play with, but would be nice! Will try it out, when visiting some friends.

pusheeneiro 2019-04-30 16:44

Nice local multiplayer arena party game.

shadow30 2019-04-30 17:36

I like the punishing from the goddess. It can't help, but it seemed a bit buggy sometimes. The graphic is really nice.

zanar 2019-04-30 19:21

A cool brawler ! Nice graphics and mechanics !

ric-luiz 2019-04-30 23:10

Hey everyone, Thank you, We're very Glad you liked the game. The relationship with the theme is when you kill the right player, the godness give you a Coin. The gladiators have fight for these coins. The game has some bugs, but we will try fix them. See our others game here: http://pippingames.com/projetos/

no-grapes-games 2019-05-01 00:50

The graphics are top notch! Very impressed. The game was a bit confusing with the rules. I got punished for following the goddess's orders and she wants you to kill players that are already dead. Has potential. Good job!

dexfrost89 2019-05-02 01:33

I really loved the fighting mechanic of this game. Ok it seems, that p1 is the weakest, but still every character feels interesting. But i really got not enough fighting. I feel like this game needs some respawns(eg 3 lifes for every player) and a quick restart for a match as it seems that i have to wait for two loadings until i can play again. I really liked the gameplay but waiting for a new turn to fight made me less happy. Hope you could fix it. Thank you for this game!

mironx 2019-05-02 02:25

Hello, your design and sound is rather good, but I want to discuss your gameplay and its bugs that we have found playtesting your game. First of all, every one who is alive becomes a winner. Also that means that if I obey Discordya and get points by slashing out some heroes but not all I will become only one of the winners. Secondly, there are situations when Discordya asks to kill dead people. Thirdly, there was a bug with time. The timer did not stop while game was paused. After unpausing the game (both before the timer hits zero, and after) the timer can become negative without finishing the game. 2.jpg Then there were some platform stucks: if you jump to the same place where another player stands you can stuck (it's related only to the movement left-right, but anyway). Also there is a way to push somebody on highground by running into him. (It's not exactly "stucks", but it's really strange.) Also once there was occasion with a dead body of P3. It was killed in the most left and down position and then it fell down through the screen. There is strange effects with dead heroes if you press their special ability they uprise in that position for one frame and "die" again. This effect can be repeated several times (but different number of times in every situation) Sometimes there was gamecrashes without any pop-ups. Usually it happened while my friend was trying to start a new round.

So this is my buglog on your game. Sorry if it is too big, but we rather liked your game and played it much. So I had a lot time to collect things to comment.

Also I want to say that p1,p2,p3 seem rather equal and boring for me. Yes there is a net of P3, and P2 has a longer attack. But I had less fun, when I played them than playing P4, who has both mechanic of finite number of arrows and mechanic of shooting. Also there were only two of us to playtest your game and we could not play all the heroes at the same time. So usually that were duels one by one, 2 vs 2. And this was hard not to kill P2 accidently by P4. And rather often it was too easy to kill P2 by P4 on the first seconds of round.

Due to not feeling "punishments" almost at all, it was a big temptation to start with P4 and kill at least one opponents hero by first action.

And the last thing I want to scold a litle. Your loading screens with GIF of the controls are just annoying on the 10th round or latter. As far as I know the better solution for unity will be not creating that many scenes and loading them each time, but using turning on and off only some of the elements. For example, I don't understand loading menu after intro and loading credits.

I have no idea how to connect your game and LD-theme. But besides that your game is rather lovely. Excuse me, if I was too strict, but I want you to know all the aspects.

saulodaniel 2019-05-02 08:38

Thanks @mironx @dexfrost89 and other testers for the feedbacks, we will try to fix the bugs that were pointed out as soon as possible and update the mechanics of punching.

ric-luiz 2019-05-02 11:18

@dexfrost89 thanks, The main idea was that every match is over whenever a player got 6 coins from the goddess. Since we did not have time to finish everything, we made a cut in the scope. But let's continue the development of the game and implement this mechanics.

ric-luiz 2019-05-02 11:30

@mironx thank you very much, I'm very glad you like the game. Your buglog will be very usefull for us (we have a lot os bugs to me hahahaha). The relation with LD-theme is get coins from the goddess ever you do what she wants.

yukimiitsuka 2019-05-05 09:35

I don't have 3 friends to play with me so I've got no way to enjoy fighting but nice job! I really love the graphics especially the goddess Discordya(OMG she has voice! She laughs!). The text switches so fast that I don't have enough time to read them.

gamefive 2019-05-08 13:20

Good graphics