lidborn 2019-04-30 09:32
What a cool game!!!!!! Well done! Best ive tried so far of all the LD games <3
Foon → Ludum Dare Explorer → LD44 → The Tail of the Serpent
By le-slo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 20 | 4.22 | 53 | |
| Fun | 34 | 4.10 | 54 | |
| Innovation | 12 | 4.19 | 54 | |
| Theme | 794 | 3.05 | 55 | |
| Graphics | 339 | 3.89 | 55 | |
| Audio | 85 | 3.92 | 51 | |
| Mood | 85 | 4.00 | 55 |
What a cool game!!!!!! Well done! Best ive tried so far of all the LD games <3
Nice spin on the classic Snake game and nice way to incorporate the theme! Well done.
This game is so cool ! Nice job for packing up gameplay, audio and graphics at the same time !
Very cool concept, I was also really impressed when I saw that there's 25 levels 😮 I've tried a couple but I will definitely keep the game to continue later on, great job!
As usual, Le Slo makes another great puzzle game! I really like how level 5 teaches the player the mechanic of splitting up the body, It's a great example of a textless tutorial. I'm about halfway there, the puzzles are challenging, but never get frustrating. Good job! :smiley:
Interesting worm game twist
I am at level 18 for the moment. Lots of cool ideas in there :)
Wow great use of level design to teach the player how each mechanic works. Excellently done. Unfortunately I got stuck on some of the body splitting levels, it was not a task I could quite wrap my mind around.
Very impressive! The snake mechanic has a lot of complexity to it, resulting in some genuinely difficult puzzles.
Very original mechanics, haven't seen something like this before.
I like how the levels build up and let you discover each new trick gradually. Nicely done!
Graphics also look cool and the audio is great.
What an amazing game! Captivating and tricky puzzles as I have never played them before. Wow! :snake: :thumbsup:
Wow ! Level design is perfect, difficulty increases gradually and all levels are brilliantly designed. I enjoyed music and graphics. Good job !
Really good job on a polished game. Smart idea for the mechanics and I really liked the background music. Also, your rampup in difficulty and teaching the player was great. I'd recommend increasing the snake move speed a bit. Other than that, great work!
Great level design. I was not able to finish the game - not good at puzzle games, but like the idea.
I like puzzles! This is very good one. But I need to say it is not obvious from start that you may bite off the tail. The graphics and musics fit the game ideally.
I love the puzzle aspect its very fun however, from the first couple of levels im not really seeing the your life is currency theme. But Other than that Great Game!
Pretty interesting puzzle game! I didn't have the patience to work through all the levels but it was clear that a lot of thought was put into them.
Well put together game, maybe it a bit hard, but still fun.
This is a pretty awesome puzzle game! Kind of cool that you could leave parts of your tail behind and use it to solve the puzzles. Sometimes I had a hard time wrapping my head around which parts of the tail would get cut off but that's just a small bump in the road. Overall I enjoyed the game, great job!
Wow! This is a great puzzle game! I was not able to finish it yet, but i will definitely finish it later!
Very interesting puzzle mechanic!
This is great!
Simple, clever, addictive and makes you think like a mule! The kind of game I like. For me one of the best so far. Congratulations!
I also make a game for LDJAM. Try it, rate it and comment. Please.
https://ldjam.com/events/ludum-dare/44/junkebox-panic
Really cool puzzles! Loved how understanding the puzzles was so intutive (not the solution but how they work)without anything needed to explain.
Mechanic is awesome! I love how you explain everything only by using level design. Also, I like the music and sound design. The one thing I had a problem with sometimes is that I'd move a few tiles, all at once, if I hold the button. Maybe add some wait time after each input. Other than that, it's a very cool game! :thumbsup:
So clean!! The puzzle design was so elegant and intuitive. I liked the levels a lot. And your presentation is killer! Even the level selection was juicy. Kudos!!!!
Finally beat it! Fantastic puzzle game. It really racked my brain. Some puzzles I tried brute forcing, which never worked. I had to think out the solution each time. The sound effects were spot on. And I appreciated the restart key being so fast and painless. You can punch this up with some better graphics and light-weight animations. Definitely worth exploring into building a full game. Great job!
wow i LOVE this, soooo so much! amazingly polished and fantastic core mechanics and level design. super super well done <3
You thought it was a snake, but it was actually the ouroboros.
I love how forgiving the movement is. There are a lot of movements that you can't make in traditional snake, but which you allow for here due to the puzzle nature. There wasn't ever a time where it "felt" like I should be able to do something but wasn't.
It's already a pretty complete package I think. The graphics are great and all go together and the atmospheric music is nice but doesn't annoy after hearing it for a long time (trying to solve the puzzles). I'm not yet at the point where I feel I really get the the mechanics. There are still levels I solve by accident. But very very nice game.
Awesome game. I never give my ratings but this is a complete 5 stars for me.
Some good points: - the mechanic, simple to understand but difficult to master - the awesome art direction, graphics and music really act together to display a very nice puzzly ambiance - the quality of life features, the Z button, the possibility to do every level in the order we like - the level design and progression, smooth, we learn by trying and doing instead of being teached, well done - the game feel, I eventually began to thought of myself as a real snake and began thinking "the snake way", figuring out how I could manage my body structure and playing with it was very cool
Some notes: - The second half of the game maybe feels a bit like another game (almost a big truck simulator where you need to park backwards :O) - I figured the trick for levels 16+ quite early: that's the good point when your game mechanic is super clean. - I feel like there was a bit of not knowing where you were going with levels ~8-15 as I felt they were of inequal difficulty. I managed to do some of them very easily while others were really hard. - the few last levels really stand out for me: they're interesting, diverse, use about all the abilities we've learn and teach/ask us to rethink them under a new light, great stuff. - the last level was weirdly easy
One question: - how do you come up with your levels? Is it mainly by designing a mechanic and then testing a bunch of things?
Really, man. Brilliant. see ya
Awesome puzzle game!
I will not write much, I will just say that you deserve to win 😊 Awesome game!
@pl4typus Hey, thank you for such a detailed feedback. I'm really glad you enjoyed the game. To answer your question: - First, is that I really didn't had time to polish perfectly the levels, there are some mistakes in there as well as unwanted solutions. I'm currently working on a redesign for the 25 levels. That said, I think I work with two different types of level: - The polished random things in a level: Usually for making levels I start adding a bunch of things to a board and play with that, trying to find the limitations and powers of the player. I usually prepare some easy levels and I try to beat them overthinking them instead of solving them the easy, known way. Then, if I find something solid, I just look at ways to block the easy solutions. I use this type of levels to let the player get used to some presented mechanic or concept. Most of the 8-15 section was this type of level, I wasn't familiar enough with the mechanic to confidently divide it into small things. - The levels emergent of a concept: If during the tests I find a specific set of moves interesting, I would try to do a "tutorial" level, the rarest the set of moves, the harder the level. These are actually the good levels, and I hope one day I did a game with only levels of this type. These levels obviously need too a lot of testing (or a solver) to determine the lack of alternative solutions. For example, final level wasn't correctly tested.
I hope this gives you something to think about for making puzzles in the future! I've you have any questions, don't hesitate on asking me!
Woooow! Amazing! Nice level design, I enjoy how the levels are getting more and more challenging.
pretty good. once I got to level 5 I just started doing random things to to try and disconnect a piece. I think I didn't fully get the hang of it but I'm sure I could of eventually figured it out.
I liked the aesthetic as well. I dunno why but I've been seeing a lot of snake games lately. I am loving all these cool interesting ways to expand the game.
25 levels seems like a lot of content for a game jam game. Really cool that you were able to pack in that many levels in such a short time.
Great puzzler - unique mechanic that I have not seen before! I can't always wrap my brain around the 'tail cutting' logic, but I slowly get the hang of it. :) Sweet visuals a & clear UI - audio also very satisfying.
Nicely done!