Protolife by icxon 2017-05-10T11:25:45Z
@remco, @philomory - thanks for feedback. That was exactly what we want to do next - create more different types of buildings. And not only towers and bombs. What we imagined so far: - several resource farms (with different spawning rates and abilities. for example, one of them produces lot of resources when surrounded by infection) - enemy-slaughter, which converts little red worms into resources (amino-acids) - enemy-doubler, which duplicates little red worms (so you may create a chain with slaugthers at the end and got a lot of resources) - exoskeleton, in which ameba (hero) can "wear" and walk over the infection (with destroying it) - resource harvester
Same story with enemies - from big walking bosses which produce spawners to several kinds of infections with different abilities.
Initially we wanted to add much more buildings and enemies in jam version, but we understood that each new building require re-balancing and level re-design. We limited ourselves in order to finish work in time.