giuliano 2017-04-24 02:38
I seemed to get stuck in the first door that opened.
Foon → Ludum Dare Explorer → LD38 → Incidental Dimension
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 207 | 3.46 | 60 | |
| Fun | 304 | 3.08 | 59 | |
| Innovation | 94 | 3.67 | 60 | |
| Theme | 291 | 3.34 | 60 | |
| Graphics | 254 | 3.32 | 60 | |
| Audio | 282 | 2.83 | 57 | |
| Humor | 264 | 2.54 | 50 | |
| Mood | 215 | 3.25 | 57 |
I seemed to get stuck in the first door that opened.
@giuliano Sorry about that. Thanks for letting me know! Just pushed a fix.
Very nice graphics! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/1N8pCHp9YZg), if you’d like to take a look :)
The planet seems to spin then it turns blue and I can't do anything. ;-;
Very cool concept. The ambient sounds are amazing!
I'm playing it right now! I just love this type of puzzle games!
I'm not sure what kind of feedback I could give you because all seems so polished and well executed.
Congrats!
The graphics reminded me a lot of [Sonic X-Treme's](https://youtu.be/wzvS_beXtXk?t=11s gameplay) from back on the Sega Saturn, which is cool! Did you use something like a vertex shader to warp the playing area into a 3D shape?
I found dying and having to restart the level a little frustrating, but it was interesting to see how the physics engine made the blocks get pushed around by fireballs. I liked that a lot.
Overall, thanks for uploading!
Woaaaah, trippy.
Very unique execution of the theme. I'm having trouble just wrapping my brain around things ;P
Well done! :)
I like that concept, but it started to hurt my eyes after a while. Really nice take on some classic-style puzzling, though. Nice work!
Sort of a portal-esque vibe going on with the puzzles here, not sure why but it kept reminding me of that. (It's a good thing!)
I played for quite a bit - until I ran into a fireball (I should have tested if they hurt me earlier) and had to restart. If I had one recommendation, I'd say make getting hit not a full restart, but a respawn somewhere nearby.
I definitely liked working out the puzzles - I solved one and I'm not even sure how I did it. I was running around looking for the solution and the door just opened for me. Must be a fireball pushed a block into the right place for me! Thanks fireball!
@jupiter-hadley, thanks for playing the game!
@cmlsc, ahh that's the bug I saw before. Which version did you play? Did you try the less fancy webgl version or one of the desktop versions?
@camilo, Thanks for the kind words!
@danbolt, ooh, never seen this game before, I'll check it out. Thanks for trying the game! I actually do two pass on the render: 1st rendering the 2D scene then rendering the 3D geometry on top of it. And yea, I ran out of time to implement a checkpoint system :pensive:
@slimabob, thanks for checking out the game! Hopefully it wasn't too disorienting :stuck_out_tongue_closed_eyes:
@spacedoubt, sorry to hear that. Was it the cage/walls hurting your eyes?
@Burgee, Thanks for the feedback! That's quite the compliment for me, since I had Portal in my head as I was making the game haha. And yea, fireball resetting entire progress is a little too frustrating, since I rand out of time to implement a checkpoint system :pensive:
Played through the game two times, both times I accidentally managed to get out of the level (into the blue area) and run straight to the end. Overall I think it's a great concept for a puzzle game but needs some polish. Great work for 48 hours though!
Holy Cow, that aesthetic. It's so trippy yet it works really well. The gameplay is also really good as well, as well as the audio. I did notice a few collision issues, and it felt really stiff at times, but other than that fantastic job
**Edit**
I downloaded the Mac version and that worked :). Very cool concept, I bet if you would put some more time in it, it would make a great released game! Graphics are very cool and trippy. The only downside I have is that the boxes look very much the same as the walls, it is hard to see them sometimes.
Wel done!!!
**Original comment**
Wow, that was a trippy experience! That fisheye effect is very unnerving, which is a good thing ;)! Gameplay was very interesting, but after a while, the game bugs out and I could only see a blue planet without anything on it. On both WebGL builds. If you could fix the bug I would love to try it again!
Good job with this! A really like the world generation, it's makes me feel I'm totally lost in dimensions :) I couldn't finish the game, maybe my mistake or some problem, but I think it's fine for a game made in 48hours.
@wildmusketeer, cool concept. I enjoyed the puzzle solving. Felt a little unpolished but that is the nature of the jam, good entry regardless Thanks!
It's a good game with some interesting concepts. There are some strange things, as the fire which doesn't do anything to the character despite it hits him, but I like the concept of playing with diferent dimensions to solve the puzles.
really cool effect, can't wait to check your source code to see how you did it. while playing i was trying to think of the way you did it...
One thing i didn't understand is what the projectile things do? like I avoided them but with the few times I was hit by them nothing seemed to happen. and I don't understand why they would turn into the yellow dots after hitting the magnet.
but other then that, very very interesting, good job
I did not expect a box pushing puzzle based on the description.. Maybe there is some mind-bending stuff in here, but it takes a too long to get there and the restart puts you right in the beginning, so I have no idea. Checkpoints please!
I tried again and went for a walk in the ocean. That was different at least.
The graphics are neat though.
Interesting game. Took me a while to see that there were boxes to move, and pushing the boxes felt really weird.
@wildmusketeer I tried both web versions.
Thanks everyone for the kind words! Really appreciate all the feedback
@benbenett Shh! You found the debug exit to the game. I thought I would leave this in as an easter egg of sort...but perhaps should've made that clearer
@porcus-pie and @geeitsomelaldy Yea, I'm not super happy with the physics either. I think the drag/mass I assigned to each object may need some tweaking.
@drtizzle Agreed! Need to make box stands out. Glad you tried it out on Mac, I think WebGL just doesnt perform as well as downloadable.
@TMW Thanks! Let me know what stopped you, so I can help you reach the end
@fernandoadolfo , @jamesy012 and @huvaakoodia Yea, ran out of time to implement a check-point system, and fireball used to kill players outright, so I temporarily disabled that so the whole level doesnt just restart upon touching a fireball
@CMLSC Thanks so much for letting me know. Actually found a bug that would cause that to happen on low-frame rate clients, which should be fixed now.
Wow, the camera perspective (the overall setup, whatever you call it) is really cool, and I like how it looks like a small planet but the lab just goes on and on and on. Everything looks very nice and cohesive. Great moody ambience as well! The story bits were hard to read sometimes though :( And that's probably my only gripe with the game. Oh, and I found the debug path!!
I can finally play it(the web version is still pretty laggy, so I downloaded it). xD
I managed to beat the game!
Here comes my criticism:
The game seemed a bit glitchy, I found a few physics and visual glitches. I like the idea, and it looks cool, but the game doesn't seem to really match the description you gave it. The game itself was kind of confusing, I'm not sure if that was actually your intention though. There doesn't seem to be a way to close the downloadable version. I just alt-tabbed out and closed it. There were a few areas where I had no clue what was happening, but the doors just opened up. The white text also seemed a bit poorly placed. It was hard to read at some points. If I didn't abuse the physics glitches, I would have had to restart a lot due to misplaced boxes. .-.
Otherwise, it's a good entry! :slight_smile:
The moment when you realize that this is not a globe. Awesome! And finding out i'm invincible :D
I love sokoban games, and I really liked the 2D / 3D mashup going on here - I'm going to have to look at your source to figure out if your globe effect is a shader or geometry :smirk:
Wow this was quite something. I really dig how you wrapped the level onto the globe (or the sphere?). Neat trick regardless. My brain and my eyes started complaining after a bit though, I actually got headache from it.
I liked the puzzles and all, but I think the boxes could have moved a bit smoother, I had to restart twice because the boxes wouldn't come of the walls, which is probably intentional, but they got stuck ther in the first place because they became attached to my dude, it seemed a bit buggy.
Also I kinda speed-ran it, I think
https://i.gyazo.com/068ef7caa220061e5cab4bc2add574f0.png
I don' think that is how you are supposed to beat it, I got off-track and then by accident found the end.
It is a good puzzle with non-standard visual. It could be just one of a lot of puzzle-games with boxes, buttons and doors, but this sphere surface, action around level and ambient music make mystery atmosphere. Main hero could have some animations of walking and pushing, but for compo it is ok - I know how little time you had :) Good luck!
Really nice idea, loved the graphics too. I think the character should be top-down style though? Great work!
This game gives me a headache!
The globe effect is neat, but the puzzle mechanics are a bit unclear. I'm still not exactly sure what the fireballs or magnets do. It was still fun to try.
Pretty cool to look at, but some of the puzzle mechanics were very confusing. I feel like this could be expanded into something great.
Neat idea. However, the web version seems to be lagging a bit somehow...
Some of the puzzle felt not that intuitive: I didn't know what I was supposed to do. Also, it felt weird that the box wasn't in 3D, but the wall were... Some of the text was also hard to read.
The graphics and the music created a spacy-lonely-mysterious mood: good job.
Wow. I got a kick out of how i kept spinning the world around and it kept being fresh the whole time. Nice seemless scrolling :)
I did't complete it cause i got stumped on one of the "rooms"/areas :(
Well done, nice game. One suggestion would be to split the level up into sections for restarts, I got stuck a ways in and tried to restart but ended up right back at the start of the game.
Great idea use 3D environment with 2D art. Explorer the planet is very cool, especially the visual !!! Good job
The spherical presentation is immediately attention-grabbing. A really nice implementation with the 2D/3D mix creating a world right on the cusp of jarring and consistent. The soundscape added to the nice sense of unease.
I got to this point and then I got stuck... I had already turned two push-tiles into boxes and there was one more magnet to fill but I didn't seem to have one more push-tile. http://imgur.com/Y1v2Nxs
Maybe I misunderstood the whole thing! Were the magnets bad? I hit R to restart but it sent me back to the beginning of the entire game, and that was a bit too much to repeat for me.
The push-tile was interesting. Because you could drag it against a wall or set it halfway between spaces, the usual rules of sokoban did not apply.
All around strong entry that hits a lot of points, nicely done!
:clap: :clap:
good
puzzles
sounds
words
minimalism
I found the puzzles a bit confusing but the visuals and the rest of the style was really great.
Cool game! I was able to 'beat' the game by getting on to the blue part of the map :)
This was great! The graphics were really nice, and the weird planet-bending was particularly impressive. The audio was also good, it really put me on edge and enhanced the feel of ending up in another dimension.
I did find the puzzles confusing however, and managed to get a box stuck in a corner permanently. I'm not sure if that's because I'm terrible at puzzle games though...
Great entry overall, especially having been done in only 48 hours!
The box pushing puzzles feel relatively standard, but they're still well executed and there are a decent amount of mechanics to them. It can get a bit awkward when the boxes get stuck in the corner, though. However, where the game really shines is the visual style. The globe effect looks super cool and helps to display the theme. It's interesting how the game isn't actually on a sphere (as far as I can tell), it just looks that way.
I liked the random philosophical quotes in the blue area and also the 3D cube effect. Some music would have also been nice. I didn't try the Downloadable version but in the WebGL version the positioning of the 3D walls is a little bit slow on my PC.
It's quite a lot of content for the short time it was created in! Good work!
Really nice game there! So many puzzles and unique visualization, great work!
Love the sphere wrapped look of it! I wish restart reset you to the last door you opened, I got pretty far and then I got some blocks stuck against the wall so I figured I'd reset and it'd be faster and then zoop back to the very beginning. Fun idea though, just needs that little extra polish! Hope to see a post jam update sometime!
I liked the shader you used for the sphere look, the puzzles were good too. I just wish there were some checkpoints or something.
Dude, this is something. Unexpectedly deep. I like even all the messages in the world. The 2D+3D combo is awesome. I still didn't manage to finish all the puzzles in 15 minutes. It's perfect, hard, awesome job! 5/5.
Awesome concept dude! ;D Love how it was in WebGL so i didn't have to download anything/get my anti-virus angry and instaid got straight to playing! The rotating world that concieves the level before your very eyes is neat as heck, haven't seen that before and it works great. The tooltips were funny, allthough sometimes covered up a bit by the boxes in the beginning, no big deal though.
The puzzles themselves were great aswell, actually got stuck on some cause i'm dumb lol xD But after a quick and eazy restart i figured them out. Overall the concept is very clever, keep up the good stuff! <3
@palemachine Thanks for playing! Yea, I didn't really have much time to do a better job with the story and how to tell it :(
@CMLSC Thanks for revisiting yet again to try out the game! Yea, I think the game can definitely do with some more optimization so theres less glitches all around.
@rongo-matane, @graal, @plepletier, @jaenis, and @veralos Thanks for playing! Glad you guys enjoyed the 3D planet aesthetic!
@mrnyarlathotep Thanks! Wasn't sure if it was going to be jarring, glad you liked it. And it's not a shader, just cheap trick with geometry and double rendering :stuck_out_tongue:
@dennyrocketdev and @ectucker1 Sorry to hear that! What caused the head ache? I would love to find out. Do you know if your frame rate was <30 ? I think there's some graphical glitches that happen with the 3D objects when frame rates <30.
@Quaternius Thanks for the feedback! That's a good point, top-down would work a lot better I think, and having him face different directions.
@craighasdysentry, @bobsleigh, @Aumbra , and @andrew-castillo, sorry that the puzzles felt confusing. I was going for a "figure-it-out-yourself" style, but I think the game can definitely do with some more explanation.Especially by doing a take on sokoban, a restart is almost necessary. Thanks for trying though!
@pkenney Thanks for the kind words! I'll throw up a walkthrough of the puzzles in a bit, but that room had 2 buttons that needed to be hit by fireballs to trigger the door-opening. (Hint: one in 3D and one in 2D)
@Veralos, thanks for trying the game! Yea, I think either better physics or better checkpoint system is needed to let players experiment without fear of getting objects stuck in corners. Also, did you get to the 3D puzzle portion? :wink:
@kfischer-okarin Thanks for playing and the feedback. Yea, I think the WebGL definitely performs worse than the downloadable version (And WebGL performs best in Microsof Edge for some reason...)
@chunkybrewster Thanks for the kind words. Glad you enjoyed it, will keep you updated if I end up doing something with this post-jam!
@pcmaster Haha, that means a lot man! Really appreciate the positive feedback. And yea, I think the puzzles can definitely be confusing--they definitely need to be better taught/explained.
@utho, thanks for trying the game! Yea, I think both the puzzles and the story elements could've been better explained and executed!
PS: @pkenney, @XenosNS, @chunkybrewster, @mactinite: yea, I definitely should have prioritized the checkpoint system! Ran out of time in the end. She is a cruel mistress. :pensive:
PPS: @palemachine @seth @dennyrocetdev, we don't talk about the debug path. :secret:
Haha, this is a small world, but an infinite world too ;) Great game! I enjoyed play it, thanks for the experience! You did a long game! Really impressive! I love puzzle game, so thanks you again!! :D
Very interesting concept and implementation, I really liked it as a game and as a technical project! As other people mentioned, the checkpoint thing was something that I'd really appreciate, but other than that it was really fun and clever! The amount of work that went into this is amazing, especially considering that this is a compo entry! Well done!!
P.S.: I don't know if it was something that I missed, but pressing "V" made some doors appear open (though I couldn't go through them). It seemed like a debugging thing :P
That was delightfully weird. I don't know whether the boxes moved at a different speed to the terrain on purpose but it made for a pretty trippy effect. I loved how you made a world that is actually smaller than its contents.
Unfortunately the controls were a bit fiddly and sometimes it wasn't entirely clear what I was supposed to do. At one point I found a glitch that allowed me to push a box right through the outside wall, so I was able to skip all remaining puzzles and go straight to the end.
I chuckled at the flavor text in the beginning. Well done!
Oh wow I got lost in this one! :) Has all the right ingredients for me. I like the setup (scientist in a lab), that warping sphere effect, the discreet sound and those puzzles of course. Impressive entry!
Good job, The fish eyes effect on the camera work pretty well . I encounter some difficulty to read the ingame texts because sometimes 3D objects cover them.
@wildmusketeer It's nothing to do with frame rate. It was just trippy in a good way. Although, now that I check it ran at around 30 in WebGL.
good old sokoban with a nice twist! Brings good memories :) Thank you, great game.
This was nice!
The only puzzle that was a little hard to clear was the "walk with the fire" one, although I had to reset the game on the fifth closed door (the one where you should clear the path so the fire reaches the magnet), because I put the box over the magnet on my first playthrough. Also, one 2D box turned into two 3D boxes when I did that. By the way, bellow the button for that same door it is possible to slip into the ocean. I did find the "debug" path at the beginning, so I think this other exit was not intentional. :P
On the WebGL version, the game crashed when I was about to get to the ending. I could get out through the button I mentioned before and follow the path outside until I've reached the ending, but I didn't find a way to get inside again. The Windows version didn't crash, though, and I was able to see the ending on it.
Well done, especially for the Combo! And thank you for rating my Little Scout! :)