FoonLudum Dare ExplorerLD46 → Unit 21

Unit 21

By a333

View on ldjam.com

CategoryRankScoreCount
Overall3533.8829
Fun6143.6329
Innovation2163.8829
Theme4844.0129
Graphics734.5729
Audio9733.2729
Humor10433.0027
Mood4103.8529

Comments

sami 2020-04-21 00:04

Really enjoyed the game, like the idea of it almost being a tower defense style game as well as having to control the player to get resources. Good work!

blackopsben 2020-04-21 00:08

Whoa, you're art is very pleasing to look at! I love the opening cutscene! It's cool to see a turn based tactical game on a game jam!

good-enough 2020-04-21 00:39

Love the art. Also, the game played well. I'm a fan of tactical and turn-based games, so I jumped right in and had a great time. I abandoned unit 21 and found a mine. I kind of felt bad, but hey, I got away and lived happily ever after in my underground dwarf fortress.

nonumbersgames 2020-04-21 01:57

Nice art, currently didn't really have the mental capacity to go through tutorial, but that didn't stop me from walking around and having fun! Robot shooting sound was a bit jarring though, might want to do something milder since it is one of the most repeating sounds in the game. Also some clear popup listing of what I gathered from a house might do well to make visiting houses more compelling.

icxon 2020-04-21 06:39

Wow that intro is awesome! Tutorial is a bit nerdy, but the gameplay was lucid and fun! I wish I could see enemies range though.

Here is my playthrough:

https://youtu.be/W4NhddkZ5oE

graal 2020-04-21 20:04

Well done good polished entry... Just kidding :) I like the art, I like the story. Gameplay is smooth enough, but it feels like I never go far away from robot - it is too dangerous. On big maps with many enemies I usually make 2-3 steps around to gather something and then take off. I would like to have more stealth mechanics here, but I'm not sure what enemies see and have no way to distract them. Anyway I was able to win. Good luck!

fidrik 2020-04-21 22:45

Wow you managed to add a lot! its an awesome game, great art and sounds.

beavergames 2020-04-21 22:47

All in All, amazing entry, really underrated. This game is insanely polished and well done. Definitely needs more ratings

solah 2020-04-22 06:54

Capture.PNG

Yeah, I survived! Really cool game, I love the graphics and the story, I think your game only lacks of music to fit its mood.

Well done!

kamilko 2020-04-22 12:01

It's hard :) or I'm not good at this ;) But I love graphics.

chewiecb 2020-04-22 12:36

**Aesthetic: ** Loved the art style, really unique and the intro cutscene looked great. Sound effects were nice, could have done with some ambient noise or music though.

**Mechanics: ** The big wave of enemies that spawns towards the end of each level is a great mechanic for keeping you on your toes, but it took me a few resets to realize there was a message/indicator the turn before this happens - would recommend adding some sort of visual indication as well.

A few of the mechanics (like enemy detection range and the ability to hide within houses) could do with a tutorial since I didn't realize they existed until re-reading the game description mid-way through.

**Bugs: ** Had a few minor spawning issues (enemies spawn penned in by rocks so the level is way too easy, houses spawning on top of rocks so they're inaccessible) and thought I was dead on the last level but Unit 21 wouldn't drop below 1% health even when being bombarded by loads of the tank enemies. The game ran really well otherwise though.

**Overall: ** Overall this was super impressive, the core gameplay loop was fun, art and sound really sold it, and I liked the writing for Unit 21 nice job giving it some character. Excited to see where this goes.

fydar 2020-04-22 16:39

Great job!

Love the intro sequence!

The gameplay was a bit confusing, I didn't see a clear objective immediately and I struggled at the start a bit.

corbak 2020-04-23 17:15

A very nice little turn based game! Was really cool and liked the painted graphics. Simple and clear :) Wished there was some ambiance music, that would have been a nice addition :) good job!

ulcius 2020-04-27 14:16

It's absolutely astonishing! Both art and gameplay were top notch. It was extremely hard to figure out what i needed and could do even with tutorial, but that's totally fine with game jam games as for me. I will always take me time to try everything. After a while i figured what to do and game was absolutely fantastic. A lot of mechanics and ideas put together and polished. Very impressive you managed to do game this complicated (and this cool!) in such a short time! Congrats!

Small hints/feedback from me: 1. I think it would be wise to block possibility to play the game till we are done with reading tutorial. 2. I got stuck without possibility to move around,when i tried to deploy, while enemies were still on map (but it happened only once). 3. I couldn't understand while i sometimes could leave the map while being outside unit and sometimes not (maybe info was on a 'conversation' panel but i missed it) 4. Clickable parts of UI and text on the left panel could be more highlighted - for us players to know it is either important or clickable :)

a333 2020-04-27 21:09

@ulcius thank you for the great feedback! Ideally, I'd rather lay out levels and mechanics so they could be learned one at a time. But I never had enough time to implement that. There are some bugs as well, as you noticed in p. 2. As for 3, there was a big piece cut out when you manage how many people stay to fix the bot, and how many go forage. Right now it's always 50/50 - so if you have someone in your bot, you can leave.

aguahervida 2020-04-28 01:43

The game is preeeeeeeeeeetty complete, it's just outstanding work for a jam, a lot of polish and sound FX makes the game even better. I didn't get why the movement of the player changed every turn between a square and a cross, maybe it's just me tho. Also got a little confusion with the gigant robot, as he has the squares in the floor too, I was always thinking "but why he can't move he shows everything!"

Overall a freaking great game, really complete, great work.

amkingtrp 2020-04-28 09:47

I really enjoyed this one; I love the hand-painted graphical style and the tactics/strategy (stratical would be the corporate-jargon term) of risking your party to rescue people/resources vs keeping the robot alive is really interesting to play. I ended up abandoning my party on lvl5 when I got greedy and tried to rescue one last group of people from the bottom of the map. As others have mentioned, I also got really confused about the movement of the party (sometimes a square, sometimes a cross).

barnox 2020-04-28 10:28

Very nicely put together, mechanically! I wasn't quite getting what was going on with the SOS signals, or how to have more people out in the field. But very nice looking, and controls well.

joemid 2020-04-28 12:34

Congratulations! Really impressive for a jam game! The art-style, concepty and quick- recalls Ashley Wood, and is really integrated well into the rest of the game. Smart move for a game jam and exudes a real confidence. I love how you created such a simple turn-based mechanic- reminds me of Advance Wars and Into the Breach, but with the tower defense angle- it was fun! Thanks so much for the game!

subtlydramatic 2020-04-28 20:45

I love the art style, it's so soothing and soft looking. This is a really great jam game.

joe-cowman 2020-04-28 20:57

Very cool game! I found the turn-based resource collection across multiple levels to be a very compelling mechanic. The art was beautiful as well, giving the game a post-apocalyptic feel.

If I could change one thing, I would edit the tutorial to feed the player info in smaller doses. There are a lot of really cool things going on, but as a player I found it difficult to understand what all the changing numbers meant.

Overall, you've got a really fun game here. I could totally see myself playing over and over again to refine my strategy. Thank you so much for sharing and congrats on completing the jam!

elvaka 2020-04-28 21:58

Some quick thoughts:

- I'm not sure if there is a way to gather resources other than going to buildings. Also I didn't understand if different buildings gave you different things (eg: houses with SOS on top vs houses without).

- The mechanic of adding pressure if you take too long on a level by spawning more enemies is cool.

- Both the art and the story/set are really nice, and the intro images are awesome and get you into the mood and aesthetics of the game.

- If I could attack enemies with my character, I didn't find how, but it would be nice.

- I think it's lacking a visual indication of which resources you are getting when you get some, you have to be paying attention to the numbers on the margins.

- When I died, I got an "I advise we save people on board and leave" message but I didn't see how to do that (since engines were still cooling so I couldn't leave and didn't find a way to advance turns). Was that just the game over message? If it was I found it very confusing.

trigueiro 2020-04-29 02:38

Great Game! It is to me one of the best entries. I have really enjoyed playing this game. One of those games that I can easily spend hours on it

kaeveris 2020-05-02 12:15

Cool game! The art is really great, I liked the opening scene a lot!