FoonLudum Dare ExplorerUsers → fydar

fydar

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥Lovers Defencejam4743.683.502.793.384.283.353.603.50
202046Keep it aliveRaid Healer Simulatorcompo3593.593.364.004.262.342.653.863.57

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by fydar

LD46 — Keep it alive

A Slime Defense by srakowski 2020-04-22T16:45:40Z

Nice stuff :)

There was quite a lot of DLLs to sift through to find the .exe; but I guess that's MonoGame and there isn't much you can do about that? Not sure; I haven't used MonoGame in a while.

I would have appreciated another mechanism for selecting which tower to build such as clicking, the numberpad (or numbers 1-4) or scroll-wheel as I kept on forgetting how to do it :sweat_smile:

Unit 21 by a333 2020-04-22T16:39:26Z

Great job!

Love the intro sequence!

The gameplay was a bit confusing, I didn't see a clear objective immediately and I struggled at the start a bit.

Tamalicious by Satyre 2020-04-20T23:02:14Z

That was fun :) It was always clear what I had to do.

IT tycoon by shide 2020-04-21T22:17:21Z

Woah!

Really impressed by how much there is considering the constraints of the game jam.

Great presentation aswell. Great job; I can't believe no one has picked up on this game yet :P

Crown Virus by yokcos700 2020-04-20T18:34:02Z

I like it :)

The graphs are probably the best part :sweat_smile: It took me a while to realise where my currency was in the UI and it didn't feel like I was buying stuff as there wasn't much immediate indication that anything had changed.

Good job.

Flour Baby by kiguel182 2020-04-22T17:01:15Z

Nice difficulty curve.

When everyone was running around the desks I thought was quite fun, dodging and diving!

Nice, simple animations; they work really well.

Hardline by Widerhold 2020-04-22T16:26:37Z

Really surprised by the amount of risk-reward decisions I had to make; especially when things started to heat up. Nice work :)

The obstacles felts like I should have hit them a few more times than I actually did; perhaps they could be made bigger.

Dunkegg by Luke Perkin 2020-04-21T22:38:31Z

"To me"

"To you"

"To me"

"To you"

"Blimey, watch out!"

Lumina Vitreus by lilkrit 2020-04-22T16:51:03Z

Suffered from a few FPS problems, but it looks nice with the bloom.

I could rotate the camera using the mouse; but I had to click on the game first.

Boundary by William Derksen 2020-04-24T23:35:46Z

Really satisfying. Great level transitions!

Pocket Bomb by Fajpaj 2020-04-22T00:04:54Z

Nice stuff :)

pocket bomb.PNG

Really clean mechanics, nice visual style too.

Waifus please by colozz 2020-04-22T16:23:19Z

Nice :)

Getting those Papers Please vibes. I can only imagine what other rules you might want to include :stuck_out_tongue:

A Bzon Warehouse by wheybags 2020-04-24T23:19:16Z

I can imagine getting really into the game, operating at 1,000,000 miles an hour!

Nice stuff :)

Let It Rain #46 by Erk 2020-04-21T22:12:06Z

Highscore: 5940 :)

VampiricFailure by JoaoP 2020-04-21T22:27:45Z

Cool stuff :)

Tobias mustn't die by psydack 2020-04-20T18:28:06Z

Nice stuff :)

Really nice effects; it felt really punchy.

Not sure if I'm any good at it alone though :sweat_smile:

Starship Clicker by neuronezero 2020-04-22T16:40:38Z

Loved it.

I really felt like I was an AI slowly waking up and discovering the terrible state that the ship was it.

I really liked the clicker mechanics at the start where I had to balance sub-routines processing different resources.

Great job!

Mut-ant by ketura 2020-04-24T22:01:08Z

My ant was probably on some sort of high-functioning stimulus.

Inexperienced Doctor by castrolol 2020-04-21T22:36:16Z

I love that "Eureka" moment when you figure out what disease requires which cure. Reminds me a bit of Two Point Hospital :) Good job!

KungFu Grandpa by YiNian 2020-04-20T15:58:39Z

The combat is actually quite convincing, watching the little characters jump around like that was cool.

It took me a while to get a hang of the balancing and dodging mechanics, and I still don't think I'm there; but I definitely think that if I put some time into it I could stay alive in that balancing mini game.

Not sure what all the stats did so I just made my KungFu Grandpa _stronk_ and it seemed to work.

Square Shield by Dave Follett 2020-04-24T23:41:07Z

Huh, it seems like just spinning constantly is working for me? Perhaps I'm just very lucky :sweat_smile:

The Center by TheMuffinMan314 2020-04-22T16:37:50Z

Great game :) Really reminded me of Star Wars: Knights of the Old Republic where I would go around looting and building a droid ^_^

I loved the variety of weapons and loot and how they weren't just ticking-up numbers.

SAVE THAT EGG by Anthony Pella 2020-04-20T15:49:11Z

Hiya people!

When you upload your game to Itch.io, make sure you zip up all of the files that Unity generates and upload a single .zip file!

Uploading the .exe and the UnityPlayer.dll isn't enough for me to be able to play unfortunately.

If you need a hand uploading give me a shout :)

DiscoPuzzle Flooring Inc. by Marxy 37 2020-04-24T23:29:26Z

Woah... That's a big goal! I don't think I'm going to be able to make it to that! :sweat_smile:

The Mandalorian from the hit TV show the Mandolorian by Cleberoni 2020-04-22T16:28:49Z

Nice sprites and animations :smiley: I would have liked to have added a rating for "Graphics" but you may have opted out of that? I can't seem to find it.

Egg Defender by SanicSpeedGames 2020-04-20T15:44:41Z

Nice :) I enjoyed that game. Thanks for making a WebGL build!

My highscore was 36! I kept playing and hoping that the game might give me a stronger weapon ^_^

Here's a tip for anyone who struggled like I did: I found the best strategy was to take a step back so you can see the enemies coming from all directions.

Statue by Dekovicc 2020-04-21T22:21:48Z

I generally just enjoyed shooting :stuck_out_tongue:

I suffered from a few lag spikes which surprised me. It was also kindof awkward how the character wouldn't shoot directly at the point where I clicked.

Nice job :)

AetherPath by quichi 2020-04-24T23:26:59Z

Loved it :)

It was generally quite intuitive, but perhaps it needed a bit more UI feedback. Perhaps a cursor that changes state when about to perform actions like move, e.t.c.

Bulletpaint Artist by phiskits 2020-04-22T16:47:28Z

Not bad considering your time constraints :)

I had to experiment to figure out what I was supposed to do with the paintings.

ezreactor by 0xab 2020-04-22T16:56:31Z

Would have been nice to have a built version of it; not sure if many people have time to compile-from-source :sweat_smile: