fydar
2020-04-22 16:45
Nice stuff :)
There was quite a lot of DLLs to sift through to find the .exe; but I guess that's MonoGame and there isn't much you can do about that? Not sure; I haven't used MonoGame in a while.
I would have appreciated another mechanism for selecting which tower to build such as clicking, the numberpad (or numbers 1-4) or scroll-wheel as I kept on forgetting how to do it :sweat_smile:
I'm not sure what happened with your build, but seriously, I don't think you need to ship Windows alongside your game to get it working. :wink: The game itself is a nice foundation for a further exploration of Tower Defense mechanics. I would have liked to have seen some explanation of towers cost and other attributes like damage, special effects, etc. I think this also suffered from a lack of wave structure, as I couldn't reliably extend my maze without frontloading more powerful towers at the beginning of the maze in bursts. All told, this is a good entry, and I hope you keep working with it! :smile:
As an aside, you need to rate and give feedback on others games to get traffic to yours. Hopefully you decide to engage with the community, which is the real power these jams have over just working a side project solo.
@bloodyaugust thanks for the feedback. I mistakenly build the thing as a standalone dotnetcore 3.1 release thinking in the back of my head "what if someone doesn't have the runtime?" I probably should have just pushed the normal build :P. I use to be more diligent about rating other games and trying to get feedback, but in recent years I've mostly just done LDJAM for the pure enjoyment of the challenge, and haven't invested much time in afterwards of playing & rating. I know I won't get a score, and I'm okay with that. I had my fun :)