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Boundary
Boundary
By william-derksen
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 57 | 4.04 | 25 | |
| Fun | 69 | 3.97 | 25 | |
| Innovation | 71 | 4.04 | 25 | |
| Theme | 844 | 3.23 | 25 | |
| Audio | 241 | 3.50 | 23 | |
| Mood | 264 | 3.54 | 24 | |
Comments
Really neat concept! I'm sure there will be a lot of "control the level" games this event, but this felt very fresh and not tedious (untedious?).
Sometimes it took a while to figure out what was going on in a level, especially involving switches and semitransparent blocks. The level design and progression eased you into it well, and the controls being displayed next to each obstacle was a good design choice.
I liked the fact that the ball continued straight from level to level, and that the music changed slightly throughout the game. I was disappointed when it looped around and I realized I had run out of levels.
It would be fun to watch speedruns of this if it had more levels.
Great work for 48 hours!
@jeremy-ryan thanks for the comments! I’m glad to hear the game was “not tedious” haha. Had I had more time I would’ve liked to present non-key controlled objects in a more visual way, but I couldn’t come up with a simple, quick to digest way to do it outside of color. If anyone has suggestions for that I’m all ears
keanutah
2020-04-22 00:44
Really innovative, haven't seen something like this executed this well before! Could see this evolved with more mechanics over time. Nice work!
@keanutah Thanks for the review! I'm hoping to maybe sit down and design some more levels and some of the extra mechanics I had planned at some point! :slight_smile:
The game play felt really smooth even though I struggled a bit with the introduction of the 'R' key. I especially liked the cool-down circles as they helped out a lot figuring out the timing. On top of that the level transitions felt super nice (especially with the tilting particle effect). By the end it left me wanting MOAR levels. Nice work :)
jaschez
2020-04-22 11:16
This game is REALLY innovative! It matches really well with the concept. Even though I had to adapt to the timing and keys combinations in a short time, the game concept is very creative on its mechanics, nice job!!
I'm really bad at this game, but I had a lot of fun! The sound effects and music were very calming, and the dynamic background and level transitions made this feel very polished. The levels were also really well designed so it never got repetitive. Great work!
trusty
2020-04-23 20:26
Really cool idea, played this one for a while. I like how the challenge ramps up.
Really fun, really polished - it ramped up a bit quickly for me (maybe made more difficult by not knowing which keys to press on each level the first time and introducing multiple keys quite quickly) but the difficulty soon levelled out nice and smoothly. These are minor points anyway in comparison to how much fun it was and how well-exectued the concept was. Well done! :)
Really cool idea, keep it up.
Wow! Nice concept, I lost some time on this game!
I liked the difficult, quite well balanced to not frustrate and also not bore the player!
The SFX also match the mood!
I just got a bit confused at the begging about how to play, but then I realized it quite soon!
Congrats, great concept!
fydar
2020-04-24 23:35
Really satisfying. Great level transitions!
Very cool game, the concept is really good. Good job.
Excellent design! Matching this to music, or just playing notes when the ball hits things, could work out wonderfully too. Really enjoyed playing trough the levels, although there could have been a few extra tricky ones at the end.
> "Had I had more time I would’ve liked to present non-key controlled objects in a more visual way, but I couldn’t come up with a simple, quick to digest way to do it outside of color. If anyone has suggestions for that I’m all ears"
Color is a fine start. Adding a pattern is a good follow up and then you might as well make it move! Here's an example with simple texture tiling and UV movement:
AnimatedPattern.gif
Visually, I'd also change the drab gray background and the black walls. As long as the other elements pop from the surroundings, i.e. don't share a color, it should be fine.
Reiterating, splendid job!
Ohh man this gets tough! Really cool game! Great work.
flash22
2020-04-27 09:31
Wow that's a great concept all together man and nice gameplay mechanics simple yet not possible to do it on the first go :thumbsup:
jaywoody
2020-04-27 15:02
Pretty cool idea executed very well! This could have potential for an actual game if expanded upon. The graphics suited this type of game very well and you had some cool particle effects in there as well. I really liked the audio and how the music ramps up when going through the levels.
Very good entry! Kudos!
Your entry is pretty amazing, good job on creating such a cool concept!
pabulum
2020-04-27 18:19
This is my favourite game I've played so far! Such good pacing and polish. And in 2 days! Wish I had something useful or contructive to say but just thought it was great.
Finished... The end is a new begining. '-'
Restart.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: Há bastante simplicidade no controle e desafio nos estágios. O aprendizado se dá em bom passo, mostrando o funcionamento básico, o funcionamento padrão e depois incrementando/apresentando desafios interativos. O fluxo de jogo ocorre de forma agradável (desafio versus habilidade em uma crescente). Eu apontaria o uso de quatro botões consecutivos como algo que poderia ser repensado (alguns estão acostumados e outros não fazem uso de tal configuração, portanto creio que seria mais interessante dividir entre duas mãos (dado que o jogo já usa toda a atenção do jogador e o mesmo não demanda o uso do mouse)). Fora isso, parabéns por todo o projeto de estágio e pelos estágios construídos (seria bacana aumentar, hahahah). ^^
2 - Gráficos, Áudio, Narrativa e Polimento: O foco do projeto não é apresentar gráficos bem-desenhados, mas transmitir os conceitos de forma minimalista (direcionando o jogador ao desafio sem maiores distrações). A arte gráfica, mesmo que mínima, portanto, cumpre o papel. Senti falta de algum tipo de música para relaxar (a música já é relaxante, mas poderia polir nesse sentido, assim sendo, o som estaria muito bom para tempo de game jam), algo que não recomece a cada partida preferencialmente (como já está), creio que possa aliviar o estresse de quem está jogando. Efeitos sonoros poderiam ser implementados, mas apenas se fosse algo que viesse a somar (quem sabe ao concluir ou recomeçar um estágio, apenas para dar uma sensação de "parabéns" e "pronto para agir!". Não há narrativa (dificilmente haveria uma forma de transmitir uma narrativa sem implementar arte de alguma forma que pudesse tirar a atenção do jogador). Penso na possibilidade de algo entre níveis e algo escondido no projeto visual de cada estágio (no máximo).
3 - Cultura: Há diversos jogos de natureza puzzle e ao mesmo tempo minimalista; este projeto bebe muito bem de tais fontes (querendo ou não). Creio que (em caso de interesse do produtor), caso o jogo seja expandido, seria um jogo a incrementar ainda mais como peça/exemplo desse tipo de jogo.
4 - Monetização: Acredito que o jogo venderia com propaganda entre estágios para smartphone.
Analysis...
1 - Mechanics, Learning and Flow: There is a lot of simplicity in the control and challenge in the stages. Learning takes place in a good step, showing the basic functioning, the standard functioning and then increasing / presenting interactive challenges. The game flow occurs in a pleasant way (challenge versus skill in a crescent). I would point out the use of four consecutive buttons as something that could be rethought (some are used and others do not use such a configuration, so I think it would be more interesting to divide between two hands (given that the game already uses all the player's attention and it does not require the use of the mouse)). Other than that, congratulations on the entire internship project and the internships built (it would be nice to increase, hahahah). ^^
2 - Graphics, Audio, Narrative and Polishment: The focus of the project is not to present well-designed graphics, but to convey the concepts in a minimalist way (directing the player to the challenge without further distractions). Graphic art, however minimal, therefore fulfills the role. I missed some kind of music to relax ((the music is already relaxing, but it could polish in that sense, so the sound would be very good for game jam time)), something that does not start again with each game preferably (as is already), I believe it can relieve the stress of those who are playing. Sound effects could be implemented, but only if it were something that would add up (perhaps after completing or restarting an internship, just to give a feeling of "congratulations" and "ready to act!"). There is no narrative (there is hardly a way to convey a narrative without implementing art in any way that could take the player's attention). I think about the possibility of something between levels and something hidden in the visual design of each stage (at most).
3 - Culture: There are several games of puzzle nature and at the same time minimalist; this project drinks very well from such sources (like it or not). I believe that (in case of interest to the producer), if the game is expanded, it would be a game to increase even more as a piece/example of this type of game.
4 - Monetization: I believe the game would sell with advertising between stages for smartphone.
mikouaji
2020-05-03 17:14
Very nice and challenging :D The level it gets more complicated is good, I would get a bit mad but after a few more tries get to the next level :)
Fun concept, very challenging once it gets into multiple keys and getting the timings right on the door / key combos. Great stuff, could defeintly be developed beyond the jam.
shaulor
2020-05-12 16:16
Cool idea, would have definitely played more levels :smile: