streetgeek 2020-04-21 10:07
Honestly going in i wasn't too immersed but the second i could automate everything it became really fun! :). Overall i really liked your game. Great Clicker!
Foon → Ludum Dare Explorer → LD46 → Starship Clicker
By neuronezero
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1641 | 3.31 | 44 | |
| Fun | 1051 | 3.40 | 43 | |
| Innovation | 1808 | 2.97 | 43 | |
| Theme | 1822 | 3.35 | 44 |
Honestly going in i wasn't too immersed but the second i could automate everything it became really fun! :). Overall i really liked your game. Great Clicker!
I really like clicker games and you made a nice job. I just got stuck at some point and had no idea why, so I quit. The game doesnt give enough feedback what is actually happening.
Really enjoyable little clicker game. Feels from the start like you are trying to restart a dead ship. Adds really nothing new to the over used genre, but fits the theme very well, good job!
Really fun to have a story behind the point and clicker that you have to figure out yourself. However the Bot Repair option for me also uses 5m^3 of water which makes the game very difficult as generating new bots takes a long time due to lack of water. I don't know if this is intended as it doesn't say under the uses section. Also I would like to have a use for data in the late game but I couldn't find one.
First time I've ever played a clicker; surprisingly compulsive, especially when balancing the power usage while waking up the crew enough to get the power, food, and water generators working. Might be a bug at the end, I should have reached my destination but seem to have overshot (distancing remaining was static at about 15000, but distance travelling kept increasing - My speed was 25000 at the time).
So far, I'm really happy with the comments. I will definetly improve the readability of the game. I think my scope was too high (or my coding skills too low and slow ^^), I need to give some love to the ending and to some informations displays and feedbacks(like visual production timers or production stopping alerts) and maybe later make it look good. I was at a point near the end of the 3 days where I just slapped a functionality on it and didn't had time to really test every part of I coded. I was afraid that the fact nothing is clearly explained (on purpose ^^) would make people quit. @Wilko For the Data use I had a plan but had to cut it to make the deadline.
Clicker gamer are cool and its a really neat idea. You should consider expanding on it.
Sadly I'm not a fan of clicker games so i'm not going to comment too much on the gameplay. But some feedback on whats happening would be nice :)
Hey! I've been playing this game for a while, the systems of water, power and food is the best part, so I'm not sure I understand why the data and subroutines are there (some kind of pace, but that doesn't resonate well with the rest of the game), I would focus in the best part of the game to properly introduce to the player. Because, as other have said, it is difficult to see what is happening at first. In general the GUI can be better (text, more use of colours to indicate states), I also missed some kind of "free all bots" buttons, or something greater than the unit. The game is fun, but it should encourage the players to stick more with them. Also it seems like the maintenance system consumes water but that don't appear in the game GUI? Well, there is definitely something here, keep working and you'll have a great game!
Finished the game but not sure if it was bugged or not, because no notification occurred. A really creative clicker game, was relatively intuitive to pick up. I would suggest making a use for the beginning resources (data), so that it's still relevant later in the game.
Really enjoyed this! Feel like you focused on the right things to make it fun and balanced in a short timeframe.
Very evocative/atmospheric. Even without sound!
Just finished the game. I really like the simplicity a lot. It was actually way more fun than I expected ...even without any graphics. I wasn't sure if the subroutines could be used somehow in the later game to increase the max. number for each unit. I was always low on water. It would be really great to see this game evolve a little bit. I certainly enjoyed it a lot.
Love text based idle clickers with a clear goal. Was good fun trying to get the balance of crew members and bots right. Great job!
Loved it.
I really felt like I was an AI slowly waking up and discovering the terrible state that the ship was it.
I really liked the clicker mechanics at the start where I had to balance sub-routines processing different resources.
Great job!
Pretty cool. I like the story telling you managed to incorporate.
Very pleasantly surprised by this one! Like you said needed a little polish, but totally playable and I loved figuring out how things came together. I do think the innovation wasn't too high, but hey, if it works it works! I did enjoy the crew management system, I haven't seen in your usual cookie clicker.
Excellent concept, not played anything like this before! I couldn't figure out how to wake any crew, though. My infirmary was online and I had enough power and bots, and it let me create 3 units, but no people were waking up.
Even something as simple as a different font, which takes only a few seconds to implement would have greatly improved the game. Also even the most simple of sounds like button clicks make a huge difference, it doesn't even require any code, and there are plenty of tutorials on it. Besides that, you have a neat clicker game that could have potential provided more polish.
Imma be honest: I didn't know what I was doing and I lost interest when I had everything unlocked because I had no idea what I was doing, but until then it was the fun in the typical clicker kind of way. Oh, and one question: Were you inspired by Passengers?
I really liked the coroutine system of your game ! It feels so nice when I created so many datas quickly because of the coroutines ! :D
Overall good job !
Pretty fun game, managed to reach my destination without any big problems. Seemed like I had positive food production even with my farms turned off which was a little confusing (along with the water issue some other people mentioned). The small size and low contrast of the text made it pretty hard to read everything at first but I zoomed my screen a little and the nice clicker gameplay made up for it. I liked having to balance all my resources to get the system bootstrapped, I think that's an idea that's not explored enough in some existing clicker games, thanks for the submission!
I enjoyed this game! I liked figuring out what was going on and testing my limits on resource management. I wasn't sure what the subroutines were supposed to be accomplishing after it opened up the main options (mission status, resource mgmt, etc.). Two things were kinda quirky: at some point the food production seemed to just continue on its own without using resources (I'd turned it offline, but still had net positive food production), and when I seemed to "win" the game didn't stop or show any message, it just continued counting the distance I'd traveled and the distance I'd yet to travel stayed at 4280km. Fun game tho, and I liked that I could keep playing instead of having to restart a bunch.
Great game! Took me quite some time to find out what I was expected to to but once i figured out how to balance resources, bots and the crew it was very enjoyable. This would make for a great full game. Just add some optional modules, unlocks and throw in some events to supplement the core game loop (things you encounter in space) and it will be even more awesome. Also amazing job balancing the game! It must have been quite hard to get those values to behave properly. Definitely worth playing!
The game was running as a was writing this review.
Cool jam, I would say. The Process and Data are a good start to the game, but I low-key was waiting to see them being used in other features. (Or maybe they are being used, but I didn't get there yet 👀)
What I liked the most is how you unlock all that elements about the crew. It's like finding out about a dead ship in space, and seeing all those bots and people in there that could be still be alive.
Congratulations!
clicker.jpg
Am I doing this right???
Thank you all for your amazing comments.
I've updated the game based on early feedbacks. Mostly information readability and action feedbacks.
No new functionality (or anything changing the game) will be added for the LD46 event duration.
@big-evil-corporation Don't know exactly what went wrong there, a new build is available that should give you more feedback on what you do ingame.
@huddybuddygreatness I know graphics and sound were not taken care of at all. The problem was time, features scope too big and coding skills too slow.
@edgelord I'm a big fan of space science fiction :space_invader: . I've watched every film I can put my hands on with that genre (including Passengers). The thumbnail for the game is actually HAL 9000 from "2001: A Space Odyssey".
@joemid you have to use available bots & crew to work the modules. In its current state Data isn't used after unlocking the panels. I know it wasn't clear, so in this new update I changed "Units" under the Add/Remove buttons to "Crew" and "Bots". Part of the game is figuring out how it works, but on my part, I have to give clear information too.
Nice work! I made it back home safely with all my robots and crew. I like the resource management aspect of this where you needed to enable or disable modules to keep things running smoothly. My only real complaint is that the subroutine collection side of things was only useful for the first few minutes, it would have been cool to integrate that into the later stages of the game. But I'm sure that level of complexity would be outside the scope of what to target for an LD entry.
@neuronezero Thank you for the response! I was definitely led through the game by the highlighted buttons- but got stuck at that part- moving toward the destination, but at only at a clip of 5 m/s. I was only ever able to add 5 units- and managed to fill the power reserves. Will try the update. Thanks so much for the game!
I've played the updated version and I managed to get home. This was fun.
It took a while to understand what you need to do and that was good too.
One thing you could improve is to see if it can fit in say, 1024x768 screen. Now I have a bit larger screen but I can't play this in a window now, because the text would be illegible.
I didn't expected a good clicker game this time but this one is. :smile:
EDIT: I just tried playing the original version too, but my browser won't let me play these game locally.
I never really played a clicker before, but this held my interest for a while. I'm a big fan of "2001", so I really like the theme. A couple of basic sound effects would make a really big difference in feeding the desire for "just one more upgrade". :)
Great entry!
Played this game for much longer than most other games! Very entertaining!
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I like that it's more than just a clicker. I tried to figure out if process and data had any impact later in the game, but I guess not? It's easy to get overwhelmed by all the information, but I liked the idea to present new stuff during the game. I think you could have used that even more, maybe with some of the modules like the fusion reactor. Anyway great work!