egor-iv 2017-04-25 09:14
Super! the game I really liked it! Atmospheric! nice to play,but the buttons are far apart!
Foon → Ludum Dare Explorer → LD38 → Protolife
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 31 | 4.13 | 52 | |
| Fun | 53 | 3.92 | 52 | |
| Innovation | 7 | 4.30 | 52 | |
| Theme | 13 | 4.42 | 52 | |
| Graphics | 360 | 3.60 | 52 | |
| Audio | 143 | 3.65 | 51 | |
| Humor | 482 | 2.31 | 37 | |
| Mood | 159 | 3.72 | 49 |
Super! the game I really liked it! Atmospheric! nice to play,but the buttons are far apart!
Awesome game! Love the soundtrack and the provenance! EDIT: Back for judging. Still love this game. The first time through was a little confusing, but by the end- I feel like this would have been a great gameboy title! I don't say that lightly. ;)
Amazing
Very nice game!
We loved this concept! Isak said to himself over and over again “I’ll definitely play this game more than once” while we were trying it out for the first time. It was quite hard to grasp what you were supposed to do in the beginning, but it payed off once you learned it and we had a fun time play it. Have an awesome day, all of you!
*(We'll be back again on Sunday when the judging starts)*
// Rasmus & Isak ([LiquidBrain](https://ldjam.com/users/liquidbrain/))
I thought it was going to seem a bit complicated when I started off. But your short tutorial was very intuitive, I picked it up straight away. I liked the neat little touches, like how you could take the walls around your block-changey things (I'm sure they have a proper name), and turn them into antibodies.
Overall, no major complaints, one of the most polished LD games I've played
Hey, @icxon ! Can I link to your play through of [Infecteria](https://ldjam.com/events/ludum-dare/38/infecteria) in our description? It would be awesome, so people who doesn't have a game-pad can see how the game plays!
I'll credit and link to your youtube/ vid. Leave a comment, telling me if it's okay, on the Infecteria page so I can quickly see it. Thank you for the feedback btw!
// Rasmus
This is a neat little game that takes a couple tries before you understand everything the game has to offer. It is also very challenging which is in my opinion a good thing. Nice sounds and music.
This is in my opinion the best adaptation of the theme of a small world that I have seen so far, really cool! It's also a really interesting variation of the tower defense genre where you actually have to build the towers yourself.
I liked the level system withe the levels that progressively got more challenging. I however felt that the first couple of levels where really easy and then it suddenly became really difficult. I might be that I'm just be really bad at the game but I think some slower difficulty scaling would be good. The tutorial at the start was a nice addition and worked well to teach you the core game mechanics.
The graphics are simplistic but fits well with the overall game. The sound and music is also really good! Overall I had a lot of fun playing it. It's a great game! Well done!
@liquidbrain, sure!
This is a pretty absorbing little rts game. It reminded me of this old game I used to play on Kongregate called Creeper World. I was disappointed that there weren't more levels.
I think two things this game really needs is a pause button so that you can have time to assess a situation and a restart button for when you get overwhelmed and don't have enough resources to fight back and just have to wait for death.
The music changing from calm to sinister in between phases is a nice touch.
Interesting and fun! Perhaps 8-way movement would help?
This is a really nice tower defence game! The simplistic graphics are really nice, the sound fits very well, and the transition to the more dramatic music is great. I liked that the amino acid had conway's game of life behaviour and I'm sure you could use that in a very advanced tactical way somehow.
One thing that slightly irritated me, was that when you placed two adjacent blocks quickly, the placing sound plays only once, so when I instinctively pressed again, I removed the block I just placed.
Another thing I didn't like is that I am still not sure what exactly is the loosing condition. I guess when the infection has grown too big, but it still took me by surprise when I suddenly lost.
But apart from that, it is a really fun game, well done!
Different shapes doing different things is pretty neat idea, thumbs up. It was a little hard to see what I am placing where. Minimalistic yet fitting graphics. Well done.
Nice tower defense like game. I really loved the way the green resource bits obeyed the rules of conways game of life, it was pretty awesome when I noticed it the first time.
It was a bit tedious at the end to clean up all the fragments of infection, but overall it made for a fun experience.
The audio and art style was also all very well done.
Such a great concept! This deserves post-LD release!
This game is absolutely clever!
As @gurbx said it is great to have a tower defense where you have to "build" the towers.
In a status of yours I've seen that the aminoacids act as the Conway's Game of Life, so I tried the Paul Callahan's 5×5 infinite growth pattern and it worked! One bad thing is that I only got to make it work at the second stage, since in the next stages you don't have enough time or aminoacids to do it.
This game is fun and I tried my best to make it progress as much as I can, but I think it gets too hard too soon (I think I stopped trying at the 4th or 5th level).
I guess you did it on purpose, but the fact that I cannot navigate through the infection sometimes made me stuck with the cursor between the infection and the wall, powerless watching my cell being invaded by the infection. Maybe a key to restart the level can be helpful in situation like that.
Impressive work, seriously!
This! This is the game I always wanted when I was a kid and used to play conway's game of life on my old compaq presario computer. I'd spend hours upon hours trying to set up something like this but obviously I could not.
I am obviously biased in my feedback since this is something of a dream come true to me, but everything just seems perfect. Extremely well done!
I see a lot of people liking this a lot, but I couldn't wrap my head around it super quickly, maybe that's more on me than you...anyway, congrats on making this, even if it isn't my thing it's got TONS of polish and little art flourishes that look super cool!
Wow, this game is just amazing!
At first, I played through the levels and it felt like a good and exciting tower defense/strategy game. Then, once I came back here to rate it, I saw the image with all the different structures and noticed I had only used Antibodies I through the entire game! So back I went to try out all the other different structures, and it was very fun again. At last, when I though I found everything out, I gave my rating and started reading the comments. Only THEN I was made aware of the "Game of Life" thing with the amino acids! And back to the game for some more fun. So far, this has been the most enjoyable game I've found here. You are all very much congratulated on it!
I think it would be better if you guys just used 3 different keys for placing the different kinds of things instead of switching between them with the TAB key, though.
By the way, thank you very much for the feedback on Little Scout, @icxon! If you have the free time and disposition for it, could you please tell me what you did to fall through the walls? I could only fall through the ground by growing inside small passages. In any case, thank you very much, and great job on this! :)
Wow. That was thoroughly enjoyable. Everything was spot on. The music was excellent, especially the switch between incubation and infection phases. Great job!
I had trouble playing the game at first, because whenever I pressed Tab instead of switching current block the browser gave focus to the next element on the page. I switched from chrome to firefox and then it worked fine.
Good introduction to the game mechanics. Even so it is not the most intuitive game, I figured out how to play right away. The game reminds me of Conway's game of life, in a good way. I really like how quickly the patterns can be changed to do something else, for example change left shooting to top shooting requires moving only one block. This is well thought out and my favorite part about the game.
The music was ok, from a jam entry I would have expected a bit more, you could use preexisting stuff after all. The graphics are the weakest part in my opinion, but it worked well, was readable at all times and the effects in the intro screen were neat.
Good job overall.
Awesome game! With a really interesting use of the theme. The pixel graphics and the audio are really well done, and whilst the gameplay does have a slight learning curve, it is still fun and feels very balanced. The text on the side was a little hard to read but otherwise a really well done game!
Super cool idea! Visually cool. Gameplay was nice, great interpretation of theme :)
I like the idea for gameplay.
Controls are rather hard, but after a while it becomes really fun and challenging. That being said, it would work much better if you put more hints, like arrows, enlarging panels where player should focus their attention etc.
I'd love to see more polished and balanced post compo version.
Good job.
The Tutorial took some getting used to. the instructions size in relation to the location you needed to place the enzymes made things a little frustrating in the beginning. Maybe moving the box off to the side with just a line pointing to the placement point, or some other form of location highlighting would have solved that issue, however. Only really an issue in the tutorial, main game was fine, and I absolutely love the visuals, however. The look and feel of the infection as it spreads was very pleasing.
Just. Amazing. :grinning: I love basically everything about this!
The only (neligable) criticism I would have is that the tutorial doesn't (I think) explicitly mention to use tab to switch to the amino-acid, but everything is so well explained in the screen that it really doesn't matter. Hm, altough, tab, is a long way from the space-bar coming to think of it.
If you're planning to beef this game up later (as perhaps you should, since it has the best concept I've seen this LD) it may be fun to experiment with *even more* kinds of 'buildings', since a lot (but most certainly not all!) of these 'just' shoot. Maybe a structure that slows down the red bits for a bit, but can't shoot of itself? A thing that's just a very strong shield? Since you're basing yourself on Conway's: a structure that builds smaller structures? Or amybe it just repairs them?
Love the art style. Nice use of the theme. Well done.
One of the best entries I have played so far. Great concept and fun. I dare to say that this is not only LD game, but normal full-featured game you can release somewhere. Good job :)
Cool idea. You cell-domely (sorry, couldn't help it) get to play games at this scale.
The UX might need a bit of polish. I think I would have placed the wrong material at the wrong places less if they where just assigned to different buttons, preferably 'zxc' or 'asd'.
This is amazing, probably my favorite game of the combo, even though I find it somewhat difficult (this mitigated _somewhat_ by the glory of R-pentomino). I've not completed it yet, but I definitely plan to. If there was a mobile/tablet version of this, I'd probably never stop playing. Seriously.
I agree with @remco, additional types of proteins would be good. One that moved around during the infection phase, harvesting greens for you, but died if reds got to it, would be nice. One that automatically harvested adjacent greens would be nice an exploitable, actually :-p
@remco, @philomory - thanks for feedback. That was exactly what we want to do next - create more different types of buildings. And not only towers and bombs. What we imagined so far: - several resource farms (with different spawning rates and abilities. for example, one of them produces lot of resources when surrounded by infection) - enemy-slaughter, which converts little red worms into resources (amino-acids) - enemy-doubler, which duplicates little red worms (so you may create a chain with slaugthers at the end and got a lot of resources) - exoskeleton, in which ameba (hero) can "wear" and walk over the infection (with destroying it) - resource harvester
Same story with enemies - from big walking bosses which produce spawners to several kinds of infections with different abilities.
Initially we wanted to add much more buildings and enemies in jam version, but we understood that each new building require re-balancing and level re-design. We limited ourselves in order to finish work in time.
Took a while for me to understand how to play. Controls were a bit unintuitive. But I found it is quite well designed and challenging! Good use of the theme too.
The best game of this ludum for sure! Great Job ! :D
Great game, Took me a couple of plays to figure out how things worked, but once I did I really enjoyed it. An interesting take on the theme and setting for tower defence style game, Really enjoyed the music also, always helps alot for the atmosphere. Only criticism was, I would have appreciated a larger resolution setting or full screen or something, it can be a bit difficult to see what you are making
Wow, great adaptation of tower defense games! I love how placing the defense system is executed as it offers a lot of strategic possibilities based on orientation of defense devices and also there's quite some strategy involved in whether a player should place more defenses or upgrade existing ones. Conversion between different cellular parts is also a nice touch. I have to admit that I wasn't very good at playing it though and got killed pretty soon, hehe. Music is nice and simplistic graphics give the game some nice artistic touch, I didn't miss higher resolution graphics at all. Sounds and music are also very good and fit great in to general mood of this game.
Keep up the good work! :thumbsup:
Quite liked your game, but damn that was hard ><. Got blocked at the 3rd level. Controls don't smooth enough. But great idea and quite good execution!
Hrm, pretty interesting concept! It took me a while to figure out what it meant by "build and antibody," it didn't occur to me to look along the side to see what it meant! After understanding how the game worked, I tried again and made it to the 4th stage, but lost really quickly on that one. The game itself is pretty fun! I would suggest maybe a less clunky way of picking up parts of antibodies that aren't shooting at anything, but maybe that's part of the challenge. Overall interesting game!
This was actually really nice, I quite enjoy it even though it was slightly too challenging in places. Highly enjoyed it. To answer your question, I keep pixel sizes down to 16x16 and use Clickteam Fusion to help speed up dev time :)
Very great, challenging and well thought out tower defense game. With the art from your friend, this would look amazing. I would love to see an expanded version. Some things that would help would be if the movement was a bit faster, or relied on the mouse instead. Aside from this I really like how the enemy is constantly growing and creating new attack points as it grows, I have not seen that before.
Great job!
A game of life, in a game about life, based on actual biology. Oh you nerds! :D
Very polished, very consistent, surprising simple-yet-complex mechanic... this is a great jam game! Affordance is created well, the fact that you managed to squeeze in a very good tutorial is a huge plus. Infection really *does* look organic, biology rules apply very well. A lot of work went into this, and it shows!
Graphics are spot-on here, I wonder if you decided on this style and then chose the game of life as a part of your mechanic, or was it the other way around?
Not much room to actually improve, except for building upon this and adding more content. Well, maybe the tutorial could explicitly mention 'tab', or show a longer scenario, but that's optional, since gameplay is easy to pick up even without it.
I wish I had more constructive feedback, but for now it really works well and I had no troubles with how it works - just an issue between the brain and the keyboard to actually beat all the levels ;)
If I'll have any solid suggestions I'll be sure to pass them to you.
Cheers, and thanks **so** much for your feedback and gameplay video, that was really nice of you. I'm still not used to people actually playing something I make, it's a real pleasure.
Stay awesome!
Super great execution! I was a bit confused of what was going on at first but everything made sense in time. The slow pacing makes it quite relaxing (and then super stressful when the infection guitar kicks in). Art looks great and the biology included is pretty neat :D
Quite a well made entry, good job.
Great game. It was pretty rough to get into but once I memorized the shapes the levels became challenging but not impossible. I like the graphics but noticed some strange "flickering" when moving the cursor. It looks like it's some rounding error issue. The background music is nice.
I keep an eye on it for further updates. :smiley: