Omelettes by stevenjmiller 2018-12-04T08:28:52Z
I really like sokoban games and this egg version of it is pretty good. I didn't expect to see over 20+ levels but they were pretty fun and challenging too.
Foon → Ludum Dare Explorer → Users → shulololo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | CREAM | jam | 821 | 3.16 | 2.80 | 3.50 | 3.38 | 3.42 | 3.72 | 3.30 | ||
| 2018 | 43 | Sacrifices must be made | The Pink Slip | jam | 466 | 3.48 | 3.36 | 3.64 | 4.12 | 3.92 | 2.07 | 3.84 | 3.54 |
I really like sokoban games and this egg version of it is pretty good. I didn't expect to see over 20+ levels but they were pretty fun and challenging too.
This game is pretty awesome. Didn't think I would get longer than 30 minutes into the game. The knife part was pretty clever.
I'm pretty bad at this game lol. I got the hang of it after a couple of tries but it took a while. I think if the game had more polish, it will be much better. Overall I had fun with this game. Great job!
I was watching this on stream and participated in the chat. This is a pretty cool concept, wish I had this idea lol.
The art and animation in this game is pretty awesome. I really like the mechanic as well, using your death as a way to progress. After dying several times, I kind of wish the death animation is a bit faster but it's not too much of a gripe. Very nice game overall, great job!
My goodness this game is just too much lol. I'm very bad at this game but I had a blast. How did y'all come up with this idea?
I really like how meta this game is. The live webcam was a nice touch, it made me laugh several times. Great entry!
This game is pretty fun. I pretty bad at the game because I can't seem to get the dives done at the right time. Great job!
The sound and voice effects when the enemies fall down is amazing. I had a blast playing this game.
Nice game! It took me several tries to get to the top. Great job on the game!
This is a pretty fun game. The dude moves pretty fast and sometimes when I want to jump I would slip right off. Took me a while to get used to it but overall nice job!
Just finished playing the game. The game has pretty clever mechanics and the ending is pretty nice.
Dang that last puzzle is pretty sick, took me a while to figure out what to do with the three extra boxes. Do you plan on releasing a full version of this game in the future?
Nice game! I liked some of the stories and the rhyme in the beginning. Since I'm already using the mouse to click on spots in the map, I would've liked to use the mouse to click on the choices. Other than that it was a fun experience. Well done!
Dang this is a morbid game haha. I kind of wish there are more events in the game as I continued the journey but this is pretty cool. Well done!
Nice game! I really like the aesthetics and the art. I would like to have move a bit faster but overall I really enjoyed the game.
Gorth desires are too greedy haha. I had fun with the game. Nice Work!
That's a lot of art you did. I made it up to 70 and thought the game is pretty nice. Great job!
That was an interesting experience. Yeah it looked like there were a lot of things planned out for the game but time was a factor. Well done!
That's some smart level design. There were times the controls felt a bit to precise, like when I try to jump off the ledge, it won't jump and I just fall down. There were times when my character would walk in place and I would have to jump in order to move. But overall I really had fun with this game. Nice work!
Nice game! It was a bit hard to control Brian but I got the hang of it eventually. Well done!
@sanjeev @falak @mrpiedpiper @guillaume-baril Hey! Thanks for playing my game and I'm glad y'all had a great time. If I go through with the post-jam version, I'll have these issues resolved.
@smuhlaci I got you fam. It's up on my itch.io link.
@nkrim Thanks for playing! Yeah the aesthetic and the concept is inspired by Unsolicited, Papers Please, and a bit of Obra Dinn. I really love those games.
@mrpiedpiper Lol that Freudian slip. I guess I should change that to 12345 so it won't happen again haha.
@tetralogia Thanks for playing! Yeah I think I should've thought about sounds during development. Hopefully, I'll get around to that for the post-jam release.
@eddie-li @konsumopfer77 Thanks for playing! I'm guessing when you both hit send, nothing happens and a red X-mark appears on top. For now the game will allow you to choose only two correct employees to fire in each level, it won't allow you to fire just one person. I've released an updated version with some hotfixes for now that will let you know which pink slip you're on. The updated version also comes with more instructions. If that's not the buggy problem and the red X-mark doesn't appear when you press send, then I'll look into the issue more soon as I come home =).
@afroant Thanks for playing! I initially wanted to allow the player to be able to fire anybody no matter what. I just didn't have enough time to work on that part but hopefully with a post-jam release I'll be able to work on that. I thought about that weird and dark stuff near the end of development and was hoping it would work so I'm really glad you enjoyed it!
Thanks for playing!
@generictoast Yeah I need to work on that text box as soon as I have time later this week.
@jongjo I'll try to think of ways to make the green text more subtle in a post-jam version. Maybe if I get rid of the green font it might be more effective.
@peachtreeoath Really glad you enjoyed the art! I was about to settle with pixel art for the profile pictures but I was playing Hotel Dusk at the time and got inspired by that art style. Really glad that I went with the line wobbles in the end.
This is a pretty cool puzzle game. I had fun with all the 13 levels. Great entry!
The game mechanic is pretty unique! I had trouble making it work to my favor for some puzzles. But most of the time it was pretty cool to experiment with the mechanic like in level 15 where I had to make multiple platforms moving towards the top platform with only the ground. Pretty cool game, I enjoyed it!
I was a bit surprised when the collision could effect the side of the triangle, I guess I was too used to Super Hexagon not having that. Great game overall, nice work!
Holy crap the art is OP! This is really well done for three days of work. I'm probably not too used to the controls because I sometimes had a time to trying to make it go the way I really want it to go. But this is a pretty sweet game and I enjoyed it, great job!
This game is pretty cool! I really like the 2.5D visuals that was going on in the game. I was caught off guard with the mirrors when I was traversing through the game during one my playthrough of the game. I also like the stealth aspect of the game as well, it made the game more challenging. Great job!
I made it pretty far in the game but I think in the 8th or 9th round my tongue wouldn't fling the enemies anymore. The art is pretty nice and I like how the chest looks innocent until I left mouse click. Really enjoyed the game, great work!
The game is pretty cool! I like that the combat feels a bit tactile that it moves with the mouse. I think it would be better if the mouse wasn't visible and the sword would slash based on the speed and mouse direction. Other than that, great game!
This is a pretty awesome puzzle game! Kind of cool that you could leave parts of your tail behind and use it to solve the puzzles. Sometimes I had a hard time wrapping my head around which parts of the tail would get cut off but that's just a small bump in the road. Overall I enjoyed the game, great job!
I really like the Undertale heart aesthetic in the game. This game is pretty cool, I had to zen out for a bit after I made it past 400 years when it starts to get a bit fast. I had a weird encounter with frame drops after 500 years but once I went back into the checkerboard zone the frames went back to normal. I also had a weird collision overlap encounter when I grabbed the green timer on where the checkerboard zone is at, it wouldn't make more people unless I re-enter the zone. Other than that, I really like the graphics and the audio in the game. I had fun with it, great job!
I really like the sound feedback I get whenever I type out a letter. Sometimes it takes a while for the game to load the next kitchen scene whenever I typed down a phrase. But this is a pretty cool game and it's very unique! I loved the bird shot in one of the scenes too. Also I thought that one of the last videos where the person was asking Michael Snow to close his window was a bit meta in a sense that I thought it might be asking the player to close their game window too? I might be stretching that interpretation haha! But overall I think it's a cool game, I enjoyed it!
This really did encapsulate my experience the past weekend working on my game for the game jam haha! I guess it would be nice for there to be some sort of button feedback for the end of the day screens where you could make choices. Other than that, cool game!
Just finished playing the game and I thought it was a neat experience! It's a pretty chill game to just read up on the narrative and I enjoyed it, great job!
I thought some of the puzzles were pretty cool. The coin throwing mechanic was pretty nice in the last and the second to last levels of the game.
The movement in the game is a bit floaty at times and sometimes I kind of wish there was an aiming arc or line to determine where the coin will land once I throw it. Other than that, I had fun with the game. Great job!
Really enjoyed the Super Monkey Ball feeling of the game here. It also does feel like Katamari Damaci too but overall I really enjoyed playing the game.
I've encountered a bug during one of my playthroughs. I installed the game through itch.io's desktop app and launched it from there. There was one instance where I pressed the escape key and I got a memory access out of bounds error.
Really great art style! The art is very OP in this game. It also has a really cool setting for the game. Great work!
It's like a flappy bird game with stock prices. It's pretty fun and funny with some of the power ups that are in the game like the teleport mechanic. This game is pretty cool and I enjoyed it, great job!
The game is pretty cool! I felt like I had to cheese the last level to beat it by disabling the currents as fast as I could. But overall I enjoyed my time with the game and it's pretty impressive that y'all made the game from scratch with your own engine. Great work!
@dan-colman @shaner421 @kritz
Thanks for playing! I'll try to resolve these issues later on tonight but a hot fix for now is that if the mouse dissappears, press R to restart the game so the mouse is in the center again. I'll make an update tonight when I fix these problems.
@gamesalive Thanks! I'll take a look at that issue tonight. Were you playing the game on the browser?
@wolderado Thanks for playing! I see what you mean. At first I wanted to make it so that the player had to be careful about what to pay for and what not to pay for. Unfortunately I didn't give myself time to work on that idea for this LDJam but if I make a similar game to this in the future I'll make sure to make the choices matter next time.
@sam-machell Thanks for playing! If there's one thing I wish I could've done better in hard mode is to actually make it a bit hard haha.
@mrpiedpiper Yeah, it's a shame that it didn't get implemented in. Not sure if I'm going to make a post-jam version of the game but if I make a similar game like this in future game jams I'll make sure that I'll put that game mechanic in. I just gotta work on time management more for game jams in general haha! Thanks for playing!
@empyrean Sorry about that haha! I wanted to make the choices more consequential but time was not on my side.
@lagman9000 That would be a cool idea! That'll make the game more interesting by having the player think more about their choices.
@afroant You know, I haven't really thought of it like that lol. The Devil and Illuminati stuff was there to make the game more silly but I wouldn't have thought it would accidentally create lore. But now that I had some time to think about it, it would probably be more close to hell because of the Devil's ransom. I probably should've thought about the post-prison world more haha!
Thank y'all for playing!
@stevenjmiller Thanks! Yeah it's a shame but there's always next time!
@peachtreeoath Thanks for playing! I actually didn't know they did that. That's pretty cool that they thought about that concept over 20 years ago. Hopefully you won't forget to use the line wobbling effect for the next jam haha!
I like the small puzzle on the left most area of the region. It took a while but it clicked eventually. The last boss is pretty cool, it made me think about my tools for a good minute. There were some weird movement collisions like when I'm next to a wall I feel like I'm sticking to it. But overall it's a pretty cool game, I enjoyed it a lot!
The art style reminds me a lot of Night in the Woods. The game is pretty fun, it's like a small mini BR game with cats. Sometimes I can't reliably move the way I want to in the game but maybe I'm not too used to the controls yet. Other than that, I really had fun with the game. Great job!
Not bad, sometimes it's a bit difficult to double jump. There were several occurrences when I try to double jump over a wall but I would stick to it and have to go back from the wall and try double jumping again. Nice work!
The game is pretty good! I enjoyed my time with it. I really like the animation of the blood coming back towards the player but animations like that screams for some sound. I really like the aesthetic of the game as well, it has nice pixel art and a cool dude sitting on a red throne/chair. I had a weird encounter with the movement at times, I would be holding in one direction for a certain amount of time and when I let go of that key I would still be going in that direction. Other than that, great job!
Hey, I'm not sure if the game is working on my end. I've been stuck on this screen and unable to see and move the robot.
Untitled2.png
Nvm, I was reading the instructions from the itch.io page. I didn't know until reading this page that I was supposed to press start to begin the level, my bad haha.
I liked that the later levels felt like a tower defense game with the turret system and the laser. I also liked that the electricity was required for the traps besides the batteries. Some enemies did go through the lasers when I activated them but it wasn't a big of a deal. Overall, great job! I enjoyed the game.