Thanks for the feedback yall! We're considering working on a full release for mobile, with reworked UI and (obviously) a lot more polish, and we'll take everything here in consideration!
@reheated, seven people in a jam is also a new experience for me! The key to reducing communication overhead is trusting in the skills and dedication of your team - all people have to know is what they are supposed to accomplish right now, and they will find a way to do it themselves. That said, i guess the team had me as the leader figure from the get go, which both helped things organize and certainly drained my life points a little! My 'main' role was developer, yet i couldn't code for 5min straight without someone needing to double check something or ask me for the next task. Stressful! Since the game was made as a part of a local event as part of Ludum Dare, tho, it was great to know first-hand the skills of local gamedev enthusiasts.