FoonLudum Dare ExplorerUsers → Empyrean

Empyrean

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥Foul Playjam5.005.005.005.005.005.005.00
201944Your life is currency👥Brain Jamjam9952.902.512.903.152.842.833.172.69
201843Sacrifices must be made👥Kerla the Demon Hunterjam2.712.642.082.283.281.402.082.41
201740The more you have, the worse it is👥ESCAPE KEYjam1833.833.754.212.903.593.413.45

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Empyrean

LD40 — The more you have, the worse it is

Catastrophic Cities by Drauthius 2017-12-25T22:00:20Z

I think this game nails down the basics of a good citybuilder. It's extremely simple, yet i had to really convince myself to exit the game and write this, because i could see myself balancing the numbers for hours. This game can be actually used as the foundation for a lot of different citybuilding games. Great work!

ESCAPE KEY by Empyrean 2017-12-05T00:37:59Z

@corc0 Yes, we're just tidying up everything for the actual release. Check back soon, the link is going to let you download it straight away.

ESCAPE KEY by Empyrean 2017-12-05T01:46:03Z

@corc0 The release is online! Thanks for playing :)

ESCAPE KEY by Empyrean 2017-12-05T03:17:49Z

@corc0 Thanks for the feedack! You have no idea how happy we are to hear this.

LD44 — Your life is currency

Double Deal by PowerSpark 2019-05-03T07:11:43Z

Great game, right up my alley! This is the kind of idea i hope for when i'm starting a jam, and you sir, you nailed it. Simple in mechanics, deep in complexity, beautiful yet not overwhelming and a solid gameplay system that relies on no further content to make it engaging.

Only complaints are a few bugs i've encountered (the Doubloon seems to not trade as normal after lost) and the lack of friendly UI to teach the player what it's supposed to do without having to read the tutorial. Amazing game!

Energy Tanks by Ogniok 2019-05-03T07:13:35Z

Beautiful and simple game! I'd love to test multiplayer, this seems like a great party game. But from single player experience, everything is just so POLISHED it seems hard to believe the game was done in a jam. Are you guys professionals?

Brain Jam by Empyrean 2019-04-30T01:14:59Z

@drskort Thank you for the feedback! Yes, the game has a little bit of balancing pending haha

The highlight color was also supposed to change after the player ran out of actions, but it was left to backlog hell and we never got around to it. Might send a bugfix during submission hour!

Brain Jam by Empyrean 2019-04-30T02:06:47Z

Sent a fix in submission time addressing one of @drskort's concerns and added a desktop build.

Brain Jam by Empyrean 2019-05-11T17:25:09Z

Thanks for the feedback yall! We're considering working on a full release for mobile, with reworked UI and (obviously) a lot more polish, and we'll take everything here in consideration!

@reheated, seven people in a jam is also a new experience for me! The key to reducing communication overhead is trusting in the skills and dedication of your team - all people have to know is what they are supposed to accomplish right now, and they will find a way to do it themselves. That said, i guess the team had me as the leader figure from the get go, which both helped things organize and certainly drained my life points a little! My 'main' role was developer, yet i couldn't code for 5min straight without someone needing to double check something or ask me for the next task. Stressful! Since the game was made as a part of a local event as part of Ludum Dare, tho, it was great to know first-hand the skills of local gamedev enthusiasts.

Minus by DrSkort 2019-05-03T07:48:06Z

The level design is good, but this game made me remember why i don't do platformers in Unity during gamejams anymore. Last year i've run into all of the problems i found here in my own game - animations too fast, hazards too hard to see or avoid, glitchy physics and a generally not 'flow-y' feeling of the game. You did do better than i did last year tho, i'd say :p

Arrow of Light by sylvie 2019-05-03T07:36:57Z

Good level design, i love the way the mechanics of the game embraced the theme. The music was a bit annoying on the start, but it hit the right spot at the Tower.

CREAM by shulololo 2019-05-03T07:08:47Z

Cool concept, i really liked the twist! I did feel a bit sad that what i did mattered nothing tho :(