FoonLudum Dare ExplorerLD43 → Catrifices

Catrifices

By mrpiedpiper

View on ldjam.com

CategoryRankScoreCount
Overall5873.3638
Fun5443.2238
Innovation4433.2338
Theme4313.5938
Graphics5203.5038
Audio1923.6233
Humor2553.3837
Mood5853.2336

Comments

mrpiedpiper 2018-12-04 02:35

*Waits for huge game breaking bug* '-'

avi 2018-12-04 04:00

Initially thought the trampoline-like portals were the drop-offs... sacrificed many a cat to the trampoline before exploring and finding the drop off lol

Screen Shot 2018-12-03 at 10.57.39 PM.png Screen Shot 2018-12-03 at 10.57.10 PM.png

Now that ive come back to this page, i see that you have even shared a screenshot of the drop off here... Not sure how I missed that!

Fun game! Though!

mrpiedpiper 2018-12-04 04:39

@avi Thanks for trying it out!

Yeah, moving forward, some kind of in-game instructions would definitely help. I'll keep that in mind for the next update :D

(Those poor kitties)

denifia 2018-12-04 07:12

I did the same thing. I thought the portals were drop off points for cats.

In general, I think this is a good game and a solid idea. I played until I saved a few cats and was being chased by 10+ monsters. Here is my feedback: * horizontal movement is a bit too slow compared to vertical movement (maybe speed it all up too) * picking up the cats might benefit from a progress bar to let you know how much longer to stand still * music is really good * art is good too... I liked the monsters and the sad cats * drop off point was not obvious... maybe start the player next to it or have the camera focus on it first (use a cinemachine in unity and blend between two virtual cameras)

All in all I think you did a good job! You should be proud of what you made :)

mrpiedpiper 2018-12-04 07:42

@denifia Great notes here. I'll definitely be changing up this stuff post jam! Thank you for the great feedback, and kind words :D

shieldgenerator7 2018-12-04 08:36

surprisingly well-animated for a gamejam game. music and audio are very nice as well!

however, the game was very confusing. as a rule, i play the game before i read its ludum dare entry page. i was so confused as to what the controls were, even after reading the instructions. it didnt help that the drop off zones were only on one side of the map, and they weren't the white circles (i dont even know what the white circles were). The white circles were easier to spot and easier to identify as an interactable game object

overall, not too bad for a first game!

mrpiedpiper 2018-12-04 08:55

Ah, good points. I'll have to fix that up post jam.

mrpiedpiper 2018-12-04 08:57

(Forgot to tag, so I guess I'll just split the message into 2 comments :shrug:) @shieldgenerator7 Thanks for checking out my game! :D

mara 2018-12-04 09:47

This is your first game ever? Hats off. I would love to see how the game would look like if you would have more time.

mrpiedpiper 2018-12-04 10:31

@mara Thank you! I'm really proud of it. I've always wanted to make games, and Ludum Dare was the ultimate incentive! :D

isaque-picao-sanches 2018-12-04 10:56

if this is your first game, props :D you should be proud

johnnyginard 2018-12-04 18:05

Awesome, great work! :smile: :top:

mrpiedpiper 2018-12-04 19:21

@isaque-picao-sanches Thank you! I'm most definitely proud of this thing :D

@johnnyginard Thanks! :D This game was worth all that time invested in making it c:

shulololo 2018-12-04 19:49

Nice game! I really like the aesthetics and the art. I would like to have move a bit faster but overall I really enjoyed the game.

alph 2018-12-04 19:49

Great work! The idea is pretty solid! The only thing I'd like to see changes is the movement speed, I'd make it a tad faster. But this is pretty amazing for being your first game! Great work!

mrpiedpiper 2018-12-04 19:59

@shulololo Thanks! :D I'm glad you had fun playing ^^

@alph Thank you! Spent quite a while trying to figure out what to make, so it's nice knowing the idea worked out in the end :sweat_smile:

Upping the speed seems to be coming up alot. I'll add that to the list for the next version. Thanks, guys!

kalshutein 2018-12-05 04:29

This is great for your first game, gameplay could use some improvements as mentioned above, but I enjoyed the art and the audio

mrpiedpiper 2018-12-05 05:04

@kalshutein Thank you! I worked quite a while getting the art, animation, and music/sound right. (Though my friend helped out with the music too) Thanks for playing my game! :D

one-seed-fruit 2018-12-05 10:00

For a first game, this is pretty good!

shubart 2018-12-05 12:44

Well done ! Really nice and funny idea. I enjoyed sound too. It could be even better if it was faster. Thank you I

donitz 2018-12-05 20:54

You saved 5 cats at the cost of 0 others. Was it worth it?

Yes! I love cats!

Good job! The graphics are really quite good, especially for a first game.

morris-beardbarian 2018-12-05 21:00

I think a little more cat bombs would help. I got overrun by the monsters. It was funnier the second time when I knew better tho :))

mrpiedpiper 2018-12-05 21:15

@one-seed-fruit Thank you! I really appreciate it c:

@shubart No, thank *YOU* for playing my game! Upping the overall speed of the game is sure to improve things a bit. Maybe even upping the player speed itself to make things start easier. :thumbsup:

@donitz Thank you! Really happy with how the graphics turned out. Nice score, btw :D

@morris-beardbarian Might have made it a bit too difficult starting out. I'll fix that up post-jam. Glad you enjoyed! c:

koala-squad 2018-12-06 00:17

Here's my thoughts on it:

The gameplay was an interesting and compelling start, but it was SLOW. I mean, sure, slowness is often necessary, but it would have been quite easy to speed EVERYTHING in the game up by like 3 or 4 times, and it would be so much more fun! My rating: 4 stars.

Heck, I suppose it's somewhat innovative. It's nothing groundbreaking, but it's somewhat original, and even somewhat is *great* when the theme is so **painfully** polarizing. My rating: 4.5 stars.

It fit the theme. Just like every other game that requires you to sacrifice the things you're saving. It's not your fault: this theme is making everyone do this! However, it still isn't a new interpretation of the theme. My rating: 4.5 stars.

The graphics were decent, but lacked polish, and the animations were lacking. The player seemed very floaty when walking, and you could've at least made it so that he actually LOOKS up when he WALKS up. My rating: 4 stars.

Ah yes. Bosca Ceoil music. I know the program well. I also know that it almost always sounds terrible. I myself am no different: My Ceoil music is absolute trash. Anyway, I know from experience that programmers aren't musicians, but do yourself a favor and go download a better program. I just yesterday learned that the guy who made SFXR also made a music software, although as to the usefulness of that program, I can't say anything, since I've never tried it. On a lighter note, your sound effects were pretty good, and you made music that sounds really good for Bosca Ceoil. My rating: 3.5 stars.

The concept is quite funny, although the actual game doesn't do much to help the funny factor. My rating: 4 stars.

The mood *sorta* works, but much of the game seems to be all over the map. Each piece works somewhat well on its own, but the pieces don't work that well in unison, and thus hurt the overall mood. It felt like the game couldn't decide if it wanted to be dark and depressing, cute and happy, or a satisfying blend of both. My rating: 3.5 stars.

Overall, it's a good start, but it needs a lot of polish to get it up and running, and needs some more overhead to ensure that the final game works with all of the parts working as expected. And for crying out loud, dump bosca ceoil already! My rating: 4 stars.

mrpiedpiper 2018-12-06 01:05

@koala-squad Hey! Thanks for checking out my game :D

I've seen alot of this mentioned, and will most definitely be trying a bit of a speed-up. The slow "They're coming" thing just isn't working.

Really appreciate it! :D

Yeah, I'll take that. "Sacrifices must be made" lends itself to this kind of thing. :sweat_smile:

This is pretty spot on. Graphics were a bit rushed, and my animations -while I'm rather happy with they ended up- were not as I had planned them to be. I originally was going to follow Brackeys' skeletal animation tutorial. Knees, elbows, and all. But, that didn't end up working out. So I had to improvise. In the end, I decided to go "Scribblenauts" with the animation. It worked, but could definitely be improved. Though, the style I ended up with *is* pretty nice. Not sure I'll end up changing it in the long run. Maybe more joints.

Bosca Ceoil worked pretty well for this, but something else *would* be nice. I should definitely look around and see what's available for more music. More options = more fitting for whatever I happen to be working on. I'll go take a look at that one you mentioned! Thanks! :D Sound effects, I was pretty happy with. Nothing like meowing into a microphone at 2am and making odd noises for aliens. Flicking drink glasses, rubbing sleeves together, that stuff was fun to make. (Side note: Funny enough, while I've never really tried *making* music (Until now), I actually *am* a musician XP

Well said.

In my design document I wrote "Feel: Cartoony dystopia. Fun, yet dark and disturbing." I feel like I didn't *quite* get this right. Just about right, but still. Work must be done. But, hey. At least you got the general gist of it :P Partial success!

This, is some real quality feedback. Thanks for the honest review! I feel a great need to go and fix some of this stuff. Hooray, game development!

:Edit: Changed wordings and added stuff on paragraphs about graphics, audio, and mood.

pandanym 2018-12-06 07:07

Hey man, this is really impressive considering your experience. I really found myself sacrificing one cat to save three others, so the intention seems to be met. The gamefeel was good, no bugs, great animations and reward (explosions, sounds). Keep it up, I can't wait for next year, where you'll do even better !

mrpiedpiper 2018-12-06 07:23

@pandanym Thanks! :D I'm glad you enjoyed my game. Really means alot! ^-^

I most definitely intend on keeping up game development whenever I can, too. (Somewhat of a dream of mine :sweat_smile:) Can't wait for next Ludum Dare!

renegadepunisher 2018-12-06 12:15

Great little game. I'm surprised that this is actually your first ever game. Good job. Everything worked as expected for me, the graphics were great and it was very challenging.

The only bit of feedback I have is that on the first couple of playthroughs I expected the guy to pickup the cats faster. So I couldn't save any cats. As soon as I figured it out it all went well.

vincent-blot 2018-12-06 20:02

Oh this is so cruel ! To see cats getting eat by aliens ! couldn't save them all :(

mrpiedpiper 2018-12-06 20:28

@renegadepunisher Thanks! Great to hear :D I should probably up that speed a bit- Thanks for the feedback on that! :thumbsup:

mrpiedpiper 2018-12-06 20:32

@vincent-blot The poor kitties :cry:

player-2 2018-12-06 23:12

Overall i enjoyed my playthough of the game, however i (as well as many other people apparently) thought the portals were the drop off points - even through you did make it clear that they weren't so that is my fault there. Furthermore, the time taken to pick up cats is deceptively longer than i expected at first, causing me to take a few unnecessary hits to save those poor cats.

Also, the audio in the game is very good overall, and the animations for the characters was very good for a game jam. Overall there is a surprisingly high level of polish for someone's first game, as well as the theme being fit very well overall.

To conclude i enjoyed the game, and would like to see what you can produce in the next ludum dare in four months.

mrpiedpiper 2018-12-07 00:40

@player-2 Happy to hear you enjoyed playing! The portals were meant to stand out (they're from aliens, after all.), and I guess I succeeded. Unfortunately, I didn't realize they'd be confused with drop-off points. Definitely my mistake on that one :sweat_smile: Speeding up that is something I should probably do. I've seen alot of people saying my game's pacing was a bit too slow, and that'd definitely up the speed. Thanks! :thumbsup:

Thank you! Means quite a bit, as I spent alot of time polishing stuff. Day 3 had *so much polishing* XP

Again, love hearing my game was enjoyed! Can't wait for the next Ludum Dare ^-^

fzillo 2018-12-08 10:31

Those poor cats! I just couldnt save them all... nooooo...

Very cool game. I liked the mood and the responsive feel of the controls. And the music is very catchy. And your game art is very cute!

Great work! :)

mrpiedpiper 2018-12-08 18:50

@fzillo Poor sad little kitties ;-;

Thanks for the kind words! Really makes me happy to hear ^^

peterfonts 2018-12-09 18:41

Good game being your first game! Some things that can be improved: - Needs a tutorial, when the players start the game, they don't have any clue about what they need to do. - Add more feedback about: main character damage, game over, take the cats, drop the cats, state of the cats... - The characters movement are slow... this game is not a Silent Hill PT xD, maybe you can increase the speed at main characters and monsters... or add a dash mechanic at main character... I think with this feature is more nice to play. Take the reference games like Bastion.

Keep it doing games! :left_facing_fist_tone3: Congrats!

mrpiedpiper 2018-12-09 19:19

@peterfonts This, is some good feedback. Thanks! I'll just add some stuff to my TODO list ^^

I most definitely will. :right_facing_fist: Thanks!

peachtreeoath 2018-12-09 19:23

I've rated a lot of games already but surprisingly haven't seen any "throw characters at zombies to slow them down" concepts yet. The plan did backfire a bit on me though, as the cat eating animation is slower than your pickup speed, so it was better for me to run around and lead the aliens to a pack of sleeping cats than it was to catrifice one of my own in order to pick up/drop off. Perhaps if the cat throw was a little stronger it could encourage me to toss it around a box easier to lead them down a bad path.

I actually REALLY liked your usage of a diagetic UI to show the drop off. It's a small touch but putting the UI as a part of the world instead of just an overlay is a nice touch I always appreciate. Overall, I think people already covered some of the core changes to help the future version of this game so I think you're on a good start.

mrpiedpiper 2018-12-09 19:50

@peachtreeoath I hadn't considered boosting the throw at all. That's something I'll definitely have to look into.

Diagetic UI is something I quite like. Though, I never had a word for it 'till now :eyes: (I'll have to remember that one) Thanks for the quality comment! :D