FoonLudum Dare ExplorerUsers → RenegadePunisher

RenegadePunisher

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Unstable Abeljam9303.393.822.783.133.673.374.103.37
201843Sacrifices must be made👥Long Live The King!jam2643.713.424.353.533.443.103.203.34
201842Running out of space👥Zombie Escapejam10802.882.913.003.122.942.352.622.87

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by RenegadePunisher

LD42 — Running out of space

Green Slime Apocalypse by PavelDlouhy 2018-08-16T19:03:28Z

Great concept. Gets tough fast, which for a short game like this is totally fine. If it was made longer i'd have the learning curve a little gentler. The only thing I didn't like was the scrolling text over the game play. Maybe if the font was more in keeping with the rest of the graphics it wouldn't be so jarring. Fitting music too.

Finding the Path by poohshoes 2018-08-16T18:55:25Z

Game fits the theme well. I personally found it to be extremely frustrating. I get some people like that in their games, so fair enough. Graphically fits with the sounds.

Groundfall by Arcus 2018-08-16T18:13:47Z

Good attempt. There are a few issues with the collision, where the character can walk into the side of platforms. Would be good if the character went up with the platforms. Were the platforms supposed to go up or down? Some good sound effects, which fits well with the art style.

Space Inc by Lander Miskolczi 2018-08-16T18:48:05Z

Loved the art style, although I wasn't sure what the hole was about - the image with the arrow. I came across a bug where if you keep the character running at the far right of the screen most of the obstacles disappear before they reach you. Occasionally a person does hit you though. I think the play on words for running out of space is ok. Its all about getting creative with the theme.

Zombie Escape by Player 2 2018-08-15T22:03:09Z

@c0nst4ntin Cheers bud. We only had 5 frames for the player animation so we're a bit stuck for controls. Totally agree though. I have since thought of a way to do it better by attaching the arms separately and rotating them alone to give us 180 degrees each way, which we could have used a mouse for. Out of time now though :(

Zombie Escape by Player 2 2018-08-16T18:38:38Z

@lander-miskolczi Thanks for playing. We agree about the controls, which we will probably do after the voting is over. I don't think we are supposed to make any changes to it after the submission deadline.

Space Shipping by RubixNoob13 2018-08-16T18:34:35Z

Cool little idea. Loved the use of tetris style blocks. I'd suggest having some way to gain fuel so you can continue, maybe fuel takes up cargo space. I just felt like my running out of fuel was out of my control as it was random events that occurred to decrease it. I'd recommend adding some way to restart the game after you have failed. At the moment it just sits on the game over screen. Fits the theme really well.

Foggy raft by dimlight 2018-08-16T09:41:44Z

Great concept. I love the way you split the play area up into 2 separate sections. I found it really difficult to figure how to play initially. I had no idea that i had to click on wood already laid, and then click on the second screen *with the boat) to actually move. Once i got the hang of it it was really good though. Maybe just a little more explanation in the help screen would help. Overall a very good game. Sound was great, screen transitions smooth. Great job.

Spectr-ace by Tednesday 2018-08-15T11:30:00Z

Great concept, which fits with the theme very well. Its a shame there is no sound as that would have really helped with immersing the player. I'd suggest changing the colour of the bullets to reflect which colour you can shoot. It might just be me, but I got confused a few times, so making this explicitly clear will help the player. Also, I noticed that the colour changed on a reload. Was this intentional? It appeared a bit random.

WearOut by Abhis1Kadian 2018-08-16T18:04:13Z

Good idea. The intro was great, but unfortunately the collisions seem to be a little off so the guys were running past me even though i'd hit them. This makes the game a little frustrating. Sort this out and it will be playable. Great back story too.

LD43 — Sacrifices must be made

Save the Yel's! by LeReveur 2018-12-08T16:33:37Z

This looks cool. Our game is also a clone of Lemmings with a twist. Feel free to check ours out. I'll give yours a play now.

Save the Yel's! by LeReveur 2018-12-08T16:38:06Z

Just had a play. This is as you say very similar to Lemmings, but there is a huge amount of work that goes into this, as I know, and to get this done in 3 days is quite an achievement. Well done.

I'd add some music and sfx, also i'd probably add a restart button.

Resist and Persist by conrad123 2018-12-08T20:35:07Z

Solid shooter. I really like the way that when a planet gets taken over, enemy guns can be placed making it another obstacle. The graphics and sfx are really good and go together well.

I'm not the best at twin stick shooters, and I think the smaller enemy ships moving slower would have made it more fun for me. When a wave came in I was swarmed instantly. Although blowing them all up is quite satisfying.

I appreciate you mention in the text to avoid the web version, but that was the one I had to play. I had problems reading the text in the instructions. Very blurry. Plus some of it was off the screen. Also you cannot leave the instructions. I had to close the web page and go back in to play the game.

It would have been nice to see my ship blow up at the end and some game over text, rather than it immediately going to the menu screen.

Ursa by Maksym 2018-12-06T17:12:38Z

Beautiful graphics. The music fit really well too.

Subway Crisis by Iluvatar 2018-12-07T17:53:57Z

Great little point and click adventure. I played it twice to see what happened with both decisions. Great graphics. Took me back to the days of playing Monkey Island. The story was also really interesting. You could do so much more with it. If you could add a few more animations it would really finish it off - drinking coffee, or typing on computer for example.

There was a little bug when you replayed the game for a second time. You start with everything you had from the previous play. Not sure if that was intended.

Its Just Space by Random Wizard 2018-12-06T17:36:55Z

Nice shooter. I think your weapon bar runs out way too fast. I felt i was pressing space an awful lot with nothing happening. I get that its a trade off between avoidance and shooting, but i don't think the balance is quite right. Tweak that and it'll be a really fun game.

Ritual Slaughter by Steel_Dev 2018-12-07T17:30:54Z

Really good effort. I couldn't kill him, no matter what I chose to sacrifice. Maybe its just me being a bit rubbish. I like the way you have the player sacrifice abilities. Ties in perfectly with the theme and has a real impact on the game.

The Grassland Kings by Mathstr0fficial 2018-12-05T14:11:35Z

Good implementation. I like the art work. Maybe change the animation and have the character hold the sword. Not sure if this is winnable though. I just kept running out of vision and then dying.

Space Goat: Coast to Coast by Stevie Bushman 2018-12-06T17:03:31Z

Great concept. Love the idea of building your ship up and then having to sacrifice pieces in order to continue. Also, i like the humour that you added with this game. Well done.

HELL by Smeax 2018-12-08T12:20:20Z

Solid shoot 'em up. Probably the best one of these i've played this Ludum Dare. The graphics are great, the game fits the theme, and its not stupidly difficult. Nice array of bad guys and weapons, and the choices you make mean the game plays differently each time. Well done. I enjoyed that :)

Chopping Block by speakertone 2018-12-06T16:55:18Z

After I got my head around what I was supposed to do it played well. Challenging but with simple mechanics.

Vampyre by SandPile 2018-12-06T17:23:43Z

Great little game with some cool mechanics, which fits really well with the theme. I really like the graphics and sfx too. Good job.

And this is the first game I've managed to complete. yay

aberth: simple text based choose your own adventure by jfraser314 2018-12-05T14:07:19Z

Not what I was expecting. Good use of Google forms.

Consilium - A history of life and choices by Gaming Night 2018-12-09T11:26:12Z

This game is amazing. I love the minimalist art style. Usually i'd try and come up with some areas that need to be looked at, but to be honest i think this game is extremely solid. A tutorial could maybe be added, or some instructions, but it only takes a couple of seconds to figure it out.

Would make a good mobile game. Could have timed runs along with an endless one. Good job.

Death's Reward by manuu 2018-12-06T16:45:21Z

I love the style of this game. The graphics and the style are the most interesting aspects. As for gameplay, I found that every new thing I encountered I died. I understand this is a design decision, but it can get frustrating.

Overall a good game for the jam.

Alien Atonement by RelicTooth 2018-12-06T17:31:16Z

Got to love a stickman game. Good implementation, especially with the sacrifice mechanic to gain health.

The only complaint I have is that i was using WASD, but these controls don't work when choosing to save or sacrifice a civilian. You have to switch to the arrow keys.

Volcano Island by Arvejeitor 2018-12-05T14:26:44Z

Great artwork, and the music fits really well. I kept dying though after 3 sacrifices. Not sure why. I was selecting the right people. The mouse click occasionally didnt respond. Overall a cool little game.

Catrifices by MrPiedPiper 2018-12-06T12:15:40Z

Great little game. I'm surprised that this is actually your first ever game. Good job. Everything worked as expected for me, the graphics were great and it was very challenging.

The only bit of feedback I have is that on the first couple of playthroughs I expected the guy to pickup the cats faster. So I couldn't save any cats. As soon as I figured it out it all went well.

The Curse of the Conquistador by Myrrhe 2018-12-06T16:31:41Z

Graphics and sounds are all good and work together well. The character moves fluidly, but the weapon always shoots a little higher than where you aim.

I enjoyed playing this, but couldn't get very far. Probably my fault for not understanding what I was supposed to do, but I couldn't get past the knights.

The Curse of the Conquistador by Myrrhe 2018-12-06T18:56:42Z

Ah ok. Cool. I'll give it another go :)

Trailer Trashed by NorthernDevGuy 2018-12-08T16:24:04Z

I enjoyed playing this. Feedback wise i'd say the camera could be a little awkward, and the repeating music wasn't fun. If you could get the people running away so you had to chase them down I think it would add to the experience. On the whole though its a great little game.

Long Live The King! by Player 2 2018-12-04T20:17:48Z

Thanks for the feedback everyone.

The game should pass when you move the windows. It was a little unplayable when we kept it playing.

The issue described with clicking the mouse not doing anything is concerning. Obviously clicking a grunt should activate their ability. I'll take a look and see what's going on.

@speakertone Do the grunts fall through the window or are they spawning outside of a window? I've never had this issue so could do with some repro steps.

Long Live The King! by Player 2 2018-12-04T21:10:15Z

Okay, so it looks like we overlooked something. The individual windows are a set size of 200x300 pixels. If you screen resolution is small it will mean the windows get spawned partly off screen, which could result in the king being killed and instantly ending the game.

If any of the window down are spawned overlapping they will not be able to move. The intent was that you can't move windows over each other, but never considered that they could potentially be spawned already colliding.

So lots of lessons learned there for the next jam, but for this game I think we need to add a minimum screen resolution to the description.

Thanks again for the feedback.

Long Live The King! by Player 2 2018-12-05T20:04:43Z

Thanks @relictooth I totally agree. We could easily set up multiple levels which build the learning curve, but ultimately we ran out of time for that. Thanks for the feedback.

Long Live The King! by Player 2 2018-12-06T10:20:55Z

@mrpiedpiper Thanks for the feedback. I'm really glad to see someone complete it :)

The death's should definitely not happen. I'll take a look at that. And the mouse click issue. I've seen that too. Couldn't see an issue in our code for it, but now someone else has spotted that issue I'll take another look.

Thanks a lot.

Long Live The King! by Player 2 2018-12-06T18:58:39Z

@tulipekoni Wow. Thanks. I appreciate that. I'll also take a look at the movement issue. I'm compiling a list of issues to fix after the voting has finished. As you know, 3 days goes really quickly.

Long Live The King! by Player 2 2018-12-07T08:20:46Z

@skettynmeebs Thanks for that. When we finished making it we weren't sure if anyone would give it the time, so it's really good to see so many people enjoying playing it.

Long Live The King! by Player 2 2018-12-07T18:20:17Z

@raitozan I totally get that. It's a balancing act between too fast and new players don't get time to react and too slow for those people who get the hang of it really quickly.

Maybe a speed up option like someone suggested earlier is the way to go.

Thanks for giving it a go.

Long Live The King! by Player 2 2018-12-07T18:21:12Z

@kobeb Thanks for playing bud. I'm pleased you enjoyed it. If we had more time I think we would have had multiple puzzles, but it is what it is.

Long Live The King! by Player 2 2018-12-07T18:23:24Z

@pixel-greg Thanks for playing. One of our major concerns were that people wouldn't immediately understand how to play and would just close it and play something else. I really pleased that you stuck with it.

Long Live The King! by Player 2 2018-12-08T20:21:04Z

@niterich Thanks for the feedback. One of the things we hadn't considered was the issues with screens with smaller resolutions. The window sizes cannot be scaled. This is a consequence of the way it was made. It is definitely something we will consider in future jams. Thanks again.

Long Live The King! by Player 2 2018-12-09T10:06:47Z

@rumor Thanks for the feedback. A couple of people have mentioned the speed of digging. It's not a big change, so it's definitely something we are considering. We just don't want to make them too quick that it frustrates players who didn't get back to the grunt quick enough.

We hadn't considered doing anything else with it, but considering all the positive feedback we have received it might be worth putting a few different levels in.

Thanks for taking the time to play.

Long Live The King! by Player 2 2018-12-09T21:51:50Z

@conrad123 Thanks for the feedback.

I like the idea of making the grunts bigger. It'll really help the player see which grunt it is. Obviously that's when we have made the grunts look more like their skill type when walking.

I agree on the point about the basket. For a 1 level game jam game I think how it currently is is ok, but for a game you want people to play more than once it's a little harsh.

We do plan on continuing development of the game, so we will be incorporating your suggestions.

Thanks again for playing.

Long Live The King! by Player 2 2018-12-10T08:28:26Z

@peachtreeoath Hey bud, thanks for playing the game and the kind feedback.

The destructible landscape is done by reading in a bitmap image. Anywhere a particular colour becomes the area to walk, anywhere white is indestructible and everywhere else is destructible. Internally you keep track of the current state of each pixel. When an explosion happens, you update the internal structure and manipulate the bitmap to incorporate this new data. You then refresh the background so that it redraws a modified background. As you are using the internal state for collision checks, the character will fall into any gaps.

I worked on Worms Revolution a couple of years back, but I didn't do any landscape coding. I was responsible for all the weapons code :) This game was written from scratch in C++, but we used SDL for the basics.

We did implement all the Lemmings, but then changed the functionality slightly to fit our game and removed the abilities we didn't need.

In our post-jam version we will be adding some different. Haracger abilities to switch things up a bit. We will also changing a few other things to make it less like Lemmings, even though the influence will still be obvious.

Thanks again for playing.

Long Live The King! by Player 2 2018-12-15T14:39:55Z

@omiya-games Thanks for the info. Can you provide us with some details, which we can use to try and fix the problem you are having. Thanks

Long Live The King! by Player 2 2018-12-21T20:16:54Z

@omiya-games Thanks for the feedback. It seems the problem is the screen resolution. The king dies instantly when he falls instantly off the screen. If this didn't happen I don't think you would have had any of the other issues.

I'll take another look at the recommendation for screen size. Thanks for the detailed feedback.

Altar by Elnu 2018-12-08T20:18:44Z

Nice graphics, and the sounds really set the scene. I played to the point that I couldn't find any more spiders and all altars I found were full, but there was no indication that I had won. I'd recommend adding a minimap so the player knows where they need to go, also some kind of reward for filling up an alter.

Pretty good effort though. Well done.

Space Battle Zero by rumor 2018-12-08T20:43:36Z

Excellent game. I've not played the game you referred to in the text, and i've never played a game like this either. It is a very interesting concept and well implemented.

The graphics are great, and well done to whoever did the camera work.

The only negative feedback I have is to say the glare covers the weaponry selection at the bottom left from time to time and I struggled to see them. It's a very minor thing.

I did not defeat the other ship, but will be coming back to try again next time I play through some LD games :)

Ranch of the Gods by Vodish 2018-12-06T16:50:16Z

Good game that fits well with the theme. I had an issue where all alters wanted a sheep and there were no more sheep.

Ranch of the Gods by Vodish 2018-12-06T20:23:12Z

Fair enough. I did miss that in the text. My bad.

Pull Yourself Together by Brevitius 2018-12-06T16:39:25Z

Good little game. I really like the idea of collecting the body parts, which give different abilities.

It got a little bit too hard for me though. After dying what felt like 100 times trying to get around some spikes i eventually gave up.

Adding the re-spawn near the tricky spikes was a good call though, otherwise i would have given up earlier than i did.

LD49 — Unstable

Vintage SPACE Restaurant with AI by DGSpitzer 2021-10-07T20:29:41Z

Straight 5s across the board fro me. That was a great little game. Really tough in places too. Great job.

My Ordinary Life by fabY 2021-10-05T16:26:07Z

What a beautiful little game. The graphics are lovely and the music fits really well. Nice little puzzles too. I actually completed thi game :)

Unstable Abel by Player 2 2021-10-05T18:51:28Z

@drunk-wizard we did try with semi-transparent boundaries, but it looked a bit weird. We also tried add a force to keep pushing you back when you get to far from away and that felt wrong. But we agree, there needs to be some indication that you are closing in on a boundary. Just not sure what.

Trenchrunner by curleysam 2021-10-05T16:34:17Z

Excellent game. Played it all the way through and probably would have carried on had there been more levels. Graphically it gives me vibes of Super Meat Boy, which is high praise. Great job.

Arranging The Deckchairs by Jibberwocky 2021-10-05T16:44:15Z

Nice idea. I struggled quite a bit throwing the deckchairs that made it a little frustrating.

Ropy Woply Doo by Jackaljk 2021-10-07T20:32:37Z

Love the audio. Tough game though.

Wurst Angst Apple Joy by Alexej 2021-10-07T20:12:59Z

Intriguing concept. I'm sure there is plenty of room to build upon this idea. Well done.