Protoverse by Giome 2019-10-16T19:47:10Z ♥ 1
really really cool. Maybe the game could go further and you have to create the conditions for a stable planet? How did you do the lense effect on the black hole? Super cool
Foon → Ludum Dare Explorer → Users → Tednesday
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Wayfarers | jam | 79 | 4.18 | 3.92 | 3.97 | 4.02 | 3.77 | 4.08 | 3.00 | 3.83 | |
| 2019 | 45 | Start with nothing | 👥 | Slave: Unchained | jam | 997 | 2.90 | 3.15 | 2.72 | 2.74 | 2.83 | 2.65 | 3.09 | 2.70 | |
| 2019 | 44 | Your life is currency | 👥 | Slave: Unpaid | jam | 567 | 3.43 | 3.17 | 3.48 | 3.55 | 3.00 | 3.38 | 3.23 | 3.40 | |
| 2018 | 42 | Running out of space | Spectr-ace | jam | 1039 | 2.95 | 2.72 | 2.97 | 3.30 | 2.30 | 2.19 | 2.02 | 2.25 |
Tednesday leaves an average of 11.8 feedback comments each event.
really really cool. Maybe the game could go further and you have to create the conditions for a stable planet? How did you do the lense effect on the black hole? Super cool
Really innovative. Wish there were more levels.
I bit difficult. Also the intro is painfully long when you just wanna jump in and play. Experienced quite a bit of stutter aswell each time I switched colours. I enjoyed it though! Quite innovative, but difficult!
For someone not familiar with the symbols this was very difficult ;) A tutorial would have been cool
Would have been cool to visually see how much resources are required to build something. I take it the goal is to build the gold statue? I accidentally quit and lost my progress :(
Maybe me laugh quite a bit. Good stuff.
Really liked the mood/ambience. Would have been cool to have some feedback when you remove a box instead of it just dissapearing. Great looking game and loved the lighting.
Had to wear the brown pants for this one.
It would be cool if the bullets broke the individual blocks that make up the tetroids. Cool game.
Who is hitting the guy in the balls? Is it someone who is armspreading?
There's something unbelievably creepy about this. Still a great game though. Did have an issue where they would get stuck together sometimes. Also I feel like it should rotate faster when I scroll the mouse wheel.
Liked the concept. Although I don't have any friends to play it with.
If I don't move then the trail is easy to avoid. I'm a little confused. I don't really understand what is happening.
Really polished game and alot of fun!
Enjoyed it. It would be cool if the game rewarded you for going fast.
Liked the mood. Took me awhile to figure out what I was supposed to do. Then everything caught fire and people got angry at me.
Really liked the graphics. I felt like the punishment for getting run over was a bit too harsh. Be cool if you could begin to automate things and bring in the berries faster. Fun game.
Getting fatter every time you get hit is pretty hilarious. Looks really nice, but the movement is quite frustrating. I kept getting stuck on corners a lot. Also I found it better to just run around at full speed rather than stand and try and dodge the (soda?) cans in slow mo. Good for a weekend though.
Really polished. Looks great. Impressive that you did it in a day. I had a tough time with the movement and shooting. The movement felt sticky. I found it difficult to move directly to an adjacent cell and I kept overshooting. Which was frustrating because I kept getting killed.
Enjoyed it. Although I kept losing lives and not realising. I'm dumb and need a big siren to tell me I failed.
Find it a little too difficult. Didn't realise at the beginning that you could destroy the asteroids. I think some visual damage feedback is needed there or something like that. The extra life powerup is something I completely avoided because losing all your powerups is not worth it, atleast it seems that way. I liked the graphics and the audio I just think the difficulty needs some tweaking. I think the initial speed is too slow too. You can get really screwed if the speed powerups spawn too far away.
Game was really fun when I got the hang of it. It would be cool to flesh out that back in time mechanic when picking up a powerup in some way.
Really liked the graphics. Would have been nice if there was some sort of pull effect on the cat toward the black hole. (and audio as others have mentioned). The bathtub was a nice addition.
I found it to be an interesting concept. However, placing the blocks in a way that a line could be cleared was a little frustrating. Not sure how that could be remedied. Maybe have less of a tolerance for a valid line?
A really good game. Would have been good if there is an indication of which baby I have selected and where that baby is going also some indication of which baby is idle so I know to give it a task. Didn't really appreciate the shortcut in the zip file to a url
A fun little game. Would have been nice if there was a marker or something for the position the fish was heading to. Also at one point I could make my fish leave the water and fly away. Not sure if that is a bug or not?
Pretty solid platformer. Music sounded like the fanfare to my 7am work mornings.
Snappy, tight controls, good test of my crappy memory to be honest. Is there sound? Could do with some nice audio
Really great game. Would have been nice if the pieces rotated relative to the camera position. Although I'm not sure how intuitive that would be.
The link doesn't work
Not sure what you are supposed to do, but it played and looked nice. Mumbling music kinda freaked me out
Nice looking game. Movement was good. When jumping it would have been nice to know where I was going to land (maybe with a shadow or something), it was difficult to gauge the depth correctly (might be because i'm blind). Also what kind of sick animal abuser is throwing the snowballs?
Good fun. Would have been nice if removing the blocks felt meatier in some way.
Clicked on the link to play right away and it said it failed to load index.wasm. Could be on my end or yours not sure.
I didn't know how to kill the monsters.
Shooting was satisfying. Thought the tiles falling when getting hit was a good use of the theme. Would have been cool if the little red pellets permanently splattered the tiles when they died.
LD46 — Keep it alive (10)
The Dark Cave by Tom Stephenson 2020-04-24T16:49:56Z ♥ 1
How did you do the procedural animation of the spider?
Abidance by Kriss 2020-04-21T16:32:48Z ♥ 1
I got scared. I never actually fired a shot in the end, the flashlight seemed like the better option. Could the shadow monster actually be killed?
The Race Against Death by Salmonmeagar 2020-04-20T22:44:43Z ♥ 1
Made me have an existential crisis 10/10
Just A Throw Away by Masaru 2020-04-20T22:34:32Z ♥ 1
I'm a litte confused as to how to play the game? Perhaps some form of tutorial at the beginning?
Square Loves Circle! by meelo 2020-04-20T22:13:53Z ♥ 1
Not gonna lie, circle seems like it REALLY does not want square around xD. Enjoyed it!
Craftastrophe by turtlesoup 2020-04-20T21:58:26Z ♥ 1
Took me awhile to figure out what to do. Kinda wanted to smack the kid for running off after awhile. Guess that says a lot about me. Made me laugh. Graphics are nice.
In the Valley of Souls Deluxe Edition by Syrapt0r 2020-04-20T21:48:22Z ♥ 1
Creative but the jump was a little sticky at times I felt?
Mr.Virus by Blackgoku36 2020-04-20T18:53:59Z ♥ 2
Seems to be a bug on the web version. When I press space to start the game, I get the fade in to black with the words "Stage 1 Begins" over and over again and I can't do anything.
Children of Glorbux by Exploding Bits 2020-04-20T18:50:00Z ♥ 0
Itch link doesn't work for me
Mutual Survival by FudgeMcGroobs 2020-04-20T18:48:16Z ♥ 1
Would be cool if you got upgrades as the game went on. Like better guns. The music is a little....well I had to mute it xD. I think if it's volume was a little lower it would be okay.