Passengers Tetris by Gao Ming 2018-08-13T10:18:55Z
Really great game. Would have been nice if the pieces rotated relative to the camera position. Although I'm not sure how intuitive that would be.
Foon → Ludum Dare Explorer → Users → Tednesday
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Wayfarers | jam | 79 | 4.17 | 3.91 | 3.96 | 4.02 | 3.76 | 4.08 | 3.00 | 3.83 |
| 2019 | 45 | Start with nothing | 👥 | Slave: Unchained | jam | 997 | 2.89 | 3.14 | 2.71 | 2.73 | 2.83 | 2.65 | 3.08 | 2.69 |
| 2019 | 44 | Your life is currency | 👥 | Slave: Unpaid | jam | 567 | 3.42 | 3.16 | 3.47 | 3.54 | 3.00 | 3.38 | 3.22 | 3.40 |
| 2018 | 42 | Running out of space | Spectr-ace | jam | 1039 | 2.95 | 2.71 | 2.96 | 3.30 | 2.29 | 2.19 | 2.01 | 2.25 |
Really great game. Would have been nice if the pieces rotated relative to the camera position. Although I'm not sure how intuitive that would be.
A really good game. Would have been good if there is an indication of which baby I have selected and where that baby is going also some indication of which baby is idle so I know to give it a task. Didn't really appreciate the shortcut in the zip file to a url
Really polished. Looks great. Impressive that you did it in a day. I had a tough time with the movement and shooting. The movement felt sticky. I found it difficult to move directly to an adjacent cell and I kept overshooting. Which was frustrating because I kept getting killed.
@thegunmaster Oh I see what you mean now. That's quite impressive.
The link doesn't work
Liked the mood. Took me awhile to figure out what I was supposed to do. Then everything caught fire and people got angry at me.
It would be cool if the bullets broke the individual blocks that make up the tetroids. Cool game.
Enjoyed it. It would be cool if the game rewarded you for going fast.
Shooting was satisfying. Thought the tiles falling when getting hit was a good use of the theme. Would have been cool if the little red pellets permanently splattered the tiles when they died.
Getting fatter every time you get hit is pretty hilarious. Looks really nice, but the movement is quite frustrating. I kept getting stuck on corners a lot. Also I found it better to just run around at full speed rather than stand and try and dodge the (soda?) cans in slow mo. Good for a weekend though.
I found it to be an interesting concept. However, placing the blocks in a way that a line could be cleared was a little frustrating. Not sure how that could be remedied. Maybe have less of a tolerance for a valid line?
Snappy, tight controls, good test of my crappy memory to be honest. Is there sound? Could do with some nice audio
Who is hitting the guy in the balls? Is it someone who is armspreading?
Clicked on the link to play right away and it said it failed to load index.wasm. Could be on my end or yours not sure.
Liked the concept. Although I don't have any friends to play it with.
If I don't move then the trail is easy to avoid. I'm a little confused. I don't really understand what is happening.
I didn't know how to kill the monsters.
Really liked the mood/ambience. Would have been cool to have some feedback when you remove a box instead of it just dissapearing. Great looking game and loved the lighting.
Really liked the graphics. I felt like the punishment for getting run over was a bit too harsh. Be cool if you could begin to automate things and bring in the berries faster. Fun game.
Not sure what you are supposed to do, but it played and looked nice. Mumbling music kinda freaked me out
Enjoyed it. Although I kept losing lives and not realising. I'm dumb and need a big siren to tell me I failed.
Had to wear the brown pants for this one.
There's something unbelievably creepy about this. Still a great game though. Did have an issue where they would get stuck together sometimes. Also I feel like it should rotate faster when I scroll the mouse wheel.
Really liked the graphics. Would have been nice if there was some sort of pull effect on the cat toward the black hole. (and audio as others have mentioned). The bathtub was a nice addition.
Pretty solid platformer. Music sounded like the fanfare to my 7am work mornings.
A fun little game. Would have been nice if there was a marker or something for the position the fish was heading to. Also at one point I could make my fish leave the water and fly away. Not sure if that is a bug or not?
Nice looking game. Movement was good. When jumping it would have been nice to know where I was going to land (maybe with a shadow or something), it was difficult to gauge the depth correctly (might be because i'm blind). Also what kind of sick animal abuser is throwing the snowballs?
Find it a little too difficult. Didn't realise at the beginning that you could destroy the asteroids. I think some visual damage feedback is needed there or something like that. The extra life powerup is something I completely avoided because losing all your powerups is not worth it, atleast it seems that way. I liked the graphics and the audio I just think the difficulty needs some tweaking. I think the initial speed is too slow too. You can get really screwed if the speed powerups spawn too far away.
Game was really fun when I got the hang of it. It would be cool to flesh out that back in time mechanic when picking up a powerup in some way.
Really polished game and alot of fun!
Good fun. Would have been nice if removing the blocks felt meatier in some way.
Maybe me laugh quite a bit. Good stuff.
For someone not familiar with the symbols this was very difficult ;) A tutorial would have been cool
Really innovative. Wish there were more levels.
@starblast What happens?
@icxon thanks for the feedback. Hmm interesting, I might have a fix for that. It's something to do with the shaders. I wrote them very haphazardly and some of the features they use are not supported on all GPU's. I will have to take a look at that, but unfortunately I cannot garuntee anything. I'll let you know when I release an update (if you are still interested at that point)
@s-yanik Thanks! It's nice to see people also respect the theme when it comes to giving valuable feedback!
really really cool. Maybe the game could go further and you have to create the conditions for a stable planet? How did you do the lense effect on the black hole? Super cool
I bit difficult. Also the intro is painfully long when you just wanna jump in and play. Experienced quite a bit of stutter aswell each time I switched colours. I enjoyed it though! Quite innovative, but difficult!
Would have been cool to visually see how much resources are required to build something. I take it the goal is to build the gold statue? I accidentally quit and lost my progress :(
Creative but the jump was a little sticky at times I felt?
Would be cool if you got upgrades as the game went on. Like better guns. The music is a little....well I had to mute it xD. I think if it's volume was a little lower it would be okay.
Took me awhile to figure out what to do. Kinda wanted to smack the kid for running off after awhile. Guess that says a lot about me. Made me laugh. Graphics are nice.
Itch link doesn't work for me
Made me have an existential crisis 10/10
I'm a litte confused as to how to play the game? Perhaps some form of tutorial at the beginning?
Not gonna lie, circle seems like it REALLY does not want square around xD. Enjoyed it!
Seems to be a bug on the web version. When I press space to start the game, I get the fade in to black with the words "Stage 1 Begins" over and over again and I can't do anything.
How did you do the procedural animation of the spider?