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UnityMember

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201842Running out of spaceBLOCK_SHOTjam12402.522.642.352.862.362.052.22

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by UnityMember

LD42 — Running out of space

Huke by Hegemege 2018-08-15T21:33:23Z

This game would be awesome in VR.

BLOCK_SHOT by UnityMember 2018-08-14T16:11:19Z

@xwilarg Yeah, the game really likes to softlock itself. I had no time to do any testing, so I'll roll out a patch/update outside the Jam for anyone who gets this kind of thing a lot.

Thanks for playing!

BLOCK_SHOT by UnityMember 2018-08-14T16:14:46Z

@mosaic This happens sometimes with WebGL Unity games. Reloading the page might solve it.

BLOCK_SHOT by UnityMember 2018-08-14T16:23:43Z

@dragongino A block spawns every time you hit the sides of the arena with the ball. As a result, the arena starts filling with blocks, making things harder and harder for the two players.

Thanks for Playing!

BLOCK_SHOT by UnityMember 2018-08-14T16:46:03Z

@dk5000p Noted! Thank you for your feedback.

BLOCK_SHOT by UnityMember 2018-08-14T17:39:57Z

@dumivid I agree, I could have done a lot better with the presentation, but was also afraid I wouldn't make it in time. Thanks for playing the game!

BLOCK_SHOT by UnityMember 2018-08-15T23:55:34Z

@nam-nguyen The ball bounces off depending on the momentum a player hits it with. My game is really bad at explaining that, but I sure could somehow communicate this to the player. Also, circles instead of cubes sounds good and I'll definitely try that. My only concern is if the game becomes even more unpredictable than it already is. xD

Thank you for sharing your thoughts on the game, it means a lot to me!