Foon → Ludum Dare Explorer → Users → UnityMember
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | BLOCK_SHOT | jam | 1240 | 2.52 | 2.64 | 2.35 | 2.86 | 2.36 | 2.05 | 2.22 |
@xwilarg Yeah, the game really likes to softlock itself. I had no time to do any testing, so I'll roll out a patch/update outside the Jam for anyone who gets this kind of thing a lot.
Thanks for playing!
@mosaic This happens sometimes with WebGL Unity games. Reloading the page might solve it.
@dragongino A block spawns every time you hit the sides of the arena with the ball. As a result, the arena starts filling with blocks, making things harder and harder for the two players.
Thanks for Playing!
@dk5000p Noted! Thank you for your feedback.
@dumivid I agree, I could have done a lot better with the presentation, but was also afraid I wouldn't make it in time. Thanks for playing the game!
@nam-nguyen The ball bounces off depending on the momentum a player hits it with. My game is really bad at explaining that, but I sure could somehow communicate this to the player. Also, circles instead of cubes sounds good and I'll definitely try that. My only concern is if the game becomes even more unpredictable than it already is. xD
Thank you for sharing your thoughts on the game, it means a lot to me!