@koala-squad Hey! Thanks for checking out my game :D
I've seen alot of this mentioned, and will most definitely be trying a bit of a speed-up. The slow "They're coming" thing just isn't working.
Really appreciate it! :D
Yeah, I'll take that. "Sacrifices must be made" lends itself to this kind of thing. :sweat_smile:
This is pretty spot on. Graphics were a bit rushed, and my animations -while I'm rather happy with they ended up- were not as I had planned them to be. I originally was going to follow Brackeys' skeletal animation tutorial. Knees, elbows, and all. But, that didn't end up working out. So I had to improvise. In the end, I decided to go "Scribblenauts" with the animation. It worked, but could definitely be improved. Though, the style I ended up with *is* pretty nice. Not sure I'll end up changing it in the long run. Maybe more joints.
Bosca Ceoil worked pretty well for this, but something else *would* be nice. I should definitely look around and see what's available for more music. More options = more fitting for whatever I happen to be working on. I'll go take a look at that one you mentioned! Thanks! :D Sound effects, I was pretty happy with. Nothing like meowing into a microphone at 2am and making odd noises for aliens. Flicking drink glasses, rubbing sleeves together, that stuff was fun to make. (Side note: Funny enough, while I've never really tried *making* music (Until now), I actually *am* a musician XP
Well said.
In my design document I wrote "Feel: Cartoony dystopia. Fun, yet dark and disturbing." I feel like I didn't *quite* get this right. Just about right, but still. Work must be done. But, hey. At least you got the general gist of it :P Partial success!
This, is some real quality feedback. Thanks for the honest review! I feel a great need to go and fix some of this stuff. Hooray, game development!
:Edit: Changed wordings and added stuff on paragraphs about graphics, audio, and mood.