FoonLudum Dare ExplorerLD43 → Most Important Person

Most Important Person

By kobrar

View on ldjam.com

CategoryRankScoreCount
Overall6193.3230
Fun3243.5030
Innovation3983.2830
Theme2953.8030
Graphics8022.9130
Humor2623.3729
Mood5223.3030

Comments

mrpiedpiper 2018-12-04 04:43

This was quite a bit of fun! Great dialog, and pretty nice gameplay too!

Only thing I felt might have been missing would be the ability to roll the fat guys. Otherwise, this felt pretty complete.

I felt a teensy bit like a horrible person throwing them people, but hey. When you're the MIP, what'cha gonna do? MIP foreverrrrrrr

johnnyginard 2018-12-04 18:07

Awesome, great work! :smile: :top:

shieldgenerator7 2018-12-05 05:30

this game was really frustrating to play. the people died after being thrown even if they didnt get hit by a monster,and it was difficult to throw them down from a ledge. some checkpoints left you without people because they had to come down from the top.

the graphics were ok, the music was great, and the sound effects were immersive. i liked the bounce effects when the people jumped

overall a creative idea

popdaddygames 2018-12-05 07:06

This is a crazy amount of stuff going on!!! :)

bit 2018-12-05 12:34

Had a good laugh with this game. Cheers.

ursagames 2018-12-06 09:46

Your game was played on my stream ( twitch.tv/ursagames ) for the second day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8

querk 2018-12-06 10:06

nice game, but sometimes it was really frustrating to play. anyway good job :)

rumor 2018-12-06 23:40

Oh man, those enemies are brutal! You did a good job on mood and were on point with the theme. The platforming mechanics were actually better than a lot of games I've tried so far (and good work on the Yoshi's Island style aiming system - works great). Overall, not bad!

paulhocker 2018-12-11 03:21

nice to see another GODOT game -- interesting idea -- totally fits the theme -- thanks for making this game

rjhelms 2018-12-15 18:09

Great stuff, @kobrar! The platforming took a bit to get used to (pretty good for Ludum Dare, tho) and it took a while to figure out the throwing mechanic, but I had a ton of fun once I got a handle on things.

The checkpoint system was a great call - make it possible to master the mechanics without getting frustrated by losing progress.

acaral 2018-12-21 16:46

There is something disturbing and fun. The ennemies are particulary vicious, the game too. You are right in the theme. Atmosphere really work too. So you did a good job.

verysoftwares 2018-12-21 16:51

the people and monsters follow you really believably.