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Most Important Person
Most Important Person
By kobrar
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 619 | 3.32 | 30 | |
| Fun | 324 | 3.50 | 30 | |
| Innovation | 398 | 3.28 | 30 | |
| Theme | 295 | 3.80 | 30 | |
| Graphics | 802 | 2.91 | 30 | |
| Humor | 262 | 3.37 | 29 | |
| Mood | 522 | 3.30 | 30 | |
Comments
This was quite a bit of fun! Great dialog, and pretty nice gameplay too!
Only thing I felt might have been missing would be the ability to roll the fat guys. Otherwise, this felt pretty complete.
I felt a teensy bit like a horrible person throwing them people, but hey. When you're the MIP, what'cha gonna do? MIP foreverrrrrrr
Awesome, great work! :smile: :top:
this game was really frustrating to play. the people died after being thrown even if they didnt get hit by a monster,and it was difficult to throw them down from a ledge. some checkpoints left you without people because they had to come down from the top.
the graphics were ok, the music was great, and the sound effects were immersive. i liked the bounce effects when the people jumped
overall a creative idea
This is a crazy amount of stuff going on!!! :)
bit
2018-12-05 12:34
Had a good laugh with this game. Cheers.
Your game was played on my stream ( twitch.tv/ursagames ) for the second day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8
querk
2018-12-06 10:06
nice game, but sometimes it was really frustrating to play. anyway good job :)
rumor
2018-12-06 23:40
Oh man, those enemies are brutal! You did a good job on mood and were on point with the theme. The platforming mechanics were actually better than a lot of games I've tried so far (and good work on the Yoshi's Island style aiming system - works great). Overall, not bad!
nice to see another GODOT game -- interesting idea -- totally fits the theme -- thanks for making this game
rjhelms
2018-12-15 18:09
Great stuff, @kobrar! The platforming took a bit to get used to (pretty good for Ludum Dare, tho) and it took a while to figure out the throwing mechanic, but I had a ton of fun once I got a handle on things.
The checkpoint system was a great call - make it possible to master the mechanics without getting frustrated by losing progress.
acaral
2018-12-21 16:46
There is something disturbing and fun. The ennemies are particulary vicious, the game too. You are right in the theme. Atmosphere really work too. So you did a good job.
the people and monsters follow you really believably.