vuvuzuellainc 2019-04-30 04:06
Impressiv work here! Love the cutscene at the beginning! That fit perfectly in the theme. Love audios! Keep the good work !
Foon → Ludum Dare Explorer → LD44 → Coinus Accumulus
By djfariel, Sondrian and mr-mcgibblets
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 416 | 3.56 | 27 | |
| Fun | 732 | 3.08 | 27 | |
| Innovation | 353 | 3.34 | 27 | |
| Theme | 259 | 3.72 | 27 | |
| Graphics | 401 | 3.78 | 28 | |
| Audio | 241 | 3.61 | 28 | |
| Humor | 261 | 3.34 | 27 | |
| Mood | 370 | 3.50 | 27 |
Impressiv work here! Love the cutscene at the beginning! That fit perfectly in the theme. Love audios! Keep the good work !
it's hard but funny xD Good work!
I liked the mood, but didn't knew why I should do what was asked. Liked the characters and music too.
the game was way too laggy for me to play, but that's not just this game. I have a junky mac laptop.
On point with the theme, nice audio and pretty graphics for a cool gameplay. Great job!
tis hard and the hit boxes are small but good fun. nice work!
I'm super impressed with the amount of assets here for the given time. The first cutscene was fantastic, and the song was catchy and non-intrusive. I really dig the katamari damacy style rolling a ball, I just wish that I could keep it for longer! The controls could definitely be improved, but on the whole I'm really impressed here. Great work ya'll!
This is incredibly good! The music and art fit perfectly, and the controls are great too.
Though I couldn't get all of the coins (I stopped at 101), this is amazing.
Only things I'd change: * I'd love more control over the camera, so I can see my jumps better. * At a certain point, it's hard to tell where your hitbox is. I thought the treasure chests were hard to see through, then I found the gold bars. * Whenever I back up, I feel like the left/right controls are reversed. I'm used to car-style reversing.
But again, this was amazing. Incredible job.
This is really cool! It feels like it had 3 professional dedicated artists, the same amount of musicians, and one intermediate programmer with a good spirit behind it. :P I love all the graphics and the soundtrack is fantastic. The fact that you managed to cram a voiced cutscene into your game boggles the mind! Well done! However, again, I did mention it seemingly having one intermediate programmer to the other two aspects' three each. There are some quirks with this game that I don't quite understand.
Firstly, you've removed the default resolution/setting option window that comes with Unity, but the game only runs in a rather small window. This makes it hard for me to see, not only on my 1080p monitors, but also on my main 4K one. I take it this is supposed to be part of the PS1 aesthetic you're going for, but it becomes impractical. Just setting the game to 4:3 in fullscreen would've been enough.
Secondly, the controls. They are weird. It's third-person tank controls and you can only move the camera by moving the player. This makes avoiding the enemies feel quite clumsy and way too difficult. This is especially true when you've accumulated some gems or coins. It is practically impossible to get up the sword with anything accumulated, which makes gathering anything rather pointless. I just hope the objective isn't to collect ALL of the gems and coins.
These two things make the game harder and more frustrating than it has any right to be. It's great and hindered by these two things. It's a shame, really. I've still given you mainly high ratings and I congratulate you three on your hard work! Well done!
Good game but very frustrating at times. I found it annoying to lose all my gems when their trigger boxes were so small. If you could either give an absorption range so that they move into you when you get close, or increase their trigger boxes it'd be better. It's too pin perfect right now Nice amount of polish though!
Great camera work at the beginning. Can be frustrating at time because of enemies being pure evil and the camera.
The game is really fun, but it's also hard to collect all of the gems. The camera angle is hard to work with, but other than that it's a great game. Good job!
I really love Katamari games so I'm pratically biased, but I was shocked to see there was a Katamari-like entry when I saw your postmortem post (which I will end the reading yet). I really like the idea and the plot, the intro cutscene was funny enough and algo a surprise to have an actually good voice over. But besides all of that, the gameplay was a little lacking to me as I think there should be more variety on the items I could gather, if there is a Katamari-like text box to show me what I rolled by, and the collisions were a little frustrating at times, as it seems that only the coin could stick things in. Eventhough, great idea and technical skills on the movement and shadders :)
The level design was on point! Great humor and amazing mood construction!
This is the kind of game where I could complain about some stuff (the collision is kind of wonky and the enemies are pretty unforgiving) but i mean who cares you put a voice acted 3d cutscene into your ludum dare game. The world is so big and has so much stuff in it, it's just as fun rolling around aimlessly as it is participating in the collectathon.
Really impressive work for such a small amount of time.
This is quite impressive, tech wise. I liked the opening cutscene, and I like premise, the gameplay is just a bit frustrating. Your hitbox is way too narrow, and wrestling with the movement physics makes the game feel more like a loosing battle. The game was hard enough with all that, so throwing in enemies on top of that makes it a bit too frustrating to be very fun.
I turned the game off because I was fed up wrestling with the controls, and because I was annoyed with the short, repeating music, but I'm going to rate you favourably!
Nice game! I had a good time playing it! Good job!
Really good idea. I understand the controls mimic how a coin should move (if it were living) but sometimes the level design makes movement a tad difficult. If it is a designed to be difficult, then I understand. If not, then maybe having the option to use a mouse and/left joystick to look/face would be good.
Again, I really liked this but all i can remember is the controls. Graphics/aesthetics are great and audio is very fitting.
Two ratings in the last twelve hours, only one download in the last 48. Hmmmm.