Foon → Ludum Dare Explorer → Users → Mr.McGibblets
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Coinus Accumulus | jam | 416 | 3.56 | 3.08 | 3.34 | 3.72 | 3.79 | 3.62 | 3.34 | 3.50 | |
| 2018 | 42 | Running out of space | 👥 | MageLands | jam | ||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | RootNote | jam | 326 | 3.69 | 3.43 | 3.36 | 3.56 | 4.39 | 3.96 | 3.11 | 3.74 | |
| 2017 | 40 | The more you have, the worse it is | SpaceBadies | jam | 411 | 3.60 | 3.48 | 2.70 | 3.03 | 3.75 | 3.92 | 2.50 | 3.21 | ||
| 2017 | 39 | Running out of Power | 👥 | FIZZLE | jam | 127 | 3.85 | 3.32 | 3.34 | 4.11 | 4.15 | 3.71 | 2.43 | 3.76 | |
| 2017 | 38 | A Small World | 👥 | EAT | jam | 255 | 3.59 | 3.48 | 2.98 | 3.00 | 3.87 | 3.73 | 2.34 | 3.35 |
Mr.McGibblets leaves an average of 15.0 feedback comments each event.
the executable will not launch on my machine, windows 10.
Dude. Yes.
you got a solid set of bones in this game here. very nice work.
It was very interesting, my suggestion is that you add some ambient music.
An idea for a gameplay element came to mind. while you got to mash the spacebar, the doctor could ask for a tool. In order to give him the tool you have to spell it back to him or something like that. if you spell it wrong then the patient is harmed and mass chaos irrupts in the OR.
Music is great, the art is swell. Suggestion would be to move the astronaut a little faster. Solid entry!
So the only experience I had was a black screeen, a non-stop tone of what I'm assuming to be an alarm clock at very loud level and a audio track that seems to loop (almost).
I see what you were trying to do with the typing sound effects by modulating the pitch but the tone itself was pretty jarring. I also agree that some feedback for positive hits would help. The feedback for negative was cool, and I really like the shifting of the notes.
I didn't feel like I was in control of the game at all. It seemed to just play itself.
Nice job, I enjoyed the controls but I did have one issue with the player just disappearing completely from the screen, seems like there's a bug in there somewhere.
I don't think I could move the character.
None of the controls were working for me.
I don't know WTF happen here but once I saw a teletubby I lost my shit. Very nice job with the ridiculous humor.
Very nice job on this! I especially loved the intro sequence. And the voice acting too!
This would have been hilarious if they was sound.
No executable to be found.
Killing the other ships was so satisfying. Wish we had some music.
Nice job I really enjoyed the graphics and the concept of dragging the wood blocks to the fire is fun. The controls felt a little clunky but overall a nice submission.
I double click the jar and it opens a black screen and closes.
Asked to enter a decryption key. Can't download your game without it.
Also no links still.
Didn't know what the controls were and the audio was very distorted. Never saw the power level decrease.
Funny spin on Pokemon Go. Right when I thought I'd catch the cuterat, the battery life dashed all my dreams.
The art style was great and it was incredibly funny. I did keep making the lord angry and did not know why.
I agree with most of the comments here. Solid entry on your first game, you should be proud!
Very nice job, this was one of the better entries I've seen!
Nice work on a clever take on a puzzle game!
Nice job mixing 2d and 3d together in a way that really works. The player movement felt good but the weapons fire felt a little stiff and slow to control at times. Great work!
No matter what I try I only die.
I really enjoy the challenge of the game and the mood you set. I feel like the transition between the maze running and death is a bit jarring. All around great job!
The storytelling is really good and the game play was good.
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
I'm impressed at how much content you were able to generate and it was neat to see the option for multiplayer.
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
This was one of the more fun games I played. I especially liked the spherical world the players were in and the projectiles were unpredictable in a good way.
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
The graphics were spot on and amusing but it didn't really feel like a game.
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
This was one of the more fun games I've played so far. It did feel like a brawler mini-game in the playstation games of the past and that is not a bad thing at all.
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
At first I was like, "this is it?" Then the world started to turn. I wasn't expecting such a challenge to be present, but I thoroughly enjoyed it and found myself quickly breaking out into a sweat.
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
I like your animation for the character. The controls feel good and the movement is nice. The challenge is really good and well balanced. Great job on this and hope to see your games in future dares.
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
LD40 — The more you have, the worse it is (6)
Santa's Factory by SaraMartins 2017-12-27T14:13:55Z ♥ 2
One complaint: gift were hard to pickup. Other than that I loved to sounds/music/visuals! Who thought that cleaning up your workshop could be so much fun?
Space Freight by KingMatthew 2017-12-06T06:11:24Z ♥ 1
I really like the challenge of navigating through the asteroids. Great job with the theme. The stations seemed to spawn a bit far away for me and the pirate were a little too fast compare to the player. Other than that great job!
Drgn by UnlikelyNomad 2017-12-06T05:59:39Z ♥ 0
Very well executed! I wish I had more control of up and down, but after play it for quite a while I got use to it. Great job!
Stack Stuff by egawag 2017-12-06T05:51:52Z ♥ 0
This was a lot of fun. I can see myself playing this as much as minesweeper!
BadChristmas by BobStopka 2017-12-05T18:21:27Z ♥ 1
It took me awhile to figure out how to play as well. Can you pickup snowballs? Because they seem to spawn on a timer or something.
Escape by asunoz 2017-12-05T18:07:28Z ♥ 2
I really enjoyed the idea of escaping from the clinic. Fantastic job creating the mood. The patrols caused me a lot of stress. The one thing that felt weird was the patient's footsteps.
Great job!