Too Big For This WorLD38 by joemid 2017-05-11T14:37:05Z
The controls seem to be unintuitive for me and not very resposive. Also you kind of loose track of what you are controlling where. Maybe add some kind of outline?
Foon → Ludum Dare Explorer → Users → Icewind
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | My Small Mind | compo | 260 | 3.33 | 3.16 | 3.23 | 2.76 | 3.43 | 3.73 |
The controls seem to be unintuitive for me and not very resposive. Also you kind of loose track of what you are controlling where. Maybe add some kind of outline?
The art style and concept are really cool! Very immersive and thematic. But for me it was sometimes not really clear what was meant.
A very atmospheric game. Is there a reason why the slam dunk is on the right arrow and not the X? I thought that would make more sense. Very nice work!
Interesting idea. The sounds and graphics had a very holistic look already and conveyed a nice mood! You really like those little critters. Score of 47
The controlling of the ship was not really easy. Either I crashed immediately or spun out to nowhere
Thanks everyone for the feedback! @yves Yes I would have loved to be able to put a simple piano soundtrack to it, but I'm just not there yet.
@dunin I never actually played any of Jonathan Blows games, just watched his talks :) so maybe on another level it is there. Well do you have a 1920 x 1080 display? If not that would explain the not showing up correctly. I need to spend some time to get familiar with doing different resolutions.
@pixetrichor You are spot on with how they are coded! Very good point! It was one of the last things I put in and well, never thought that the player would start chasing the ghosts ;)It was for ensuring the ghosts get enough distance to the player to be less annoying :D
Nice concept. I think the challenge could use a bit of tuning. In the end I found myself pretty zoomed out to be able to see what was going on where. The sounds were a bit annoying with time, and could it be that the planet hit sounds and the missile destruction sounds are the same? Maybe use different ones.
I liked the switching back and forth of states. And I think the rotation time could be cut completely. And with not seeing what the world is in the other state it becomes a memory of sorts. That was kinda unexpected at first.
Nice realization of the theme! A short but still very satisfying game to play.