mr-mcgibblets 2017-12-05 18:07
I really enjoyed the idea of escaping from the clinic. Fantastic job creating the mood. The patrols caused me a lot of stress. The one thing that felt weird was the patient's footsteps.
Great job!
Foon → Ludum Dare Explorer → LD40 → Escape
By asunoz, Dessmond and tutaratuta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 475 | 3.53 | 29 | |
| Fun | 599 | 3.28 | 30 | |
| Innovation | 413 | 3.34 | 28 | |
| Theme | 502 | 3.50 | 29 | |
| Graphics | 457 | 3.68 | 29 | |
| Audio | 396 | 3.29 | 29 | |
| Mood | 174 | 3.81 | 31 |
I really enjoyed the idea of escaping from the clinic. Fantastic job creating the mood. The patrols caused me a lot of stress. The one thing that felt weird was the patient's footsteps.
Great job!
Good entry ! You're completely in the theme. The game is well polished and the mood is here. I couldn't manage to pass the code door.
Great job :)
Not too shabby. I dunno if it was meant for the art style, but I missed color. It was fairly quick to figure out the controls and the objects in the environment were cohesive. Only took one loss to learn I shouldn't be walking in the spotlights.
Very good!!! Its really agony if you put all symptoms. Congratulations!!!
This was a really interesting experience! I really liked the visual style, and the use of different impediments to increase the difficulty level. Didn't figure out where to use the final key, though.
Oh, and I was particularly impressed by the cactus model.
This was an amazing experience!!! The motion blur is maybe a little too big, but the rest is just amazing!
@mr-mcgibblets thank you for playing! The footsteps sound strange, indeed, but honestly, we just failed to fix that ^^'
@lugdumdare-team thanks for playing! If you are interested, I can give you a hint: a code for that door is hidden in some thing you can see in a conference room ;)
@revolutiongt thank you for your feedback! The patient is incapable of distinguishing colors, that's why everything is so gray. But mostly for the mood, of course)
@plepletier thank you for trying this, we hoped someone would do! I'd lie if I said, that I ever manage to pass it with all symptoms on))
@giraffecat thank you very much for playing! To get in the final room, you should first unlock code door and find an item there. And to do so, check those impressive models more closely ;)
Great game! I enjoyed the puzzle and the mood made all the difference. Well made game!
Great idea, definitely in the theme, simple implementation but well done.
I liked the details, such as the patient noises behind the door.
The door code puzzle was a bit tricky but I had a lot of fun playing this game. Nice work!
Really interesting idea! Love how you integrated the theme in this with the different types of symptoms. Great work!
Check out my channel to see a review of your game! https://youtu.be/j48JM17ef2A
Interesting idea! The way you used the theme was creative, but kinda... really? Also, I did stop reading the notes. Please don't swear, I'm not a fan, and you didn't need to in this situation. Finally, there is no way to quit midgame unless you quit the application manually. Please please PLEASE add a pause menu to pretty much every game you will build to standalone. I promise you, it will help a LOT.
That is a really nice idea! Very creative! I see the game itself lacks some polishing and some important game features (like being able to go back and choose another patient), but I understand that could come later with more time in development, the idea of the game itself is what matters in this and that is an awesome idea I must say.
The concept of running away from a clinic is a good idea and also the fact that in the beginning you can choose different combinations of diseases but i recommend in the future to polish the gameplay.
Great idea, a little confusing gameplay though. Not much directions really. But maybe thats just me. Very into the theme! Good job on that.
Really interesting mechanics that add replay value, and the stealth gameplay is fun. But, the subject matter + the gunshots at the end risks implying the old "mental illness = violence" trope. It might be better to escape with some other object, like a disguise, or hard evidence against the clinic. Other than that, the mood with the shifting lights is great, and the random cactus puzzle is neat.
The mood of this game was SO well done. Fantastic audio and graphics, really loved this submission.