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Xahell

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥The Price For Bloodjam1663.843.503.653.953.603.892.803.95
201841Combine 2 Incompatible Genres👥Hellfest Simulatorjam1283.973.993.923.454.224.354.054.03
201740The more you have, the worse it is👥Aquariumus - Too Many Fishes !jam2033.823.563.623.904.223.983.623.53

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Xahell

Xahell leaves an average of 27.5 feedback comments each event.

LD44 — Your life is currency (27)

Path of Redemption by Simon Rahnasto 2019-05-02T10:12:02Z ♥ 3

Excellent execution, 5 stars in overall, completely deserved. We can see you are veterans with many games behind you and with already some experience with rogue-likes.

The graphics are also very polished.

The game was easy (to me), but I'm used to this kind of game, so it was really just attack+dash, repeat, unlock rare weapon, stomp over the game.

The puzzle are classics, easy to understand, easy to solve, but it provides a good distraction and increases the game overall fun.

Thumb up for doing a finished and polished game.

edit: Ah yes, small thing, when you put an UI element into the scene, make sure it uses distinguishable colors. I tried WAY TOO OFTEN to pick my own cursor :P

Bloodslinger by ryusui 2019-05-02T00:22:50Z ♥ 1

The luck mechanic is really punishing!

I wonder what are the probablities behind, is strong/strong/weak better or worse than weak/strong/strong, I wonder 🤔

Anyway, that's enough to keep me playing :p

Les liens du sang by Steing 2019-05-01T22:11:34Z ♥ 4

Hey, nice to see another french team around here ^^

I see you are students from Angoulême, were you among the students showing their games during the VEF?

Your game is really great. One flaw: the font you have chosen makes things hard to read, but apart that, it's a good entry :)

Our Mechanical Life by qlqrcoisa 2019-05-01T17:57:44Z ♥ 3

Did you... Did you just make me play a game where I could just not press any button and achieve exactly the same result as if I tried as much as possible to highscore?

Did you just trick me and my gamer habits?

...

I don't know if it's intended, but the result is genius. 5 stars, well deserved.

Crusader by Nattress 2019-05-01T17:26:12Z ♥ 0

2650. Simple gameplay, but one of the most catchy I had the opportunity to play so far.

I would remove the RNG when the mob has to decide wether it's going to follow you vertically or horizontally first. Rule-based games need to minimize the RNG as much as possible, so random spawns is suffisient in my opinion.

Nice job :)

Dressed in Red by voidfishing 2019-05-01T15:58:41Z ♥ 1

Alert, alert, good game missing feedbacks spotted

Deploying rating operation.

... ... ...

Done!

Small warning: the numbers are not correctly displayed on my computer. Maybe I'm missing a font, I don't know (Windows 10).

The arts are impressive, good work. The overall realisation is flawless in my opinion (except for the bug, but whatever).

Bartening is cool and fun, so the game is cool and fun, and could probably go beyond it's current state easily. Good job to you :)

Elevator Pitch by Hugimugi7 2019-05-01T14:08:51Z ♥ 1

Good mood, I quite don't get exactly how to precisely damage the boss. But since we have so much life, I just threw stuff randomly until he died ^_^

Throwing stuff is always fun, 'nuff said :p

In The Devil's House by Marcenat 2019-05-01T13:07:52Z ♥ 1

Fan of Rogue Legacy, huh? ^_^

The downside of this kind of game is that you need a lot of time to get the game feel right. This version is not quite yet enjoyable, but it's a good starting point.

Here are few points you could tweak:

- Knownbacks on enemies so you are not in a weird kitting setup - Larger melee range - Higher, more dynamic jumps & ranged enemies more in the verticality (the shot angle is too parallel to the floor with little room to dodge atm) - Camera shaaaaaaaaaaaaaaaaaaake! :p - Moar particles, dust, lights!

Good job! Now, get further :)

Clock of Your Life by JestemStefan 2019-05-01T12:38:19Z ♥ 1

I had a small display bug, the screen was not correctly centered. Didn't prevent me from playing, I just couldn't see the actions on the far left of the screen (only click them).

It's simple, but it does exactly what you aimed for. To be taken as a small experience, which is a good fit for a game jam.

Only thing that would have made it better would have been some more fancy visuals to distract you from the clock, but that requires arts, which by essence requires more time ^_^

The Iron Syndicate by Hare Software 2019-05-01T11:25:51Z ♥ 1

Well executed! How did you do the furnace effect? Low resolution noise texture + shader? Some weird pixel-art particle effect? Anyhow, it's impressive!

The mood is perfectly transcribed, it's smooth, it's catchy. You deserve way more ratings!

1up by dflinders 2019-05-01T10:08:53Z ♥ 1

Only downside, but that's maybe personal, the UP lives being killed by the traps. I feel like killing essential things on which the player has almost no control over is a dangerous design.

The level design is simple but efficient, the overall game is qualitative, good job for the character controller. The graphic design is catchy.

That stair behaviour must have been tricky to code ^_^

GTApp - Great Tube App by Gaming Night 2019-05-01T09:49:38Z ♥ 2

I genuinely liked it.

- The camera work/level design is impressive, good mastering of the perspective. - There is a game feel

Ah, by the way, I am that kind of player:

Capture#.PNG

Life is precious by freso 2019-05-01T09:26:34Z ♥ 3

A fun experience, it's dynamic as required by an action game.

This kind of game is hard to master, obviously, so here is a link for you if you want to go further (by the guy who did Nuclear Throne) :) https://www.youtube.com/watch?v=AJdEqssNZ-U

Ludumkula by VaizAragorn 2019-05-01T00:26:53Z ♥ 1

Cons first, you could have done better with your color choices. The spikes with the same color than the floor? Nope. Almost opaque blood overlay that hides everything? Nope.

This apart, the level design is great, I like the arrow pointing down like "jump into the spikes dude :D". I'm always fond of designs including backtracing with upgrades allowing access to new parts of the map.

You did an amazing job, the cons could be corrected with like 5 extra minutes of dev, so I'll just overlook them. Great entry :)

BankRoll by Kharibidus 2019-04-30T22:47:51Z ♥ 2

Hello guys!

A well more polished game than what we are used to see. Once I saw the credits, the how appeared more obvious.

Good level design, with very little flaws (first wall shouldn't have extra side-paths, I got confused and ended up stuck in the floor), but that's really minor.

Physic-based games are always hard to tweak, and for a jam, you did a good job. I would have lowered the left/right sensitivity a bit, especially with all narrow paths, but it didn't prevent me from reaching the end.

Special thump up for the shader smoothing the morphing.

Dice Of Life by masterkrepta 2019-04-30T21:37:22Z ♥ 0

I like optimization games, it's a good entry. Could have worked better with some more explainations on why you are losing stats when selection a slot on the dice ^_^

I was stuck once I had nothing more to buy, did it mean I won :D? Or should the store have replenished?

Nice work :)

Kill Paouf V by frnknstn 2019-04-30T21:19:36Z ♥ 0

Made with a hand-made game engine, that's not nothing.

Congratulation for building a game out of your own tool. I feel like the game itself is nothing particularly interesting, but I think you are aware of that too.

Keep the engine growing, that has a lot of value knowledge wise.

The Price of a Palace by TPZombie 2019-04-30T16:22:03Z ♥ 1

I was worried at first, an idle game in a Ludum Dare?

But I finished it in 6 minutes, so good job, you ownt your timing. The game is classic but well executed. Good job :)

Dryad's Forest by miroreflect 2019-04-30T16:06:07Z ♥ 0

Impressive entry, very well done.

The mechanics are easy to learn, it's smooth, really nice. Special thumb up for the overall execution, the innovation and the theme, you deserve it.

Sacrifies Life To Save by Ahmed Ali 2019-04-30T16:00:26Z ♥ 1

The game is decent, no major problem (crashed once because of my audio device, no big deal.)

Now, you can reach for a higher overall quality :) Keep going!

Necropolis - City Management Game with Zombie by schematical 2019-04-30T15:48:37Z ♥ 1

You have gone for something that'll need a lot of time before reaching the point of being fun to play.

You are going the correct way though, it will just need a lot more time. I see that you rushed the features and deliberately left apart the visual feedback. It's understandable given your scope, but you should try to focus on the feedback aspect way more, players often need to be spoon-fed ^_^

Good luck with the next steps of your project, and keep having fun doing it :)

Conway's Currency by klianc09 2019-04-30T15:26:02Z ♥ 0

A very well executed rogue-like! By the book, with the addition of the Ludum Dare theme in a very ingenious way.

Congratulations! I hope the Java aspect doesn't prevent you from getting your well deserved ratings.

APIS by Zarkonnen 2019-04-30T10:48:33Z ♥ 1

Well executed, peaceful, no problem. Good job!

Generator defense by CamCam 2019-04-30T10:39:34Z ♥ 0

An actual finished game with features, nice job!

I liked all the small tricks you find, such as body blocking the enemies, the damage upgrade that is less and less effective while the attack speed becomes unbalanced.

Only side note would be the pacing, it's really slow between waves when you start the game more than once.

A.R.S.E. by jjackpack 2019-04-30T10:28:41Z ♥ 2

Everything got a lot easier once I found the shift key.

The mood/art is really, really good. An impressive amount of images for the introduction, was the developer THAT slow that you have nothing else to do? :P

It was a good experience!

Blood Priest by Beelzeboss 2019-04-30T10:16:04Z ♥ 1

Alright.

I liked the overall mood, it was very Heroes III'ish. The gameplay idea is interesting and not seen enough here.

The feedbacks are clumpsy, it's not very intuitive for a lot of very small reasons, but that's the price for doing a compo AND a very challenging gameplay.

All in all, nice work. Special thumb up for the roads :P

Worked to Death by ronin748 2019-04-30T09:59:38Z ♥ 2

It looks to me like you overscoped a bit.

You got all the technology working right, but you didn't have time to tweak the game to make it more playable and more enjoyable.

It's an impressive work anyway, good job!

LD40 — The more you have, the worse it is (28)

The More You Make by TerraCottaFrog 2017-12-08T09:28:03Z ♥ 0

I'm just amazed.

Librood by Aihasto 2017-12-07T16:55:57Z ♥ 0

Amazing graphics and ambiance.

The gameplay is simplistic, but most of the work was done in the animations, so that's understandable.

The Burdened Raid by evgiz 2017-12-07T11:27:01Z ♥ 0

The big default is the gameplay, as you can just hit all the time and move foreward.

Overall, the idea is great, the implementation is impeccable, it was a good experience. Very nice job mate!

Special bump for the level design!

Quantum's Rick by cortexdeveloper 2017-12-06T22:48:57Z ♥ 3

Good implementation, simple but efficient.

Tiny Empires by Jack Maxwell 2017-12-06T22:29:59Z ♥ 1

As promised, I come to your game :)

The programing part is well done, the interface is very clear, animations are smooth, it's all well done!

It lacks some increasing difficulty, once you have the first villages set, you are unstoppable. It's an impressive work for a one-man-team!

Keep it up!

Usagi Story by hatchet 2017-12-06T21:54:31Z ♥ 0

I don't dare to rate the game, I gave up before the end because of the slow pace and nothing hinted for more.

Seeing the comments, I see that I misses something, so I can't really vote for sure. I will at least set the graphic, theme and fun one.

Cute invaders by sgadrat 2017-12-06T21:43:09Z ♥ 2

Not bad, but it lacks content I think.

The implementation is smooth, everything work wells, good graphics.

The unicorn is a lie :(

Raccoons 3D by DRDivider 2017-12-06T18:48:23Z ♥ 0

Thanks for the nostalgia!

Ripper by Cole Wolff 2017-12-06T18:42:32Z ♥ 1

The results are quite not there yet, but creating games, especially with only 3 days of works, takes time and experience.

Keep it up! :)

SUPER COP HERO by Finlal 2017-12-06T18:24:47Z ♥ 0

Fun concept, it really cool!

Justify the Means by Goat Toaster Games 2017-12-06T18:17:36Z ♥ 2

So, this is a compo, not a jam?

JAM GAME = team COMPO GAME = single

Very well made, the graphics are really nice, everything is well done. The gameplay lake some innovation, but the hardest part when you're single to do everything.

Good job :)

Mother Earth's blues by louckousse 2017-12-06T17:46:14Z ♥ 1

I don't know, there isn't much gameplay?

The art and music are cool, the game runs fine.

DeLight by OnePlusOne 2017-12-06T16:32:38Z ♥ 3

The concept is interesting, I think the difficulty, the persective or the light management need a rework for the game too be a little less frustrating, but the idea is good.

Murder Milk by malero 2017-12-06T16:00:17Z ♥ 1

The "hurry to mama" is getting somewhat boring over time.

The spells are cool, the system is well thought, bump for this atmosphere.

Greedy Merchants by jlreymendez 2017-12-06T13:56:51Z ♥ 3

Cool concept, the "Awrrr" is awesome ^_^

Maybe highlight the player's ship, it tends to be confusing when you lose it.

Drunkest Dungeon by Alchemic 2017-12-06T11:34:49Z ♥ 1

Yay, I won!

Great concept, fits the theme perfectly. Didn't notice any bug, good job!

Frostbite by Blinkeye 2017-12-06T10:07:56Z ♥ 1

For for reason, the game turns really slow on my computer.

Anyway, the design is ambitious but it feels nice, it's an impressive work for a compo.

Good job!

Rabbit Farmer!!! by EggshellDog 2017-12-06T09:49:33Z ♥ 1

Fun concept & well made.

Good job mate!

Escape by asunoz 2017-12-05T22:15:06Z ♥ 1

Great idea, definitely in the theme, simple implementation but well done.

I liked the details, such as the patient noises behind the door.

Fire Tornado by EduardoLM 2017-12-05T21:54:32Z ♥ 1

I liked the mechanic, the implementation is a very good quality, small bug with some crates, but nothing game-breaking.

Some sound would be a plus, and some more elements to work with.

Bump!

HUDdled by Pox 2017-12-05T21:46:36Z ♥ 2

Very fun, cool sounds, nice mechanics.

I love it.

Statues by giucapan 2017-12-05T16:26:32Z ♥ 2

Great mood, nice graphics and very innovative.

Lacks some kind of game play though, it feels more like a webcomic.

Mutation Situation by Don Fouts 2017-12-05T16:15:24Z ♥ 2

Enjoyable, the powers are fun and the game is in the theme.

I kinda like the zoom-out power, as it indeed is a boost (when not zoomed out too much).

Zealot by fasterthanlime 2017-12-05T15:37:27Z ♥ 0

Very good game, works well, hard to understand at first, but it's very addictive.

Great job!

Ascension by Roberto Romao 2017-12-05T15:21:11Z ♥ 1

Good realisation, works well, nice music, nice graphics.

I liked the introduction a lot, its simple but it puts you right in the game.

MiniDom (2-6 Player game) by cammy 2017-12-05T14:51:17Z ♥ 1

I don't see the relation with the Ludum Dare's theme :/

Also, it's really not my kind of game, so it's hard to judge. The realisation is good, I didn't see any bug not anthing and its easy to play once you've got in, but it lacks some kind of fun.

Anyway, good job for the game realisation :)

ColorShooter by skipyC 2017-12-05T14:01:24Z ♥ 0

Very catchy concept, I found it very funny.

The difficulty growth very fast, which I appreciate. It's a good game for a 4 hours job, I would have liked to see it with more features.

Rlyeh survivors by olddadou 2017-12-05T11:34:45Z ♥ 2

There is a critical bug in the game, the unicorn moves down right all the time.

Too bad, the game can't be tested because of this.