FoonLudum Dare ExplorerUsers → Xahell

Xahell

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥The Price For Bloodjam1663.833.503.653.953.603.892.793.94
201841Combine 2 Incompatible Genres👥Hellfest Simulatorjam1283.973.983.923.444.214.344.054.02
201740The more you have, the worse it is👥Aquariumus - Too Many Fishes !jam2033.813.553.613.904.213.973.623.52

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Xahell

LD40 — The more you have, the worse it is

The More You Make by TerraCottaFrog 2017-12-08T09:28:03Z

I'm just amazed.

The Burdened Raid by evgiz 2017-12-07T11:27:01Z

The big default is the gameplay, as you can just hit all the time and move foreward.

Overall, the idea is great, the implementation is impeccable, it was a good experience. Very nice job mate!

Special bump for the level design!

Ascension by Roberto Romao 2017-12-05T15:21:11Z

Good realisation, works well, nice music, nice graphics.

I liked the introduction a lot, its simple but it puts you right in the game.

Drunkest Dungeon by Alchemic 2017-12-06T11:34:49Z

Yay, I won!

Great concept, fits the theme perfectly. Didn't notice any bug, good job!

Murder Milk by malero 2017-12-06T16:00:17Z

The "hurry to mama" is getting somewhat boring over time.

The spells are cool, the system is well thought, bump for this atmosphere.

HUDdled by Pox 2017-12-05T21:46:36Z

Very fun, cool sounds, nice mechanics.

I love it.

SUPER COP HERO by Finlal 2017-12-06T18:24:47Z

Fun concept, it really cool!

Aquariumus - Too Many Fishes ! by GoZz 2017-12-05T13:12:18Z

Some tips about the game, as it is challenging:

Browse the "Help" menu (maybe renamed in "How to play" in the last relase) to have a good understanding of the interface.

In game, the "pause" key is part of the gameplay, use it to stop the game while being able to browse the interface to gather informations about your current game's status. it gives you time to think, abuse it.

Also, you can zoom out with the scroll button to have a better view.

Aquariumus - Too Many Fishes ! by GoZz 2017-12-05T14:26:38Z

Thanks!

Don't forget to zoom out with the scroll button to have a clear view of the game, we forgot to indicate it in-game ^_^"

Aquariumus - Too Many Fishes ! by GoZz 2017-12-05T15:01:33Z

@cibbler Yep, the tooltip are a little bit bugged when not playing on full screen. You can maximize the view when playing it in WebGL (bottom right), if you do the tooltips are fine.

Thanks for all the comments guys :)

Aquariumus - Too Many Fishes ! by GoZz 2017-12-06T22:14:02Z

@jack-maxwell Oh, you made a strategy game!

I'm gonna try that!

Aquariumus - Too Many Fishes ! by GoZz 2017-12-06T22:32:18Z

I updated the scores :)

Escape by asunoz 2017-12-05T22:15:06Z

Great idea, definitely in the theme, simple implementation but well done.

I liked the details, such as the patient noises behind the door.

Justify the Means by Goat Toaster Games 2017-12-06T18:17:36Z

So, this is a compo, not a jam?

JAM GAME = team COMPO GAME = single

Very well made, the graphics are really nice, everything is well done. The gameplay lake some innovation, but the hardest part when you're single to do everything.

Good job :)

Cute invaders by sgadrat 2017-12-06T21:43:09Z

Not bad, but it lacks content I think.

The implementation is smooth, everything work wells, good graphics.

The unicorn is a lie :(

Zealot by fasterthanlime 2017-12-05T15:37:27Z

Very good game, works well, hard to understand at first, but it's very addictive.

Great job!

Raccoons 3D by DRDivider 2017-12-06T18:48:23Z

Thanks for the nostalgia!

Rabbit Farmer!!! by EggshellDog 2017-12-06T09:49:33Z

Fun concept & well made.

Good job mate!

Quantum's Rick by cortexdeveloper 2017-12-06T22:48:57Z

Good implementation, simple but efficient.

Mutation Situation by Don Fouts 2017-12-05T16:15:24Z

Enjoyable, the powers are fun and the game is in the theme.

I kinda like the zoom-out power, as it indeed is a boost (when not zoomed out too much).

Frostbite by Blinkeye 2017-12-06T10:07:56Z

For for reason, the game turns really slow on my computer.

Anyway, the design is ambitious but it feels nice, it's an impressive work for a compo.

Good job!

Rlyeh survivors by olddadou 2017-12-05T11:34:45Z

There is a critical bug in the game, the unicorn moves down right all the time.

Too bad, the game can't be tested because of this.

Rlyeh survivors by olddadou 2017-12-05T13:39:08Z

Ah yes, it works on FireFox!

DeLight by OnePlusOne 2017-12-06T16:32:38Z

The concept is interesting, I think the difficulty, the persective or the light management need a rework for the game too be a little less frustrating, but the idea is good.

MiniDom (2-6 Player game) by cammy 2017-12-05T14:51:17Z

I don't see the relation with the Ludum Dare's theme :/

Also, it's really not my kind of game, so it's hard to judge. The realisation is good, I didn't see any bug not anthing and its easy to play once you've got in, but it lacks some kind of fun.

Anyway, good job for the game realisation :)

Usagi Story by hatchet 2017-12-06T21:54:31Z

I don't dare to rate the game, I gave up before the end because of the slow pace and nothing hinted for more.

Seeing the comments, I see that I misses something, so I can't really vote for sure. I will at least set the graphic, theme and fun one.

Ripper by Cole Wolff 2017-12-06T18:42:32Z

The results are quite not there yet, but creating games, especially with only 3 days of works, takes time and experience.

Keep it up! :)

Mother Earth's blues by louckousse 2017-12-06T17:46:14Z

I don't know, there isn't much gameplay?

The art and music are cool, the game runs fine.

Fire Tornado by EduardoLM 2017-12-05T21:54:32Z

I liked the mechanic, the implementation is a very good quality, small bug with some crates, but nothing game-breaking.

Some sound would be a plus, and some more elements to work with.

Bump!

Greedy Merchants by jlreymendez 2017-12-06T13:56:51Z

Cool concept, the "Awrrr" is awesome ^_^

Maybe highlight the player's ship, it tends to be confusing when you lose it.

Tiny Empires by Jack Maxwell 2017-12-06T22:29:59Z

As promised, I come to your game :)

The programing part is well done, the interface is very clear, animations are smooth, it's all well done!

It lacks some increasing difficulty, once you have the first villages set, you are unstoppable. It's an impressive work for a one-man-team!

Keep it up!

Tiny Empires by Jack Maxwell 2017-12-06T22:35:03Z

Yes, I've seen ^_^

We had the same problem, first the mechanics, then the balance and content, if there is time, it's always the same :p

ColorShooter by skipyC 2017-12-05T14:01:24Z

Very catchy concept, I found it very funny.

The difficulty growth very fast, which I appreciate. It's a good game for a 4 hours job, I would have liked to see it with more features.

Statues by giucapan 2017-12-05T16:26:32Z

Great mood, nice graphics and very innovative.

Lacks some kind of game play though, it feels more like a webcomic.

Librood by Aihasto 2017-12-07T16:55:57Z

Amazing graphics and ambiance.

The gameplay is simplistic, but most of the work was done in the animations, so that's understandable.

LD44 — Your life is currency

Generator defense by CamCam 2019-04-30T10:39:34Z

An actual finished game with features, nice job!

I liked all the small tricks you find, such as body blocking the enemies, the damage upgrade that is less and less effective while the attack speed becomes unbalanced.

Only side note would be the pacing, it's really slow between waves when you start the game more than once.

Conway's Currency by klianc09 2019-04-30T15:26:02Z

A very well executed rogue-like! By the book, with the addition of the Ludum Dare theme in a very ingenious way.

Congratulations! I hope the Java aspect doesn't prevent you from getting your well deserved ratings.

Dice Of Life by masterkrepta 2019-04-30T21:37:22Z

I like optimization games, it's a good entry. Could have worked better with some more explainations on why you are losing stats when selection a slot on the dice ^_^

I was stuck once I had nothing more to buy, did it mean I won :D? Or should the store have replenished?

Nice work :)

APIS by Zarkonnen 2019-04-30T10:48:33Z

Well executed, peaceful, no problem. Good job!

Kill Paouf V by shubart 2019-04-30T21:19:36Z

Made with a hand-made game engine, that's not nothing.

Congratulation for building a game out of your own tool. I feel like the game itself is nothing particularly interesting, but I think you are aware of that too.

Keep the engine growing, that has a lot of value knowledge wise.

Bloodslinger by ryusui 2019-05-02T00:22:50Z

The luck mechanic is really punishing!

I wonder what are the probablities behind, is strong/strong/weak better or worse than weak/strong/strong, I wonder :thinking:

Anyway, that's enough to keep me playing :p

Worked to Death by ronin748 2019-04-30T09:59:38Z

It looks to me like you overscoped a bit.

You got all the technology working right, but you didn't have time to tweak the game to make it more playable and more enjoyable.

It's an impressive work anyway, good job!

In The Devil's House by Marcenat 2019-05-01T13:07:52Z

Fan of Rogue Legacy, huh? ^_^

The downside of this kind of game is that you need a lot of time to get the game feel right. This version is not quite yet enjoyable, but it's a good starting point.

Here are few points you could tweak:

- Knownbacks on enemies so you are not in a weird kitting setup - Larger melee range - Higher, more dynamic jumps & ranged enemies more in the verticality (the shot angle is too parallel to the floor with little room to dodge atm) - Camera shaaaaaaaaaaaaaaaaaaake! :p - Moar particles, dust, lights!

Good job! Now, get further :)

Les liens du sang by Steing 2019-05-01T22:11:34Z

Hey, nice to see another french team around here ^^

I see you are students from Angoulême, were you among the students showing their games during the VEF?

Your game is really great. One flaw: the font you have chosen makes things hard to read, but apart that, it's a good entry :)

Les liens du sang by Steing 2019-05-01T23:00:05Z

@kebableykan Small world :p

I was in the crowd, and I later met the team with the special plane controller and the team doing the "don't look" game.

The Price For Blood by GoZz 2019-04-30T21:41:39Z

@klianc09 Ah, I remember you, the pure rogue-like experience :)

Why am I not surprised that you are using/playing on Linux? :p

I'm glad enjoyed our entry, thanks for the feedback!

The Price For Blood by GoZz 2019-05-01T09:51:52Z

@weine As must as we would have wished that, we used FMOD Studio for the sounds, which make things more complicated for the WebGL version (it's really more desktop driven.)

We would need some times to learn the tricks of FMOD Studio to be able to deliver a WebGL version ^_^

Thanks for your feedback :)

The Price For Blood by GoZz 2019-05-01T11:07:11Z

@hare-software Ah, I see the fellow frenchie in you :p

I'm doing just that right now!

The Price For Blood by GoZz 2019-05-01T13:56:39Z

@hugimugi7 Thanks :) Did you try a single run or did you have all the 7 endings?

I see you are still missing some ratings, lemme fix that :D

The Price For Blood by GoZz 2019-05-01T20:27:31Z

@shubart What a shame, we never had any known issue so far ^_^ Was it on the Linux version? Is it reproducible?

The Price For Blood by GoZz 2019-05-01T21:00:29Z

@shubart Most unfortunate :/ I don't think we will be able to fix a bug occuring on a single machine without running many tests, and who got time for that ^_^

Well, thanks for letting us know, and as I said, keep going with your engine :)

The Price For Blood by GoZz 2019-05-02T00:06:26Z

@ryusui Thanks for playing :) It's fully determinstic, you can perceive it as a narration tree with some nodes being present on multiple branches.

Life is precious by freso 2019-05-01T09:26:34Z

A fun experience, it's dynamic as required by an action game.

This kind of game is hard to master, obviously, so here is a link for you if you want to go further (by the guy who did Nuclear Throne) :) https://www.youtube.com/watch?v=AJdEqssNZ-U

Path of Redemption by Simon Rahnasto 2019-05-02T10:12:02Z

Excellent execution, 5 stars in overall, completely deserved. We can see you are veterans with many games behind you and with already some experience with rogue-likes.

The graphics are also very polished.

The game was easy (to me), but I'm used to this kind of game, so it was really just attack+dash, repeat, unlock rare weapon, stomp over the game.

The puzzle are classics, easy to understand, easy to solve, but it provides a good distraction and increases the game overall fun.

Thumb up for doing a finished and polished game.

edit: Ah yes, small thing, when you put an UI element into the scene, make sure it uses distinguishable colors. I tried WAY TOO OFTEN to pick my own cursor :P

Elevator Pitch by Hugimugi7 2019-05-01T14:08:51Z

Good mood, I quite don't get exactly how to precisely damage the boss. But since we have so much life, I just threw stuff randomly until he died ^_^

Throwing stuff is always fun, 'nuff said :p

GTApp - Great Tube App by Gaming Night 2019-05-01T09:49:38Z

I genuinely liked it.

- The camera work/level design is impressive, good mastering of the perspective. - There is a game feel

Ah, by the way, I am that kind of player:

Capture#.PNG

GTApp - Great Tube App by Gaming Night 2019-05-01T12:01:32Z

@gaming-night Yeah I passed it, the screenshot was my attempt to come back into the game, as you can see with the car direction ^_^

Crusader by Nattress 2019-05-01T17:26:12Z

2650. Simple gameplay, but one of the most catchy I had the opportunity to play so far.

I would remove the RNG when the mob has to decide wether it's going to follow you vertically or horizontally first. Rule-based games need to minimize the RNG as much as possible, so random spawns is suffisient in my opinion.

Nice job :)

Blood Priest by Beelzeboss 2019-04-30T10:16:04Z

Alright.

I liked the overall mood, it was very Heroes III'ish. The gameplay idea is interesting and not seen enough here.

The feedbacks are clumpsy, it's not very intuitive for a lot of very small reasons, but that's the price for doing a compo AND a very challenging gameplay.

All in all, nice work. Special thumb up for the roads :P

Clock of Your Life by JestemStefan 2019-05-01T12:38:19Z

I had a small display bug, the screen was not correctly centered. Didn't prevent me from playing, I just couldn't see the actions on the far left of the screen (only click them).

It's simple, but it does exactly what you aimed for. To be taken as a small experience, which is a good fit for a game jam.

Only thing that would have made it better would have been some more fancy visuals to distract you from the clock, but that requires arts, which by essence requires more time ^_^

The Iron Syndicate by Hare Software 2019-05-01T11:25:51Z

Well executed! How did you do the furnace effect? Low resolution noise texture + shader? Some weird pixel-art particle effect? Anyhow, it's impressive!

The mood is perfectly transcribed, it's smooth, it's catchy. You deserve way more ratings!

Dressed in Red by voidfishing 2019-05-01T15:58:41Z

Alert, alert, good game missing feedbacks spotted

Deploying rating operation.

... ... ...

Done!

Small warning: the numbers are not correctly displayed on my computer. Maybe I'm missing a font, I don't know (Windows 10).

The arts are impressive, good work. The overall realisation is flawless in my opinion (except for the bug, but whatever).

Bartening is cool and fun, so the game is cool and fun, and could probably go beyond it's current state easily. Good job to you :)

A.R.S.E. by jjackpack 2019-04-30T10:28:41Z

Everything got a lot easier once I found the shift key.

The mood/art is really, really good. An impressive amount of images for the introduction, was the developer THAT slow that you have nothing else to do? :P

It was a good experience!

Sacrifies Life To Save by Ahmed Ali 2019-04-30T16:00:26Z

The game is decent, no major problem (crashed once because of my audio device, no big deal.)

Now, you can reach for a higher overall quality :) Keep going!

BankRoll by Kharibidus 2019-04-30T22:47:51Z

Hello guys!

A well more polished game than what we are used to see. Once I saw the credits, the how appeared more obvious.

Good level design, with very little flaws (first wall shouldn't have extra side-paths, I got confused and ended up stuck in the floor), but that's really minor.

Physic-based games are always hard to tweak, and for a jam, you did a good job. I would have lowered the left/right sensitivity a bit, especially with all narrow paths, but it didn't prevent me from reaching the end.

Special thump up for the shader smoothing the morphing.

Necropolis - City Management Game with Zombie by schematical 2019-04-30T15:48:37Z

You have gone for something that'll need a lot of time before reaching the point of being fun to play.

You are going the correct way though, it will just need a lot more time. I see that you rushed the features and deliberately left apart the visual feedback. It's understandable given your scope, but you should try to focus on the feedback aspect way more, players often need to be spoon-fed ^_^

Good luck with the next steps of your project, and keep having fun doing it :)

Ludumkula by VaizAragorn 2019-05-01T00:26:53Z

Cons first, you could have done better with your color choices. The spikes with the same color than the floor? Nope. Almost opaque blood overlay that hides everything? Nope.

This apart, the level design is great, I like the arrow pointing down like "jump into the spikes dude :D". I'm always fond of designs including backtracing with upgrades allowing access to new parts of the map.

You did an amazing job, the cons could be corrected with like 5 extra minutes of dev, so I'll just overlook them. Great entry :)

The Price of a Palace by TPZombie 2019-04-30T16:22:03Z

I was worried at first, an idle game in a Ludum Dare?

But I finished it in 6 minutes, so good job, you ownt your timing. The game is classic but well executed. Good job :)

1up by dflinders 2019-05-01T10:08:53Z

Only downside, but that's maybe personal, the UP lives being killed by the traps. I feel like killing essential things on which the player has almost no control over is a dangerous design.

The level design is simple but efficient, the overall game is qualitative, good job for the character controller. The graphic design is catchy.

That stair behaviour must have been tricky to code ^_^

Our Mechanical Life by qlqrcoisa 2019-05-01T17:57:44Z

Did you... Did you just make me play a game where I could just not press any button and achieve exactly the same result as if I tried as much as possible to highscore?

Did you just trick me and my gamer habits?

...

I don't know if it's intended, but the result is genius. 5 stars, well deserved.

Dryad's Forest by miroreflect 2019-04-30T16:06:07Z

Impressive entry, very well done.

The mechanics are easy to learn, it's smooth, really nice. Special thumb up for the overall execution, the innovation and the theme, you deserve it.