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Mother Earth's blues
Mother Earth's blues
By louckousse
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1145 | 2.38 | 23 | |
| Fun | 1154 | 1.57 | 23 | |
| Innovation | 1077 | 2.40 | 23 | |
| Theme | 775 | 3.16 | 23 | |
| Graphics | 870 | 2.92 | 23 | |
| Audio | 468 | 3.13 | 21 | |
| Humor | 963 | 1.73 | 21 | |
| Mood | 737 | 3.07 | 23 | |
Comments
Nice commentary on the world and how we use the natural resources of the earth; so a good link with the theme. The music conjured up feelings of melancholy which also fits the theme of the game. I think that the gameplay was very simplistic and I didn't quite get enough feedback from the game about whether my actions were good or bad.
I like the art, music, and the concept. It's a cool game, but there's not much gameplay. The way it connects with the theme is cool: "Humans, the more you have, the worse it is".
denbaum
2017-12-06 17:34
I liked the soundttrack and the graphics. You could have explained the controls better and i missed animations for the catastophes :)
I had no idea what to do, could you please add more descritpion. But i stayed because of the well looking graphics and the sweet ambient sounds.
xahell
2017-12-06 17:46
I don't know, there isn't much gameplay?
The art and music are cool, the game runs fine.
rolle
2017-12-06 18:04
Art and music in nice. Regarding the gameplay I'm not sure, there wasn't enough feedback to know what you were doing. This would need a bit more refinement and then it could be an interesting game I think.
Thank you all for your comment. This is my first game and first jam so i'm pretty pleased to see people kind of enjoying my work. I think it miss some visual feedback too, I was short on time and didn't find a way to integrate it in time.
Following your remarks I added a bit of information in the description.
enter.png
beuc
2017-12-13 22:22
Nice atmosphere, though there doesn't seem to be gameplay at the moment.
lereveur
2017-12-20 20:05
Good idea, but the result is basically a "hit when ready", with no any way of challenge nor strategy, except wait before use a weapon. Maybe with some more control, it would be challenging, like "the more you wait before using it, the more the volcano will kill people, exponentially" - wich would leads on a strategy like "how much can I wait for better damage, without too much growing". Besides, arts are good, wich helps a lot for the mood.
oxysoft
2017-12-27 19:55
Genius take on the theme that left me thinking, it's too bad there wasn't much to do.
I like the use of theme haha