FoonLudum Dare ExplorerLD40 → Mother Earth's blues

Mother Earth's blues

By louckousse

View on ldjam.com

CategoryRankScoreCount
Overall11452.3823
Fun11541.5723
Innovation10772.4023
Theme7753.1623
Graphics8702.9223
Audio4683.1321
Humor9631.7321
Mood7373.0723

Comments

rob-white 2017-12-06 17:31

Nice commentary on the world and how we use the natural resources of the earth; so a good link with the theme. The music conjured up feelings of melancholy which also fits the theme of the game. I think that the gameplay was very simplistic and I didn't quite get enough feedback from the game about whether my actions were good or bad.

tomer-cool 2017-12-06 17:31

I like the art, music, and the concept. It's a cool game, but there's not much gameplay. The way it connects with the theme is cool: "Humans, the more you have, the worse it is".

denbaum 2017-12-06 17:34

I liked the soundttrack and the graphics. You could have explained the controls better and i missed animations for the catastophes :)

pixel-maniacs 2017-12-06 17:39

I had no idea what to do, could you please add more descritpion. But i stayed because of the well looking graphics and the sweet ambient sounds.

xahell 2017-12-06 17:46

I don't know, there isn't much gameplay?

The art and music are cool, the game runs fine.

rolle 2017-12-06 18:04

Art and music in nice. Regarding the gameplay I'm not sure, there wasn't enough feedback to know what you were doing. This would need a bit more refinement and then it could be an interesting game I think.

louckousse 2017-12-07 10:40

Thank you all for your comment. This is my first game and first jam so i'm pretty pleased to see people kind of enjoying my work. I think it miss some visual feedback too, I was short on time and didn't find a way to integrate it in time.

Following your remarks I added a bit of information in the description.

louckousse 2017-12-07 10:41

enter.png

beuc 2017-12-13 22:22

Nice atmosphere, though there doesn't seem to be gameplay at the moment.

lereveur 2017-12-20 20:05

Good idea, but the result is basically a "hit when ready", with no any way of challenge nor strategy, except wait before use a weapon. Maybe with some more control, it would be challenging, like "the more you wait before using it, the more the volcano will kill people, exponentially" - wich would leads on a strategy like "how much can I wait for better damage, without too much growing". Besides, arts are good, wich helps a lot for the mood.

oxysoft 2017-12-27 19:55

Genius take on the theme that left me thinking, it's too bad there wasn't much to do.

muumeroinen 2017-12-27 21:46

I like the use of theme haha