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Kill Paouf V
Kill Paouf V
By shubart
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 881 | 3.08 | 52 | |
| Fun | 661 | 3.16 | 54 | |
| Innovation | 823 | 2.84 | 53 | |
| Theme | 759 | 3.08 | 53 | |
| Graphics | 872 | 2.93 | 51 | |
| Audio | 505 | 3.08 | 48 | |
| Mood | 811 | 2.97 | 52 | |
Comments
pyrian
2019-04-30 20:59
I never got the "ctrl" charged shot? Was that an upgrade I just never got? I kind of wished I could choose which upgrades to sell. The round shooty enemies are WAAAY more difficult than anything else, I just couldn't evade all their shots while they're still off-screen and can't be shot. I liked the basic theme idea, upgrades but at a revocable cost. Gameplay solid enough.
xahell
2019-04-30 21:19
Made with a hand-made game engine, that's not nothing.
Congratulation for building a game out of your own tool. I feel like the game itself is nothing particularly interesting, but I think you are aware of that too.
Keep the engine growing, that has a lot of value knowledge wise.
belug23
2019-04-30 22:56
Nice little game. The pace is a little slow tho.
nice game
oktarian
2019-04-30 23:05
Fun game - can't help but notice that the background looks a lot like the default mac background! Great :)
Good job :)
shubart
2019-05-01 16:46
@pyrian : i test the charged fire again. Every thing seems right. You just have to keep CTRL (left or right) down for 1 second. When you release it, a charged fire is made (like R-type). It miss a visual or audio feed back.
Congrats on writing your own engine during the game jam, it must've been super tough! The game is enjoyable but I found that the difficulty curve is a little high as it threw me into the deep end and died within the first few waves of enemies.
shubart
2019-05-01 20:53
Well, the engine is a long term run, but i still had to make some debug/improvements during the Jam. A Jam is a great occasion to find what you should work on with your engine. Yes it was really tough indeed. I confess i missed time and sleep to fine tune the levels
pixscope
2019-05-01 20:55
Nice game !
wassim
2019-05-02 12:27
Good job, well done!
Nice work! Congrats on using your own engine. As you said, the charged fire lacks a feedback (I thought it was broken and didn't use it). I had a bug with the 3rd or 4th upgrade of augmented fire, as if it was firing infinite bullets all around the ship (360°) (and as it made the game very laggy, nothing was destroyed).
shubart
2019-05-02 13:50
@marsheleene , Thank you for your feedback. I ll have a look on a that bug.
@shubart I tried to reproduce, without success. Maybe was it a combination of buys/sells...
spirits
2019-05-03 01:32
Nice space shooter game, I liked that the difficulty of the game was getting higher very quick, but possible to beat. Good Job!
kerdelos
2019-05-03 11:31
It's great to see what you can make with you own engine, the game is fun altough very very difficult ! Maybe some smaller hit boxes and a feedback for the charged shot would have helped ! Well done !
sleepqt
2019-05-03 11:39
Great job! Wish you to expand the game, it's really nice to play!
shubart
2019-05-03 11:44
@sleepqt : thank you very much. I probably will modify this, but while i have some change in mind for my engine, it will maybe not be very soon.
Nice little game, easy to pick up
Nice bullet hell.
I love that you went super simple for the design- it makes it easy to follow! :)
2019-05-06 12:53
Good Job
somogy
2019-05-15 15:12
Great gameplay dudes!