Foon → Ludum Dare Explorer → LD44 → Kill Paouf V

Kill Paouf V

By shubart

Percentile
CategoryRankScoreCountLD44Ever
Overall8813.085225.132.0
Fun6613.165444.749.4
Innovation8232.845330.230.5
Theme7593.095334.228.7
Graphics8722.945119.927.6
Audio5053.094835.043.8
Mood8112.975228.433.2

Comments

pyrian 2019-04-30 20:59 ♥ 0

I never got the "ctrl" charged shot? Was that an upgrade I just never got? I kind of wished I could choose which upgrades to sell. The round shooty enemies are WAAAY more difficult than anything else, I just couldn't evade all their shots while they're still off-screen and can't be shot. I liked the basic theme idea, upgrades but at a revocable cost. Gameplay solid enough.

xahell 2019-04-30 21:19 ♥ 0

Made with a hand-made game engine, that's not nothing.

Congratulation for building a game out of your own tool. I feel like the game itself is nothing particularly interesting, but I think you are aware of that too.

Keep the engine growing, that has a lot of value knowledge wise.

belug23 2019-04-30 22:56 ♥ 0

Nice little game. The pace is a little slow tho.

filipe-da-costa-lopes 2019-04-30 23:00 ♥ 0

nice game

oktarian 2019-04-30 23:05 ♥ 0

Fun game - can't help but notice that the background looks a lot like the default mac background! Great :)

jofersgames 2019-05-01 16:18 ♥ 0

Good job :)

shubart 2019-05-01 16:46 ♥ 0

@pyrian : i test the charged fire again. Every thing seems right. You just have to keep CTRL (left or right) down for 1 second. When you release it, a charged fire is made (like R-type). It miss a visual or audio feed back.

littlew00d 2019-05-01 20:44 ♥ 0

Congrats on writing your own engine during the game jam, it must've been super tough! The game is enjoyable but I found that the difficulty curve is a little high as it threw me into the deep end and died within the first few waves of enemies.

shubart 2019-05-01 20:53 ♥ 0

Well, the engine is a long term run, but i still had to make some debug/improvements during the Jam. A Jam is a great occasion to find what you should work on with your engine. Yes it was really tough indeed. I confess i missed time and sleep to fine tune the levels

pixscope 2019-05-01 20:55 ♥ 0

Nice game !

wassim 2019-05-02 12:27 ♥ 0

Good job, well done!

marsheleene 2019-05-02 13:15 ♥ 0

Nice work! Congrats on using your own engine. As you said, the charged fire lacks a feedback (I thought it was broken and didn't use it). I had a bug with the 3rd or 4th upgrade of augmented fire, as if it was firing infinite bullets all around the ship (360°) (and as it made the game very laggy, nothing was destroyed).

shubart 2019-05-02 13:50 ♥ 0

@marsheleene , Thank you for your feedback. I ll have a look on a that bug.

marsheleene 2019-05-02 14:20 ♥ 0

@shubart I tried to reproduce, without success. Maybe was it a combination of buys/sells...

spirits 2019-05-03 01:32 ♥ 0

Nice space shooter game, I liked that the difficulty of the game was getting higher very quick, but possible to beat. Good Job!

kerdelos 2019-05-03 11:31 ♥ 0

It's great to see what you can make with you own engine, the game is fun altough very very difficult ! Maybe some smaller hit boxes and a feedback for the charged shot would have helped ! Well done !

sleepqt 2019-05-03 11:39 ♥ 0

Great job! Wish you to expand the game, it's really nice to play!

shubart 2019-05-03 11:44 ♥ 1

@sleepqt : thank you very much. I probably will modify this, but while i have some change in mind for my engine, it will maybe not be very soon.

hydrogenium 2019-05-04 12:09 ♥ 0

Nice little game, easy to pick up

pusheeneiro 2019-05-05 21:01 ♥ 0

Nice bullet hell.

popdaddygames 2019-05-05 21:49 ♥ 1

I love that you went super simple for the design- it makes it easy to follow! :)

rudnevpr 2019-05-06 12:53 ♥ 0

Good Job

somogy 2019-05-15 15:12 ♥ 0

Great gameplay dudes!