FoonLudum Dare ExplorerLD44 → Kill Paouf V

Kill Paouf V

By shubart

View on ldjam.com

CategoryRankScoreCount
Overall8813.0852
Fun6613.1654
Innovation8232.8453
Theme7593.0853
Graphics8722.9351
Audio5053.0848
Mood8112.9752

Comments

pyrian 2019-04-30 20:59

I never got the "ctrl" charged shot? Was that an upgrade I just never got? I kind of wished I could choose which upgrades to sell. The round shooty enemies are WAAAY more difficult than anything else, I just couldn't evade all their shots while they're still off-screen and can't be shot. I liked the basic theme idea, upgrades but at a revocable cost. Gameplay solid enough.

xahell 2019-04-30 21:19

Made with a hand-made game engine, that's not nothing.

Congratulation for building a game out of your own tool. I feel like the game itself is nothing particularly interesting, but I think you are aware of that too.

Keep the engine growing, that has a lot of value knowledge wise.

belug23 2019-04-30 22:56

Nice little game. The pace is a little slow tho.

filipe-da-costa-lopes 2019-04-30 23:00

nice game

oktarian 2019-04-30 23:05

Fun game - can't help but notice that the background looks a lot like the default mac background! Great :)

jofersgames 2019-05-01 16:18

Good job :)

shubart 2019-05-01 16:46

@pyrian : i test the charged fire again. Every thing seems right. You just have to keep CTRL (left or right) down for 1 second. When you release it, a charged fire is made (like R-type). It miss a visual or audio feed back.

littlew00d 2019-05-01 20:44

Congrats on writing your own engine during the game jam, it must've been super tough! The game is enjoyable but I found that the difficulty curve is a little high as it threw me into the deep end and died within the first few waves of enemies.

shubart 2019-05-01 20:53

Well, the engine is a long term run, but i still had to make some debug/improvements during the Jam. A Jam is a great occasion to find what you should work on with your engine. Yes it was really tough indeed. I confess i missed time and sleep to fine tune the levels

pixscope 2019-05-01 20:55

Nice game !

wassim 2019-05-02 12:27

Good job, well done!

marsheleene 2019-05-02 13:15

Nice work! Congrats on using your own engine. As you said, the charged fire lacks a feedback (I thought it was broken and didn't use it). I had a bug with the 3rd or 4th upgrade of augmented fire, as if it was firing infinite bullets all around the ship (360°) (and as it made the game very laggy, nothing was destroyed).

shubart 2019-05-02 13:50

@marsheleene , Thank you for your feedback. I ll have a look on a that bug.

marsheleene 2019-05-02 14:20

@shubart I tried to reproduce, without success. Maybe was it a combination of buys/sells...

spirits 2019-05-03 01:32

Nice space shooter game, I liked that the difficulty of the game was getting higher very quick, but possible to beat. Good Job!

kerdelos 2019-05-03 11:31

It's great to see what you can make with you own engine, the game is fun altough very very difficult ! Maybe some smaller hit boxes and a feedback for the charged shot would have helped ! Well done !

sleepqt 2019-05-03 11:39

Great job! Wish you to expand the game, it's really nice to play!

shubart 2019-05-03 11:44

@sleepqt : thank you very much. I probably will modify this, but while i have some change in mind for my engine, it will maybe not be very soon.

hydrogenium 2019-05-04 12:09

Nice little game, easy to pick up

pusheeneiro 2019-05-05 21:01

Nice bullet hell.

popdaddygames 2019-05-05 21:49

I love that you went super simple for the design- it makes it easy to follow! :)

2019-05-06 12:53

Good Job

somogy 2019-05-15 15:12

Great gameplay dudes!