Foon → Ludum Dare Explorer → Users → Marsheleene
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | The IMPossible escape | jam | 863 | 3.10 | 2.89 | 2.80 | 3.52 | 3.34 | 2.70 | 3.13 |
Oh wow my White Palace trauma is tingling. Clever use of the theme. Great looking, well polished. The hollow knight feeling is there. I think you tackled it better than I did in my game :-) The wall jump needs maybe a bit of polishing, I was often double-jumping from sliding a wall.
Nice work! Congrats on using your own engine. As you said, the charged fire lacks a feedback (I thought it was broken and didn't use it). I had a bug with the 3rd or 4th upgrade of augmented fire, as if it was firing infinite bullets all around the ship (360°) (and as it made the game very laggy, nothing was destroyed).
@shubart I tried to reproduce, without success. Maybe was it a combination of buys/sells...
What a nice looking game, congrats @pamy ! I must say, I didn't quite get the "currency" part of the theme. Is it that you lose score when you get hit? I think it might need some tweaking, being hit isn't that punishing.
For some reason, the E key seems to be not functioning
Nice looking FPS! The controls seem "floaty" at times but overall feel good. I agree with @lukas-tamayo about the weapon balancing, but I figure that in a jam you never have much time to playtest :-) The reach of the weapon is also a bit too high in my opinion, as you can often kill the robots without triggering them.
As with every multiplayer game, when nobody is around, it's no fun :-) But as I was playing with myself (no pun intended), I found the design very interesting and well thought out. Congrats!
Every dev needs a cat. Very nice use of the theme, maybe it lacks "at what cost" endings (you shipped your game but... you have no friend left / you had to move to your folks home, etc). I dig the pixely aesthetics. Too bad there is no sound.
Very cool game! Art and audio are excellent. Very clever use of the theme idea. Maybe the robot would benefit from a dash, or a speed increase in exchange of power?
Nice game! The combat feels good. A bit difficult to see when you can hit and when the monster can hit you though. I liked the transitions between the different rooms. First try I didn't understand that harvesting the monsters was the sacrifice. Interesting idea that the healing use that mechanic.
I didn't quite understand on the first play that you have to avoid the "vampire" guys. The idea is interesting, maybe it needs a bit of balancing: you can't have bad deals as the prices for buying an apple is always much higher than the price of any apple. Maybe if you had to choose which deals are worth the cost of the movement, the game will be even more fun to play?
Congrats on your catharsis. Nice work! :-)
Nice game! I like the art style. I had a bug, after the second shop. A monster touched me, then I was pushed by the barrier into the pit. When the game restarted, I was insta-killed every time (maybe because the barrier didn't reset properly ?). I like the double jump mechanic and the level design it enables.
A bit cryptic at start (I thought I needed 2 virus charges on an organ to cancel them out), but once understood, the game is quite fun! I like those resources management games. Very nice work!