FoonLudum Dare ExplorerLD44 → Safe Travels

Safe Travels

By mekyi and RabbitTank

View on ldjam.com

CategoryRankScoreCount
Overall2303.7524
Fun3783.4724
Innovation1523.6623
Theme1173.9223
Graphics4403.7224
Humor5852.7621
Mood2313.7024

Comments

truedima 2019-04-29 20:31

You did a great job, very fun game! Very well made and polished, music is beautiful and fits the game very well. Overall, an amazing game!

kyavi 2019-04-30 00:01

a robot expending its battery is a great use of the theme :) love the antenna twirl!

anna-karpova 2019-05-01 14:00

Cutie little game!

vladimir-smolin 2019-05-02 11:02

The game resonate with the Jam theme. Nice gameplay. Good job!

marsheleene 2019-05-02 11:18

Very cool game! Art and audio are excellent. Very clever use of the theme idea. Maybe the robot would benefit from a dash, or a speed increase in exchange of power?

mitya 2019-05-02 11:18

The game is cute and plesant for playing, but a bit boring.. I'd add a progressing hardness, and speed to the robot. And also maybe more crypto pods or etc.

tshiif 2019-05-02 12:24

The game was a bit plain in most aspects, so it could perhaps use some upgrade systems and a ramp-up in difficulty and variations in problems, but still... playing it stressed me the hell out (in a good way) :D All that anxiety about keeping everything working, oh noooo!

jk5000 2019-05-02 12:27

This a super simple but also a fun little game. Both the music and art style was pretty good. It could have been fun with some kind of mini-games, instead of just press the E key. Overall a fine LD game.

t-bo 2019-05-02 12:31

I really like the cute graphics. The concept is nice ! Congratulations ! :clap:

majadroid 2019-05-02 12:33

Nice little game. Good job. I find the music a bit annoying.

luckyfeathers 2019-05-02 12:39

Cute little game. It's a quite good interpretation of the theme, and with the music and sound effects and a proper goal, the game feels complete. For next Ludum Dare, try to give your game a learning curve. The game is identical (as far as I could tell) in the beginning and the end of the game. This will either make people struggle at the beginning when they don't understand the game mechanics yet, or make people bored towards the end (or both!). I would have made it such that engine failures only happen when you're at >33% through and off-course events when you're at, say, 75%. That way the game gradually gets harder. Lastly, I think a mini-map would have helped a lot here. I often had to go to the map and pause the game, and I feel like there's more than enough space on the screen for a small map.

But, overall, pretty good entry. Good luck next game jam! :)

invader 2019-05-04 21:38

It is fun to run over the ship and keep it going. I've got the impression, that the game would be more fun with the ship scaled down. Like the ship that takes a screen or two, so you can move faster from one point to another.