FoonLudum Dare ExplorerLD39 → Salvage!

Salvage!

By frankiesmileshow

View on ldjam.com

CategoryRankScoreCount
Overall494.0825
Fun713.9125
Innovation1933.4725
Theme2613.7325
Graphics804.3726
Audio254.2125
Humor3572.5520
Mood1543.7224

Comments

leafo 2017-08-01 01:59

Excellent game, great work!

oxysoft 2017-08-01 05:52

Good potential but some glaring balance issues, e.g. weapons deplete too quickly for how uncommon they are. Picking up ship parts makes you slightly too heavy I feel like. I can see what you were going for but I think it shouldn't change gravity as much and instead change the player's mass so that your thruster have less of an effect.

mrerdalural 2017-08-02 13:16

Wow man this game is incredibly fun and addicting! I must have played this for about an hour. Thank you for making this game!

travm 2017-08-02 18:21

Great game! It was a lot of fun following your progress on Twitch.

maldo19 2017-08-02 23:37

This game is really good, however it needs a way to tell if the place you're going to has parts for your ship before entering the area so you don't waste time/energy. The other things are more nitpicky as they have to do with tweeking the weapon's strength so some could be more useful, and bringing down the OP of some weapons like the rocket. But everything I said are more nitpicks, the music is really good and enjoyable to listen, the graphics are excellent, great work!

orcdraco 2017-08-04 05:57

Awesome game! The gameplay is fun and the graphics look great.

bartol44 2017-08-04 12:50

Wow, that's one of the most polished and coherent games I've seen on this game jam. Graphics are cool, they fit together well. I don't particularly like the music but it goes well with the theme of exploring, and the sounds are really good. Gameplay is fun, the world is vast, and you can play this quite a long time which is extraordinary on jams. All weapon works, and they serve their purpouse. I don't agree with that comment above about weapon finding balance - providing you don't shoot everything like madman, it's ok. I also don't mind parts making you heavy as hell - game is already pretty easy and this put extra swat. Neither did I have a problem with finding parts.

The only drawback for me, is the energy. I got 500 of this, sometimes I went down to 450, sometimes I was above. Why would I even care about its level, if I don't ever get close to depleting it.

Beside this, it's one of the best entries on LD39, great job!

logicon211 2017-08-04 21:29

Game was cool. Seemed pretty slow to start but it had quite a bit of content to it

loganou974 2017-08-07 05:26

Wow ! Great work ! GG !

joebeard 2017-08-07 05:35

The best game I've played so far I think. It had a pretty proper old-school difficulty to it, especially after picking up ship parts. The theme reminds me of R-Type and Turrican, nicely done.

dob 2017-08-07 05:59

Very detailed game with tons of power-ups and an elaborate two-mode way to play. I thought it was a little too slow-paced - I floated around to about 10 different places and found parts, but I wasn't ever really challenged, and I had to shoot things a million times to kill them. The powerups only helped a little - the strong ones, you get so few of them you can't really do much. I wasn't clear initially what I was going for, so some positive feedback or more direction would help. I thought I was getting benefit from shooting the sparky boxes, but I'm not sure of that. Obviously the big part in the center of the salvage spaces was important, because it changed your mass a lot, but it wasn't clear what getting that did or how it worked. But, a very thorough game with amazingly extensive content, monsters, weapons, screens, etc. Nice work.

pcmaster 2017-08-07 07:58

Wow, so much artwork in this game. The music is awesome, the sounds too. Requires a bit of balancing, I guess, but I liked it anyway. I wasn't sure how do I exactly repair my ship, by salvaging what. I also wasn't sure what is good to shoot and what's useless (except for crates which somethimes dropped some powerups). I'd like more powerups :D One way or another, a very solid entry, congratz for putting it together!

norrimo 2017-08-07 08:39

The music is so fantastic. :D In the beginning I didn't realized that I had a rocket boost but after this slow motion start it starts to feel great. And all these different types of enemys are really cool. I liked the tentacle things because there were two ways to interact whith them. One of my favorite game submissions I have seen. :)

mr-mcgibblets 2017-08-07 22:19

Music is great, the art is swell. Suggestion would be to move the astronaut a little faster. Solid entry!

toonteamj 2017-08-08 00:38

The astronaut moved so slowly that enemies would lay upon it and inflict damage without being in range of the weapons. Other then that, it was a solid entry.

kr4ft3r 2017-08-08 01:06

Played it for almost an hour, mostly because it is so damn pretty in its way. It seems you can't run out of power as it keeps refilling, but that is fun by me, looks like it would be quite hard if power was limited, this way I could look around and blow up stuff in peace.

frankiesmileshow 2017-08-08 09:03

(@toonteamj) and (@mr-mcgibblets), just to be clear - Did you play using the thrusters with "X" to speed up your character? Is the problem that I didn't make the controls clear enough, and you didnt know about the thrusters? Or is the problem that you felt you should *not* be using the thrusters at all because of their fuel consumption, and save it only for emergencies? Or are the thrusters themselves too slow?

The movement without thrusters is meant to help the player slightly correct their course or make minute movements, and also to give players a chance if they are running out of power and are near the exit. Its not really meant to be the main way you move around! I might need to figure out a way to hint this to the players somehow. Maybe in some kind of tutorial level.

(im realizing theres no way to "reply" to comments here, so im not sure how to get an answer! Im gonna hope someone else tries the game out, has that exact same issue and sees this response here before they make their own comment, so they can clarify haha :D )

nuebomundo 2017-08-11 21:51

The level of polish of the movement, weapons, sound effects and music impressed me... they really felt great! It took me a while to notice what I was picking up and what purpose it had, more ammunition to tackle the subsequent levels, which were ingeniously placed just by locating them gradually afar from the starting point. Using the different weapons was fun, as well as seeing what new thing or creature the a-little-more-infested shipwrecks had.

I stopped playing when I died at the, I think, more infested level (with the jumping thingies), and I assumed that somewhere there was an even meaner monster, a final boss of shorts, but there were so many levels, and not a clear goal of "this completes the game", so I gave up at my fifth level. Since the first ravaging, I got the impression I could just go home already and that I didn't need to do anything more, and that impression only grew at the end of each level I played. If I needed to obtain 5 crucial items that fixed my spaceship, for example, there would be a clear objective that would encourage all players to play and explore every level. Or if there was the optional objective of wiping out the infestations completely, or if it was clear which spaceship had the final boss (big, palpitating, glowing infestation?) so you wanted to prepare and get as many ammunition as possible to face it!

The game has lots of potential, and what often is the most difficult part (making the controls and main mechanics feel great)... you achieved it already in my opinion! If you build the levels and experience around that, and improve the protagonist' sprite and the communication of the goal, then, that would be a game I would love to have in my collection. Ah, the creatures' designs were fun, by the way!

shru 2017-08-13 05:07

Awesome game! I was really impressed by the level of polish and the amount of content here!

Oh, and for what it's worth, I'm still eagerly awaiting Barkley 2! Hope that project is going well.