chronosv2 2017-05-01 22:23
Game was a fun little platformer. Decent level of challenge. The platform walking was a little weird but not difficult to do at all. Keep up the good work!
Foon → Ludum Dare Explorer → LD38 → For The Love Of Money
By kunonooni
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 471 | 2.77 | 79 | |
| Fun | 373 | 2.89 | 80 | |
| Innovation | 538 | 1.74 | 79 | |
| Theme | 542 | 1.75 | 78 | |
| Graphics | 480 | 2.48 | 79 | |
| Audio | 336 | 2.54 | 76 | |
| Humor | 348 | 2.22 | 70 | |
| Mood | 449 | 2.56 | 73 |
Game was a fun little platformer. Decent level of challenge. The platform walking was a little weird but not difficult to do at all. Keep up the good work!
The graphics are good, but inconsistent, it is also confusing that money and spikes are just sitting around in a cave, but who cares. The physics are a slow and weird too, you can fall through things and clip blocks a little bit. This game really reminds me of old PC games. The jumping noise is a bit annoying, and the game could use some music. It doesn't really fit the theme either, the level design is okay. Overall it's just kind of "meh".
Definitely a fun little relaxing game. Controls were easy, levels were well designed, and the difficulty overall was not too high. The music was very relaxing, but the graphics weren't exactly consistent (in terms of color) and had a little bit of splitting (black lines between tiles). Overall, 3/5. Good job!
*I got all the money bags! Woo!* Couldn't get the mac app to run straight out, had to chmod +x the executable inside the app. Nice platformer with varying challenges. I like the anim on the player character. I wish the player moved with the platforms as they went side to side. Do the downward pointy spikes work? I've grazed a few and lived. :)
controls and platforming were really good. I was surprised when i saw it is made in unity, did not expect a platformer with controls this good to come out of unity, you did well with the jumping and movement
I feel like more interesting levels would have made it a lot better, most of the levels felt very generic platformer
Nice game. Cool retro style. The character was easy to control, making you focus on the level design instead of jaggy controls. Relaxing 8-bit music, fit the style well. I sometimes felt like having to wait to much for platforms. For example level 3; if you miss the platform you have to wait a whole lap for it to come back. Maybe two platforms could go around that path, to make you jump in quicker. Overall, really nice consistent game!
Basic but fun platformer. I think it has the perfect amount of challenge. Well done!
I got all the money bags! :) It's a very well designed platformer, very playable and polished considering it's a Compo entry. Pacing-wise it would probably be a good idea to not restart the level entirely, so you don't lose progress you already have - but then again I'm really bad at platforming so other people probably didn't die as much as I did ;)
It's a pretty "ok" game. I can't say I'm a fan of the graphics but the gameplay itself is nice and provides a challenge, making it relatively fun. I would have liked it more with better audio. Good entry
Decent graphics, not really my style, but objectively good. Well designed, but it's not exactly pushing any boundaries. Really nice overall.
can't open the mac version unfortunately, it says "the application "Mac" cannot be opened"
The player movement was a bit stiff. I usually like the player to have a "speed-up" phase and a "slow-down" phase instead of just stopping in place. It adds a bit of sliding to moving and adds just a hint of uncertainty. Otherwise a decent game!
FYI the Mac version won't open.
Not bad, but very classic. Graphics are okay, the character animation is quite nice. Same for sounds, contrary to other people I did not find them annoying. But overall the game works well :)
One of the main problem for me is that it is veeeeery slow, I spent most of the time waiting for the platforms to arrive. Also, having to keep moving when you are on a platform just doesn't feel right, and I wasn't sure whether I would have to keep jumping or not when I arrived on a platform moving upwards (fortunately no :P)
I quite like the graphics, reminds me of classic MS-DOS games.
I found the game-play a bit slow and tedious, with many of the challenges repeated many times in a level without adding much new at each step, and a severe punishment (in time wasted) for missing anything. Especially on the levels with moving platforms, where it takes a long time for every platform to come to where you need it, even if you play perfectly. I do sometimes enjoy hard games, but I want to be able to try again right away when I mess up. It would have been nice to have the platforms synced up, so that if you follow the correct route there will always be one available when you need it.
The limited number of lives adds a challenge, but also discourages experimentation. How about instead: allow unlimited lives, but have a special ending screen for a perfect run.
The player not moving with the platform felt to me like a bug rather than a deliberate design decision, since it doesn't match what happens in the real world. Maybe you could make the platforms look like slippery ice so the player doesn't expect to grip to them?
Very basic game but somewhat addicting. The movement feels a bit too slow, I think just a bit more movement speed would help the game in a great way.
Basic but challenging.
Tip: Speed up the post-defeat process, to restart faster (it's too bad to start a level from scratch, maybe add some elements to suppress it).
Nice challenging platformer! It actually felt quite nice to play something with controls that were natural and with a gameplay that didn't require an entire page of instructions :-) Definitely one of my personal favourites so far.
Nice range of challenge, the levels were satisfying to beat! I felt like the game was a bit too slow paced and lacked a certain character, there not much to make it stand out from a generic demo platformer, maybe some dialogue on moneybag pickup or between levels would give it something else but at the moment the game just felt a bit bland. Game just needs some heart to add to the level design.
Nice platformer :) you even managed to create multiple levels with various gameplay elements :) I like the initial levels, but as others have said for example in the second level you had to wait a bit all the time until you could progress which could probably have been avoided.
One Other thing that i noticed was that i was moving up automatically in the third level, but had to run on the moving platforms in the second one? this kinda confused me a bit.
I enjoyed the gameplay off your game tho, you did quite well to finish all of the different levels + the art and the effects in the compo time :)
Nice old-style plataformer :-) Having to walk in order to not fall from platforms feels a bit retro. I have to keep playing a bit more, still in level 3.
The mac version does not open as it is. The executable has not execution permissions, probably lost because of rar compression. To fix do this once downloaded in mac os x
chmod +x Mac.app/Contents/MacOS/Mac
Thank you all for playing and rating my game!
I also want to thank you all for some great feedback! I will be taking notes for future LDs :)
I wanted to let you all know that this was a game that began as something completely different that failed. I agonized for hours trying to get it to work and in the end I could't so I made this instead. This is why the levels don't have much variety as I had about half the compo to finish. Also for the fact that I had to hand craft each level myself which took some time to do. I also ran into this stupid bug where running on several sprites would cause the play to just stick. my solution was to remove the box colliders for all but one sprite and then stretch that collider over all of the boxes. I had to do this on several levels. I did my best to polish the levels up. Oh one final note, I wanted moving spikes but sadly I wasn't able to code them in the time I had.
Again thank you all for playing and leaving feedback!
Now I'm going to address some of the questions that have been posed to me.
@numnumdude, @scriptorum The physics are working properly. The reason it looks like the player is clipping into the wall sprites is because I modified the hit box on the player to help with jumping. If I had not done this then there would have been a lot of rage quitting for not being able to make certain jumps. This is why it seems like the ceiling spikes don't work. Oh they do, but you have to really jump into them. think of it as them just grazing you but not causing enough damage to kill you. The game is hard enough without dying from badly laid out hit boxes :)
@samusoidal I'm not sure why the black lines exist between the blocks, it seems every time I do a platform game in Unity something odd happens.
@gimbalock You make a very good point. I should of had 2 platforms on level 3.
@tobico Sure I could have made the player a child of the platform so that they moved with it. But like I mentioned at the top, it was a design decision.
@mikel Yes level 3 is hard, but I can safely say level 5 is even harder than level 3. Play testing was a tad frustrating but in a good way. I really debated about making the game easier as I always get comments about how hard my games are. I'm not sure how you can feel satisfaction about beating a game where there is no challenge. Why play it in the first place?
I like your animation for the character. The controls feel good and the movement is nice. The challenge is really good and well balanced. Great job on this and hope to see your games in future dares.
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
At first I thought the controls were a bit floaty, but the more I played the more I appreciated how consistent they were. I enjoyed this game a lot.
Pretty fun, pretty straightforward platformer. I didn't think it was as hard as you made it sound. :P It has a very retro feel, like an old Commodore game or something, because of the fixed camera and the chunky graphics. I'd like to see what it feels like with movement speed a little faster. Funny concept, even though I don't understand why all these moneybags are laying around in such a dangerous cave, lol.
Fun platformer, the levels got interesting fast. I like how the player doesn't automatically drift with the platforms but you have to keep up. Given how unforgiving the traps are, I think the dpad would have worked better than the analog stick for gamepad controls.
PS: loved the green sneakers
Fun little game! I liked the music, I didn't get tired of it even through the 5 levels. I found the soft particle effects on the fireballs to be weird considering the rest was pixel art. I also think the collision on spikes was too forgiving and confused the player as to where he could go through or not. The physics were retro but I was very fine with them, they contributed to the overall style of the game. Good job!
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
I had a LOT of comments and critiques, I Hope you find them helpful and find time to look thru the video I made that'll improve the end product. I think Level design might be one of the serious strengths of this game. (I personally didn't find it hard.)
Good game, really gave me an Atari vibe. Not moving with the platforms was very jarring, I see you did it intentionally so I guess it works then c:
• Simple but fun game! I liked the level design, from level 3 to 5 is pretty challenging!
• The atmosphere of the game brought me back to the 80's, loved it!
• The music fits the gameplay but it is repetitive;
• Graphics are good because it was your goal to achieve those graphics style but the particle effects gave away some of its magic.
• Overall a good game, 80's style has you mentioned, I would definitely play more levels!
You really made "the crap" out of this game (not meaning this game is crap). It has a simple mechanic and it's well explored in the levels it has. the package feels quite complete and a blessing to never overstay its welcome. you done did the compo and I envy you for it! (also thanks for controller input)
Well, the game is really simple, just a normal platformer, really fun to play but with nothing really new to add on, it lacks personality. Of course, that doesn't mean it can't be enjoyed because, like I said before, it was a really good retro style platformer, but after all it's just that and nothing more. Also, I didn't really see the relation with LD theme. So to sum up, I think the game is a really solid effort but next time you should think of doing something a little more innovative, because that's what gives games that special quality to attract people to go and play it.
A nice, polished, simple platformer! Sometimes it's fun just to go back the old days where games were simple and do some jumping.
Thinks I liked: * Graphics get the job done. The rock and metalwork tileset works well. The lava looks really great, and the particle effects add a nice bit of polish. The character sprite isn't incredible but it looks like a guy jumping around, so it's more than sufficient. * Throwback feel to oldschool PC platformers of the early 80's. Captured the simple run-and-jump feel of the games of that era. * Collision box of the character felt right. I was able to brush against obstacles and hazards and it felt about right. * A variety of obstacles. There were some that required me to wait, some that required me to time a jump correctly, and some that required me to plan out a route. All well designed.
Things I didn't like: * Life system with no continues. I get you're trying to capture the 80's feel, but games from that era mostly added hard "game overs" as a cheap way to increase replay-ability. I doubt anyone remembers that mechanic fondly, and more of a limitation of the era. Especially because I don't have the time to regain my progress after hitting a hard gameover while reviewing many games, I dislike this design choice. Unlimited lives would have been a better decision. * Platforms moving without carrying the character. This just felt kind of unnatural and annoying. It wasn't even particularly hard to stay on the platform while it was moving, but because you move much faster than the platform, you basically just have to tap the movement key to stay on it and it was kind of annoying. * Black backgrounds. A simple solid static image of a background would have added a lot of depth over blackness. * The music is nice, but additional sounds for jumping/landing/dying/collecting coins would have made playing the game feel a lot better. * Floaty jumping. Tighten it up by increasing gravity on the jump. Also, allow me to vary my jump height by changing how long I hold the jump button down. * Lack of theme. I'm unsure how this is a "small world", except for me being trapped in a cave. * Not much mood. The lava effects get some work done here, but some extra detail tidbits like torches, spiders, pickaxes, ect would have helped here.
Great job on your entry and good luck with the competition!
I haven't found or noticed any direct relation with the LD theme. Apart from that:
- technical quality is not that high, it is stylized and yes, the pixel art... on the other hand the art doesn't seem consistent to me; I'd also like to point out controls - which are solid, but the gravity behaves a bit strange in my opinion
- for some reason I didn't really like the moving platforms (maybe because I played this one on keyboard and not on any controller?!)
- kudos for sound and music, especially as this is compo, in which case you basically have to make everything yourself
- i haven't found anything innovative on the concept, it is well made, gameplay is solid, but it is missing something that would make it special
- overall the game seems quite complete, especially by having multiple levels
I did enjoy the game (I dig frustration platformers), but there are some places where you could improve.
* Moving platforms slow down users who already know where they need to go - they're just waiting for the game to catch up with them. This slows down the pace of the whole experience. To counter-act this, I would add more of the platforms, or make them faster. Or both. * Given that the player needs to move with the platforms (which I found fun, tbh), I would set their speed to the player's speed so you don't slow them down. If you want to turn it into a hazard/challenge, then just add some hazards like you did in level 3. Slowing them down alone doesn't really accomplish that. * If I was feeling malevolent, I would also make both sides evenly sized (16x16 likely) and use a rotating circle-shape to indicate that they're "slippery" and require a balancing act. It makes it feel less like a glitch and more like it was done intentionally. ;)
All in all, not bad! You remind me of a younger me. My older games had similar gripes. Keep growing, great work!
The game is a fairly standard platformer, but it all works and there's a decent amount of levels and different obstacles (though I don't think the lives system was necessary). The graphics and sound are similar: they're not spectacular but they do the job well enough. I appreciate the inclusion of some background music. The only major gripe I have is that there doesn't seem to be any connection to the theme. Overall it's a solid game that could use something extra to make it feel more special.
Solid game with smooth controls and nice music. Great levels. Graphics don't really have a consistent look but I did enjoy the pixel run animation. While there's nothing new or exciting going on it's a good 48 hour platformer.
The gameplay, while solid, is indeed quite the slog. The game itself is pretty easy, but with this pace, can be quite irritating. The artstyle, while indeed all over the place in terms of palette, is simple and easy enough to understand at first glance. The music is probably my favorite. It fits the atmosphere quite nicely in my opinion, and is not too repetitive. That said, this is quite a solid entry, and could be something more if you had more time.
Just a platformer without any personality. Mediocre, next game please!
Good solid platformer. I think all the basic elements of a platformer are there and executed well such as instant jump, reasonable air physics, and sound effects in all the right places. I appreciate you took the time to make sure the spikes didn't kill me unless I definitely fell on them - too many LD platformer games have giant hit boxes on the obstacles. Quite the dramatic effect when you die - I enjoyed that for sure.
The second level where you need to move on the platforms is totally fine. I'm glad you mentioned that the running with the platform is intentional and I think that's just fine. I did not like having to wait so long for the platforms to move back and forth. It's fine for the game to be hard but it's more frustrating when you know the solution in your head but you have to wait on the game in order to execute the strategy you've planned.
Good animation on the main character.
Was not expecting to see even more board elements like lava and fireballs!
Solid music.
That was a fun little platformer, a good start! Reminds a bit of old DOS platformers. Its a bit on the simple side though, might be worth thinking of a little twist or two. Here's a simple idea: how about, instead of having to take all of the treasure on every room, you had to reach a cash amount, like say a thousand dollars, and different items in a level had different values? So the player could look around the map and decide whether to try getting that really tricky but high-value item, or to get more lower value ones instead. That could add a bit of fun decision-making for the player to think about over the course of a level. Just an idea, do with it as you please! I played the game here: https://www.twitch.tv/videos/139989925 (starts at 00:54:50)
Good little platformer, sometimes the collision detection was a bit clunky and I could jump into moving platforms and get on top of them. I could also jump in the air if I just walked of a block, I'm not sure if that's intentional. I really liked the particles on the fireballs in level 3, they looked really cool. The theme was a bit vague especially if you've to explain it. Still, very solid entry.
Cool platformer, I like your graphics and the think that you have managed to build a couple of levels with diferent gameplay. In a way we build something like this but with multiplayer posibility. Take a friend and come check out my game. Good luck.
Solid gameplay, indeed. Graphics could use a bit more work, but are nice overall. Personally, I think the jump feels floaty, and I don't like having to walk to keep up with the movement of the platform I'm on, but I understand those are personal choices. Good work, keep it up!
I love it - a funny platformer game. Maybe a little too slow, but the animations are smooth. A solid project which could be become a full game - if you further develop it. Bravo ++
This is a pretty basic platformer, but it's fine for what it is. The controls are functional and platforming is fun. It's all very standard stuff. You mention in the description for the game that it's supposed to be very difficult, but I actually found the game to be rather easy and pretty slow paced. There is a whole lot of waiting for platform cycles. In the kind of retro difficult games you are tying to emulate, progress is usually driven by player skill; a skilled player doesn't have to wait for the game to catch up to them. All this is not to say that the gameplay is terrible; far from it, the gameplay is solid and well made, but lacks the kind of energy that would make it truly exciting. Also, I'm not buying this "liking money = small world" thing. If the game had some larger narrative focus where the character's motivations were actually important then it could have worked, but the implementation of the theme here feels very token. Moving onto the presentation, the music is good and the visuals work well, though the particle detail on the fireball, while looking good on its own, is a bit out of place given the very retro aesthetic of the environment. I do like the amount of detail in the character's walk cycle, that was very well made. Overall, this is a pretty competent platformer, but the pacing combined with the simplistic gameplay kept it from being exciting. It doesn't exactly break new ground, but, for what it is, the game is pretty enjoyable.
I have to say that this is ** the best ** feedback I have ever gotten in a Ludum Dare!
Ok, yes the theme is a bit of a stretch but you are allowed to interpret it as you like and I honestly didn't want to make it super obvious, but I think I made it too subtle. Will try to work on this for next LD.
I've read a few times that my graphics are inconsistent. I'm honestly not sure what you mean by that. Are you talking about the trail on the fireballs? Because that is the only thing that is not pixel art. If someone could explain in more detail I'll see what I can do next time to make them more consistent.
Yes level 3 needs more platforms, in fact I should have put 4 platforms that go in a circle instead of just one.
I also feel I should have dressed up the platforms more. Oh and next time I will be sure to make the player ride along with the platform if I use them again.
Again thank you all for playing and for streaming my game! And most of all for leaving me feedback I can use to grow as a developer! :grinning:
I liked it very much! I had a goal and obstacles to that goal and I felt like a badass every time I made it through, on the last minute, missing a fireball by a few pixels! It felt fair and old school. Kudos KunoNoOni!!
Theme of this game is very interesting, you have a great sense of humor. I like graphics and music works perfect. The highlight for me is jumping with the main character, jumping is...soft, an orgasmic feeling dude! hahaha. This is a great work and for Compo mode, I am fascinated about the published project :flushed:. By the way, thank you for your feedback on my game post :grin:.
The movement is slow, and the hitboxes are deceptive (though interestingly, in a lenient way) but the core game is interesting. I don't see barely any connection with the theme, but with better level design, maybe that slow/classic movement can work wonders, or alternatively, making the movement more action-like and design the levels around that, for a more engaging and intense experience (and I do mean while conserving the square based, "classic" game grid)
Nice platform game. I have a lot of fun, nice graphics and music. it could be more dynamic: D Good job !! (Ps sorry for my bad english)