For The Love Of Money by KunoNoOni 2017-05-04T00:56:49Z
Good game, really gave me an Atari vibe. Not moving with the platforms was very jarring, I see you did it intentionally so I guess it works then c:
Foon → Ludum Dare Explorer → Users → CasualMaverick
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | 👥 | The Epic of Gilbert | jam | 455 | 3.26 | 2.89 | 2.78 | 4.05 | 3.84 | 3.63 | 3.22 | 3.73 |
Good game, really gave me an Atari vibe. Not moving with the platforms was very jarring, I see you did it intentionally so I guess it works then c:
This was very interesting! I wasn't expecting this 'sim' kind of game so it was refreshing to play. The moving the world around got a little messed up at times but it was an interesting mechanic.
Really, really impressive! I had no problems getting into the game. Making even a small mmo in such a short amount of time is really something, and it was fun to play at that! Really well done.
Excellent excellent game. Really hard, really fun, I LOVED the jump animation, the level design was great. All across the board really loved it. On top of that the title was just hilarious. Well done
This was so good!
The graphics were straight out of kongregate circa 2008 and I loved every minute of it. It was a bit confusing at first but once I figured it out it was a lot of fun, very hectic.
This game was really fun, definitely one I could have seen myself putting tons of hours into when I was a kid if it was a flash game. I like the concept of taking that terraria style gameplay and turning it into a much shorter experience with a much more controlled progression. Good stuff!
Ran it no problem on windows 10 in compatibility mode. The PS1 graphics really drew me in and made it interesting. The mood (I presume anyway) you were going for was achieved really well, someone sitting across from me was terrified there was going to be a jump scare at any moment!
On the other hand the controls were really rough; the mouse moved very very slowly and the character received a TON of acceleration while in the air which made it very difficult to control in a way that didn't feel very fun.
Overall I gave 3/5, with a 5/5 in mood and 4/5 in innovation (seriously, using the candle to move the teapot was the funniest thing to me for some reason). Good stuff my guy
This was absolutely hysterical, so so so well done. The gameplay is nothing alike but a game called "Rock of Ages" comes to mind playing this game, I love the idea of taking medieval style depictions of events and creating games out of them, this was fantastic. Even down to the child that just looks like a small fully grown man, its all perfect.
Beautiful looking and fun to play, but as others said I really had some issues with the enemies. I felt like there weren't necessarily too many but perhaps that they moved a bit too fast :)
If I may ask, how did you enjoy working with Godot 3D? I haven't used the engine since it was only 2D and I'm thinking about giving it another try.
Very cute, great color and sound choices. Everything goes perfectly with the zen gardeny vibe you have going on. Well done!
Thanks for the comment and the rating! We were mostly focused on story as you could tell but we all really loved the idea of having a few completely different games within this one small fishbowl; of course that was probably a little ambitious :^)
@Stanislav, yes we really really wanted to get a 'rapidfire' 'arcade' kind of mode in where once you beat the story you could just go straight to the games and for a high score. Unfortunately we did not have time, but do plan to implement it soon!
So glad you liked the game @ilseroth, I think that if you hated being in the bowl then it had its intended effect c:
@tweedle Thanks for the kind words! I'm so glad you enjoyed the game. To be honest the arcade levels were about 10 times easier for most of the jam up until the last few hours so for a while only having one life left you alive for way too long... I think I may have gone a little overboard on the difficulty changes though C:
Neat idea, my only problem is it completely avoids the reason clickers are so fun (to me at least), getting stronger! If there was a way to make each click more powerful by spending mana or a way to make clicks happen on their own by spending mana it would have gone a long way towards making it feel more like a 'clicker' :)