FoonLudum Dare ExplorerLD38 → Cardboard Cats Online

Cardboard Cats Online

By ilseroth

View on ldjam.com

CategoryRankScoreCount
Overall514.0423
Fun1383.6623
Innovation1433.6623
Theme3433.5225
Graphics1454.1626
Audio2873.2022
Humor104.3022
Mood584.0522

Comments

firewill 2017-04-26 04:03

Currently your sserver is offline, but it sounds really cool, and really impressive that you managed to get this up on a weekend, will check back tomorrow!

ilseroth 2017-04-26 10:47

Wierd; my server is up and I checked with a couple of my testers across the country and their's worked fine.

klekky 2017-04-29 21:36

The game is a lot of fun! I got my character up to level five, then beat the bosses multiple times. I really like the visuals. If more content was added, I'd play it longer.

joyfired 2017-04-29 21:39

My friend (klekky) and I had a pretty decent amount of fun with this, and gearing up with our cardboard glory was particularly satisfying.

My main gripes would be with sound design: - hitting enemies doesn't always trigger a sound - picking up cardboard needs to be more gratifying - more alerting sounds when enemies attack

Overall though, impressive job making a working MMO and the artstyle is really nice. Had a lot of fun with this one

ilseroth 2017-04-30 01:12

That's odd about the sound @joyfired, it should make a sound every time; I have an idea for how to fix it, and yeah I know there needs to be a sound for cardboard pickup.

@klekky: glad you guys had fun! as for content...

Problem was purely time. Building the infrastructure, testing it and heck just figuring it out took my a huge chunk of time. I haven't really done' any networked games in unity, so while I had messed with some of the basic premises I hit probably every pitfall you could expect. I'd add them in but well,

But

a) that complicates judging, I could add them and make a note like "this sound wasn't in original build, don't consider for judging" or "this room wasn't in original build" ect. But it still makes it awkward.

b) I don't have an updater for the game, so if I were to update the game it wouldn't roll those changes out. Anyone who already downloaded it would be SOL and confused.

c) I already kinda moved on; Really wanna see more people on the server and looking forward to judging but I'm pretty pleased with what I did here in the time given and am going to take that information forward on either my next project or the one after.

so yeah thanks for playing and the feedback :D

xavier-indie-gamedev 2017-05-01 02:43

Downloaded it, then found the server was offline haha.. Anyway, the screenshots look nice!

Did you make this using Unity + PUN?

ilseroth 2017-05-01 02:51

@xavier-indie-gamedev the server is online (had 5 people on it till a moment ago), you probably don't have an open nat I think that's the issue that stops some people. I don't know what pun is but it is Unity

iseeicy 2017-05-01 02:56

This was crazy. I don't think I've ever seen an online game before in a LD (although I'm sure they exist). It was fun to pop in and see you online, and even learn the secret art of space magic. One thing that kind of bugged me was that if you were standing on a monster spawn and the monster actually spawned, it would instakill you. In the first two rooms this isn't an issue, but in the last one where you constantly need to kite around the 3 enemies, it starts to get annoying.

Absolutely fantastic work!

jakobe3 2017-05-01 02:57

Cute game! I like the small-scale MMO approach with the simple progression and chat. My one gripe would be combat responsiveness, but this is very understandable considering how quickly you had to do the networking. The art is super impressive.

ilseroth 2017-05-01 02:58

@iseeicy Thanks for poppin in! Yeah this was one of those LDs that I was working down to the last minute. If I had a bit more free time I would've added like a "spawn room" for players. That being said, the whole "enemies spawn on you" is something common to mmos... maybe I would add an indicator though, since I have spawn times ramped up to accommodate potentially a lot of people in a small space. thanks again for trying the game <3

ilseroth 2017-05-01 03:02

@jakobe3 Yeah, the network jitter is real. It isn't too bad if you are on the east coast but a friend of mine on the west coast has to swing a full half second ahead of time to hit enemies. It's my first time doing networking and that it works at all surprises even me. Going to spend more time on networking in the future. Thanks for poppin in!

(For anyone curious about why, it was my first time so for security sakes I did the hitbox check on the server. however as it is an action rpg, I should have done the check locally and sent the hit in. Technically less secure, but feels way more responsive on the player side.)

jdmazz 2017-05-01 03:36

This ran perfectly fine for me, I was with Ilseroth. I'm really impressed with both the visuals, the animations, and the modeling. Admittedly I wanted a jump option so I could jump all over the furniture, that being said, for Ludum Dare, this is super high end.

ilseroth 2017-05-01 03:39

@jdmazz : Thanks for stopping in! Yeah seems to be a popular request, if I do another MMO in the future LDs, I'll make sure to include a jump when building the character controller.

spacedoubt 2017-05-01 03:47

Ha! I love it!

slimabob 2017-05-01 04:32

cat.png

Mwahahaha **I AM THE RULER OF THIS DOMAIN**!

For real though, this is seriously impressive. Doing all of this in 72hrs is no joke. Congrats on pulling it off, and I look forward to your next LD entry!

ilseroth 2017-05-01 04:41

@slimabob Sorry bout not responding, stepped away for a minute. Thanks for stoppin in and gearin up <3

camilo 2017-05-01 05:00

Wow... I'm impressed.

Good graphics, fun gameplay, good music and multiplayer in just 72 hrs.

I tried to play it but I was alone in a room with boxes shooting me, also I felt the game a bit laggy, but apart from that it looks like a very promising.

Good work!

epicsoft 2017-05-02 00:00

Impressive work, cats are soo good. I like graphics and animations, good idea

richard-michael-smith 2017-05-02 00:01

Sadly the server is offline at the moment. :disappointed:

eddynardo 2017-05-02 00:12

Come on come on I wanna play, just reply here with my name when the server is up. Cat MMO was made for me, Niarrr XD

ilseroth 2017-05-02 00:24

Server is online; I just restarted it to be safe, but I had people on it recently so I am pretty sure the issue is on your end. not sure what it is to be honest, I have had people with closed NAT join just fine... Try restarting the game and trying again @eddynardo / @richard-michael-smith

simonhutchinson 2017-05-02 00:51

This is a CRAZY ambitious game project. Kudos to you for going for it!

I love the graphics and the atmosphere of it all. I couldn't get to excited about the feel of combat, but, if you refine that post jam, I think you've really got something great here!

ilseroth 2017-05-02 00:57

@simonhutchinson Thanks and yeah, I'd have liked to have added a second attack swing to give it more physicality, as well as (as I previously mentioned) moving the hitbox work clientside instead of serverside. Technically you should have as much serverside as possible for security reasons, but the better gamefeel is just too important for me not to do it clientside.

Thanks for stoppin in!

red-fan-games 2017-05-02 01:17

Dude, this mustuve taken some skill to pull off an online multiplayer ludum dare game. Serious props to you for going the extra mile. I bet it would be trivial to cheat and I cannot wait for someone to find an exploit, but for the time being it is well executed.

richard-michael-smith 2017-05-02 01:26

Hi @ilseroth Sadly it still shows as "offline". It says "Pending" briefly and then changes.

ilseroth 2017-05-02 01:27

@red-fan-games honestly it would probably be pretty trivial to use a basic hex editor and set your damage to 100 and just one shot everything, since that variable actually is stored clientside. Everything else is serverside. someone could also probably set their position due to local player authority of control, but that wouldn't help much unless you like falling forever.

Thanks for stoppin by <3

ilseroth 2017-05-02 01:40

@richard-michael-smith really sorry, but I double checked with my testers, running both mac and pc, spread out across the US and they say it is working fine. Probably something to do with the Unity matchmaking service. My intention is to learn how to circumvent that for the future and host my own matchmaking service. I used that, instead of direct connection a) for my security and b) to help people with closed nat to be able to connect.

The one time I have been able to recreate the issue is when I tried to connect from my university open wifi, which said pending forever, never said offline. Sorry you can't try the game :(

eddynardo 2017-05-02 01:51

@ilseroth I keep getting this CatsOffline.JPG

I closed and reopened the game about 20 times with a few minutes apart but I can't seem to get it working so I guess is some problem on my side (I use windows 7 Ultimate 64bit, and I am connected through WiFi at my home, plus I am in Greece, I don't know if any of that is relevant I just wanted to let you know) I will try again some time tomorrow from another PC and tell you if it works, I really wanted to play this game since I saw it on Twitch. I hope I'll get it working tomorow.

ilseroth 2017-05-02 01:55

Yeah @eddynardo, as I said to the other guy, it's probably something to do with Unity's matchmaking and you not getting along. I literally just said hi to someone on my server, so it is working. Thanks for your interest. Maybe it has something to do with the fact you are not from the US? Maybe Unity blocks international traffic?

This is my first time using their matchmaking service and it seems to work well for everyone I personally tested with... I got a friend who lives in canada, maybe I'll see if he can't connect.

supermsp10 2017-05-02 02:43

Wow! Amazing graphics and depth for a game made during a weekend. Well done.

listonos 2017-05-02 03:12

MMO made in a weekend, hats down. It even has a MMO vibe to it, i.e. "hard to justify killing mobs over and over for loot". I reached level and killed the boss. If I would have to critique something it would the hitboxes could be a little tweaked and upgrade to the sword would further strengthen the MMO feel :)

ilseroth 2017-05-02 04:01

@Listonos thanks for stopping in! Sorry didn't catch you on the server, I was busy playing your game >.> I would've liked to add more equipment/weapons but I was working to the last minute. As for the hitboxes, while the player attack box could be a bit wider (to hit enemies on the side) I'd say it's more that the damage check is serverside, so the discrepancy between server location and client location, while not huge, is enough to make it feel less responsive then it should.

Thanks again for checking the game out <3

banana-man 2017-05-02 05:17

Really awesome game and I enjoy the mood and theme! Nicely done!

antaresvaldemar 2017-05-02 07:49

It also says server offline for me, sad cause I wanted to try it out. Hopefully I will get to play in the future!

alext-design 2017-05-02 08:27

I'm glad I didn't have the server issues ya'll seem to be! XD

It was quite fun, would have been interesting to see other people though, too. I got to lv5, fully armored, defeated the boss, etc.

I haven't played an MMO in awhile, and now I remember why, SO ADDICTING! Must have cardboard armor!

Really liked the graphics, humor, and tone. Maybe I'll return one day...

palemachine 2017-05-02 11:08

@ilseroth could you please post approximate times when you run the server? i'm very curious to try your game out! EDIT: eh, nevermind, a commenter just below me seems to have it working fine, so I guess there's something wrong with my setup. :(

scornz 2017-05-02 11:16

Worked well for me! Awesome game, hope the servers work out for everyone else, it was worth the playing time :)

ilseroth 2017-05-02 13:25

@alext-design / @scornz : Thanks for stopping in!

@palemachine : Yeah I tested the server last week since judging was delayed and it ran 5 days with no interruptions or issues in connectivity for my testers. I have had people with closed NAT say they were able to connect fine so I have really no clue the reason it would be unable to connect. Maybe something to do with a firewall blocking it? Maybe Unity matchmaking just hates some people? I haven't gotten any tester to recreate the issue so it is hard to say.

My intention is to keep the server up non-stop for the next two weeks. Maybe check your firewall, maybe check your nat, or maybe curse at U-Net matchmaking for being dumb... Not sure why it seems like about 1/4th of people just can't connect... Shame I didn't include some debugging stuff to really check >.<

jaytord 2017-05-02 17:25

More like Cardboard Cats Offline for me T_T

I will add score for the graphics...

cliffracerx 2017-05-02 17:54

I have never seen anyone try to make an MMO for Ludum Dare before. Let alone one about cats in cardboard armor. I approve greatly.

The graphics are good, the movement is smooth, and the humor values are off the charts. Health regen and/or healing items would be a nice addition for a post-LD version, if you create such a thing. :thumbsup:

arcticmattekar 2017-05-02 18:53

This game looks really cool. Unfortunately your server was offline. I would really like to try it. I'll stop by again tomorrow.

ilseroth 2017-05-02 19:59

@jaytord : No offense but if you haven't played the game at all I'd kinda prefer you *don't* rate it, even if your intentions are good, I feel that it's against the spirit of the competition. In addition, server is online as mentioned before. Something between you and the unity server is borked and I can't figure it out because I'm not you. My connection, and all people I know who have tested it have had 0 issues connecting.

@arcticmattekar : I know that the burden isn't on you, but if you read some of my other comments, and now this one included. The Server Is Up. I just added a giant bold text at the start before you can even click on the game because I am getting frustrated (not your fault just tired of repeating the same thing.) I can't do anything from this side and I understand if you don't want to do any finagling to get it to work,

But I can't do anything because I've tried Windows, Mac, Linux. Works Works Works. Behind a firewall, Works, Closed Nat, Works. Shitty Wifi Connection, Works. So yeah, no clue what's wrong, but it's something between you and the unity server and I can't resolve it.

@cliffracerx : Yeah healing items were literally the next item on the docket when I ran out of time. I was either going to add a second "weapon" that could heal, or healing items, but I got to the point I had to stop adding and start polishing. Thanks for stopping in :smile:

simple-blue 2017-05-03 02:03

Nice work on the game. I had a lot of fun playing! Keep up the good work Ilseroth. I was able to get online and check out the game no problem!

jaytord 2017-05-03 07:56

@ilseroth I've just rated the graphics category, since it could be judged by screenshots, I didn't add bad (or good) scores for other categories just because game refusing to connect or something... But well you got the point here, I could remove my vote if you ask so.

Also tried to connect from my workplace, it has different Internet service provider, but still no luck, server is offline for me T_T.

casualmaverick 2017-05-04 01:30

Really, really impressive! I had no problems getting into the game. Making even a small mmo in such a short amount of time is really something, and it was fun to play at that! Really well done.

rodrigo-denubila 2017-05-04 03:45

Great idea! The game needs some polishing, like the animation of the cat, and I thought too slow to hit an enemy, but I had fun playing the game!

izunah 2017-05-05 01:25

What an undertaking for a game jam, I commend you for attempting something crazy like this for the jam. I played up until level 5 almost 6, and got my full cardboard outfit. I thought for the time you had you did a great job, I did find hitting the enemies sometimes to be hit and miss, and there was definitely some lag issues. I enjoyed the art, as well as the inclusion of music. I found myself wishing there was a little bit more content, maybe a couple more rooms with a bit harder enemies, but I can only imagine getting this out being down to the wire.

Great job.

mrtroy 2017-05-09 04:12

Took me roughly 7 tries to get in. I closed the app and reopened it immediately. On the 7th try, my firewall software said that the game was attempting to make an outside connection. @ilseroth I'm not sure if that information helps any...

I got in and then this... CatMMO.png

peachtreeoath 2017-05-09 07:13

Hopped in it recently and servers seem to be fine, looks like I missed the boat though. The art and color schemes are all very soothing. I like the shader usage and lighting placement as well. The gameplay is understandably simple, and it's quite scary to fight the spiked box, but luckily there's no big punishment for death.

blackrose 2017-05-12 00:48

Its a fun game ^^ The concept its great and the graphics are so good! Good job :3

alexthedev 2017-05-17 09:13

I couldn't play it right now but I will try again later! I will say it's pretty ballsy going for an online multiplayer game... Interesting choice! Love the fact it's cat fighting too... fun looking stuff! :D