Jump Gun by renanlindner 2015-04-22T00:58:00
Great game! I did that challenge in 50... :D All fives from me!
Foon → Ludum Dare Explorer → Users → Scornz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Fueled by Fire | jam | 314 | 3.91 | 3.73 | 3.37 | 3.84 | 4.33 | 3.88 | ||
| 2018 | 42 | Running out of space | Caving In | compo | 399 | 3.31 | 3.06 | 2.85 | 3.27 | 3.56 | 3.13 | |||
| 2017 | 39 | Running out of Power | Lightcap | compo | 230 | 3.47 | 3.31 | 3.42 | 3.47 | 3.52 | 3.21 | 3.00 | ||
| 2017 | 38 | A Small World | Food Fight | jam | ||||||||||
| 2015 | 32 | An Unconventional Weapon | Time Speed | jam | 582 | 3.14 | 3.12 | 3.18 | 3.53 | 2.36 | 2.63 | 100 |
Great game! I did that challenge in 50... :D All fives from me!
Cool! Would've been even better with some sound. Five overall from me!
Cool game, loved the audio!
Audio gets 20/5 :D
Fun, played it for a while
Very buggy, fell through the floor occasionally
For some reason, the mouse sensitivity was REALLY high, and I wasn't being attracted to any objects. :( Looked cool...
So much fun! All fives from me :D
The Wzzard, it seems I by accidentally uploaded an old build without the sound effects, I will fix that
The Wzzard, it seems I by accidentally uploaded an old build without the sound effects, I will fix that
Fixed it
Thanks!
Thanks for the feedback! I really appreciate it!
Thanks for all the feedback!
The art is amazing, really great to sit down and take in. Impressive :)
Art is... programmer art, completely understandable for a compo. Nice job implementing the theme, I could easily tell what you were going for. Idea had some unique aspects to it, not too too similar to other games. Overall, nice job!
Worked well for me! Awesome game, hope the servers work out for everyone else, it was worth the playing time :)
@Breno_M described it the best, but I ended up using 11 fingers at 5 minutes...
Duplicate...
Another duplicate! It seems the website didn't update when I pressed the submit button... request for a delete button :)
"Bummer d00d", awesome game, love the gameover text. Follows the theme to a creative extent, nice job!
I loved r/place! It *was* probably one of my favorite experiments they did. Props to you for making something similar, I love it!
Interesting art style, looked like it took a lot of time to create the drawings. Really nice job!
Great mood (definitely 5/5), and the simple art was amazing, I always love low-poly. The game ran absolutely find on "Simple" settings on a integrated gpu, so I think you are good with the performance. I really would've like to have been able to control the submarine either entirely with the keyboard or able to hold the buttons down with the mouse (I had to repetitively press them to speed up/down the submarine or to float up/down). Awesome game, love it!
Nice mood, but it was *very* hard to see much of anything. I know it was meant to do this to enhance the mood, but it really affected the gameplay because I couldn't even see the environment. Otherwise, nice job :)
I was literally going to say the same exact thing @nilead :) Awesome submission, took a little bit for me to get a handle on things, but eventually, I was crushing it. Nice job!
I'm really glad you ran it off of your own engine, super cool that you did that! Nice work :)
Awesome game and the visuals are great for a Jam! Played for at least 30 minutes before I realized I had other things to do... nice work!
Awesome graphics, looks great for a game jam. Impressive work! Gameplay was a little bland and I could never really figure out what the resources were for however...
The name, it's amazing. Game is hilariously fun, really nice job!
The art is amazing and relaxing! This can definitely be turned into a full-fledged game... nice work!
@Burgee, my bad! That is the wrong link... can't believe I didn't see that before, I changed the link to the one with the changed difficulty. I had received this advice from a friend like 30 minutes before the Jam ended, uploaded it, and forgot to change the link. Thanks!
@aj-weeks Thanks! That is exactly the reason I opted out of the audio section :)
Thanks everyone for the feedback! (@oxrock @KabalaTrance @Tommyflower @Sondrian @sneakydeagle and @ilseroth) I will be definitely making a post-jam build with your guys' suggestions, thanks for playing!
Woah, this is a serious entry! I'm surprised at how polished the UI is for a game jam, really nice job!
Awesome! Reminds me of Rock of Ages with the rolling mechanics, was very intriguing, keep it up.
Mac version is still bugged, same thing happened to me as @spav, let me know when this gets fixed, would love to play still!
An NES ROM? That's awesome! Might have to actually load this on to a cartridge to play it again :) Awesome work!
Awesome!! The game is absolutely hilarious and the art looks very finished. I played it through more than once to show it off to my friends.
Awesome game! Just happened to find it while my friends were over yesterday, had a lot of fun with this one. Nice work!
Follows the theme to the point, I love all the little details you added in to make it even tailor more to it. Very nice job!
Definitely has potential, time definitely left a few things unfinished here, but otherwise a great concept. Not entirely too sure how this portrays to the theme (I could make *some* connection), but still I can't wait to see what your Post-Jam version looks like. Keep going!
Awesome idea! It *was* a little confusing to learn how to use the elevators (and other machines) as the directions weren't very clear. I always love a game that utilizes size to perceive depth.
It was awesome that you added game pad support for this game, especially in the compo. I really enjoyed the style of the game and the pace of it, nice work!
Simple art, great concept, keep it up!
Cool art, easy to learn, but I've never heard of that engine before. Is it a new one? @gurkenlabs
Nice job, puzzles were great. I could not hear the music either (@supermsp10), but this has been happening for probably 2 out of every 6 or so games I play, so I don't know. Nice work on this game :)
I played it until I beat it, awesome Compo game, nice work!
Interesting concept, had a lot of fun playing it, little glitchy at times (I fell through the floor), but otherwise a solid entry.
Interesting concept, but not too sure how this fits the theme. For some reason my sound doesn't work in this game, I would look into that. Otherwise, not a bad game, cool concept...
Awesome game, although it was confusing to get the hang of at first, when I did, I had a lot of fun. UI was being really weird for me, but I don't know...
I love a good rouge-like! Awesome game, beat it in 25 minutes, but decided to play again since it was so much fun :)
I know a lot of other people are saying this, but the mood is unbelievably good for a game jam. Nice job!
Well done man! Very innovative and requires some skill to get the hang of, but not sure why you didn't opt out in the Graphics and Audio sections of your entry. Otherwise, awesome job!
Awesome fun, my record is 15 days. It takes a little bit to get the hang of, but once you do, it's quite addicting.
"Intoxicated by lemonade", this made my day. Good job :D
Like you said, core concept is great! Follows the theme really well, but I really wish you were able to add a score system, it seems I'm just going around in space hitting planets around into a clump. Excited to see where this one goes.
Oh man, was not expecting it to be that scary... I'm a fan of horror games (Outlast, RE7, etc.) Really nice to see this in a game jam, nice job!
Screenshots look amazing, but I can't seem to download it from itch.io... it's downloading a small 10 KB file full of text. Let me know when this is fixed and I'll come back and vote!
Simple concept, well executed. I'm not sure how this game entirely follows the theme... but good idea!
Awesome concept (much better than No Man's Sky), I love the thought of going around and seeing other people's planets. Unfortunately the game is just that, creating spheres and seeing other people's spheres, it would be great if there were more options for planets (maybe even orbit?).
Nice story, was very relaxing to just sit down and play.
I really like how you made the world by using pictures, very creative.
Man, this was an interesting experience! Creative and original to be in the RC Car, love how well it followed the theme, I enjoyed playing it.
I love it! 2.5D worked really well for this one, but the ship controls were a little confusing for me. I think @Zelos said it best, otherwise awesome work!
I really like the 'secret', with the .png that is created based off of your planet. It was a very nice touch and I'm glad you dedicated some time to it, nice work!
Awesome game, love the 'hide and seek' aspect. Creative and innovative, definitely playing this one again!
Cool concept, well executed, had a lot of fun throwing asteroids around. Nice job!
Long play time, awesome game throughout. It took a little bit for me to figure some of the stuff out, but it was overall very rewarding when you did. Simplistic art, looked like I was playing on an advanced Atari 2600 (no complaints, I love this style). Very impressive!
I played this one until the end! My game auto reset the first time I played after I upgraded everything however... but a great entry!
The movement is a... little hard to get used to. Interesting idea, but the concept could've been explained a little bit better in the beginning... otherwise a great entry!
Amazing! Truly a work of art!
Saw the logo and immediately knew it was a Shadowbrain game, nice work!
@ksyne Thanks for the response! I aimed to add some unique mechanics into using the boulders to reach platforms and also using the water (the exact thing you are trying to avoid) to your advantage. I agree that I should’ve exchanged some of the extra polish I placed on the game for more mechanics.
Loved the game! Great concept, however I did get stuck behind the wall when the shelf retracted back... except that, nice work!
Slightly confusing at first, I had to click every button on my keyboard to figure out which one was "select" on the menu. Love the audio, very interesting concept, nice work!
Played it until I got the highscore, nice work! I could see out of the edge of the map, but love the concept of having health be a currency.
Played it all the way through, with some minor frustrations. The brick-breaking game was pretty difficult to get through, I found myself having one brick left to hit and then running out of energy in my crystals. When I got mole's ability, it seemed almost like random chance to hit the ball around. I had no idea how to direct it in any sort of way.
Overall, the game is good, I just had some trouble with some minor things throughout. By the way, thank you for commenting on my game, I went through it and realized most of your gripes were results of small coding errors (and are now fixed). Thank you for your feedback, best of luck with the rest of the jam, nice work!