arbex 2020-04-21 18:16
Lovely
Foon → Ludum Dare Explorer → LD46 → ORB
By blaster391, dMatarov, karltechno, jaybaus and Shardykins
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 759 | 3.68 | 51 | |
| Fun | 660 | 3.60 | 51 | |
| Innovation | 725 | 3.54 | 49 | |
| Theme | 759 | 3.86 | 51 | |
| Graphics | 633 | 4.01 | 51 | |
| Audio | 648 | 3.54 | 49 | |
| Humor | 1646 | 2.45 | 46 | |
| Mood | 1028 | 3.49 | 51 |
Lovely
Cool game with cool graphics and style, good job!
You made pleasant and good looking game. Also the music fits well) I enjoyed playing. Nice job!
Difficult to manage all the picking up and dropping of turrets and the orb, but I like it. Cool take on a tower defence!
Played it until I got the highscore, nice work! I could see out of the edge of the map, but love the concept of having health be a currency.
Love the shop feature and the speed of the game. The tutorial felt rushed so I missed some details and had to replay it. A lot of fun with really nice graphics. The shrinking crystals were really cool as a metric and all the UI was super intuitive. Nice graphics and fun using life as money!
Very fun and unique! The only major problem I have is that the controls aren't very intuitive. I think switching the pick up/put down button with the shop button would help a bit. I feel like making it so there's only one strength of push and pull would also help, especially since the lighter options seem kind of useless.
Looks great! The art is pretty. It was really difficult for me to move away the enemies, I think I need to practice a bit more.
I really like the concept. The thing that seems to be holding it back is that the character controller feels very unresponsive... it drags behind for a long time and i just dont feel like im in control. Loved the music and mood!
what a good game, i loved everything.
I really liked it. It was fun to throw objects around! The charging mechanic was interesting. Really enjoyed the visuals and the sound. I did however find it a bit hard to control, the player is just a bit too fast. But very fun and the lighting effects are fantastic!
Very nice idea. It was a lot of fun to play. The walking of the person is a bit weird. Knowing which item you will grab when you press 'f' would have improved the gameplay, too. The music fits perfectly to your game.
I was impressed by this work, especially when I saw the leaderboard system, updated while in game, great job A tutorial, nice graphics, a leaderboard, a great presentation of the game, what to ask more ? ;)
The lighting was really something else. I haven't seen that kind of strong use of lighting in a 2D game before. It was really cool to see the aliens glowing while they charged towards me. The second lighting mode was a little bit weird for me. I thing the lights really made the game pop. I hope you will find more interesting uses for that lighting system in the future. The gameplay was unique. I think it combined elements of different genres well.
Controls felt really sluggish to me. I would have liked way more snappier controls. But movement felt fast and I liked how you could dodge using your double jump and momentum. I saw that you had 5 person team working on this game and I think it shows really well in the polish of the game. I really enjoyed playing the game because of that polish!
I love good light in game and it's very beautiful here ! Well done ! The concept of health is money for create defense for health is pretty cool !
Good Work!
Movement feels a little floaty for my taste; It seemed like the player should have some sort of default attack that doesn't do much damage just to protect themselves a little
Graphics/sounds were great, I loved the lighting.
Overall well done! I liked it.
Its perfect. THE LIGHTING. also need to adjust the controls... Too sensitive. 38sl3l.png
Thank you for all the valuable feedback everyone!
Player controls are always a weakness of mine, especially platformers, I'm going to spend some time prototyping before the next jam to try to develop some more solid feeling movement :)
Also shoutout to @jaybaus for his art! And @productshard for his beautiful lighting tech!
(and @karltechno for programming wizardry, and @dmatarov for audio wizardry)
Super jealous of the lighting effects going on here!
As for the gameplay, I found it super interesting. :) I didn't really find a reason to ever drop the orb after I picked it up, but I did enjoy accruing and spending your life points in order to survive. Very high-risk-high-reward, which was engaging for sure.
Great graphics, but on my computer it was more of a slide show than a game lol. I appreciate that you added the button to change that!
beautiful lighting and art, controls a little difficult to pick up but good fun once you get into it. I lob it
Top 3 haha! Fun game though! I loved the art, but I thought the particle systems didn't fit in very well with the otherwise high quality art. Overall great job, the online leaderboard is impressive with such a short time constraint.
it was a little complicated at the beginning, even with tutorial. But once i replayed tutorial and game again I finally got a grip of how to handle it. And it was very fun afterwards. Love how the lightning works. Love variety of mechanics and the art. Impressive that you managed to add all of that during one jam!!
The tutorial took me a couple of tries to get (I've only had 1 beer I promise) but it seems like a fun concept! Tower defense games aren't really my bag but I think you did a good job here. I agree with most of the others saying that the controls were a bit touchy. Slow acceleration and deceleration are tough to deal with in a platformer. Jumping felt good though. And those lights were very impressive. Keep up the good work!
i love it! :heart: Just the A and D is a little bit to fast, but so far good work! :slight_smile:
Too heavy for my computer It's quite slow Maybe check the optimizations. But very nice game!
Nice idea and graphics! The mechanics are nice but I found myself having to do too many things at the same time. Moving was a bit awkward too because it wasn't always easy to stop. The tower defense aspect was neat. Took me a while to figure out what each did though. Great job overall!
This was a nice idea! I really enjoyed the visual style and the lighting. I think the gameplay could use some tweaking because it felt like there were just a few too many things to manage and move around. the audio matched the style pretty well, but I think some background music would be awesome as well. Overall, I enjoyed it, well done!
Enjoyed this game, the graphics are great - amazing lighting! It was fun finding a balance between building up defenses and saving up for once I had to move on to some new crystals to keep my orb alive. I was mostly holding onto the orb because I wanted to buy defenses, so I may have missed out on some options for throwing around rocks - there's a lot going on. Good game overall!
Player movement was a little too fast and felt like you were sliding around too much. I also felt like the screen was a bit busy - it was sometimes hard to see every object distinctly. The core mechanic was fun and I liked how your health was your currency (a nod to ldjam 44 ;)). Nice job!