Exhaust of Earth by Lipsch 2017-05-07T13:44:52Z ♥ 1
Very nice concept, that Sphere Defense. Sadly, the balance is off, which made it a bit less enjoyable than it would. But yeah, balancing a compo game is hard - I can't say that mine is well balanced, also. :)
The sound effects are ok, the graphics a bit nice, with a clean look. I don't know if it fits so nicely to the theme, though, but it's still ok.
Try to do some waves to your game, that would build up the difficulty, at the same time giving the player some time intervals to rest a bit and rebuild.
The killing of enemies being the only resource puts a challenge on your balancing: if the player makes a bad choice early on, thus giving the enemies an advantage (which means less kills) then the player enters a spiral of doom, because less kills means less money to build defenses, which means less kills, and so on and so on. This makes the possibility of winning even with a bad start e lot less likely, which may frustrate the player. So maybe putting other source of income may be a good idea.
LD39 — Running out of Power (4)
PowerLessWorld by Marc Grabow 2017-08-02T11:56:04Z ♥ 1
Very interesting concept, and a game very fun to play. I played it for some time, was about to reach the fifth city, had an overall happiness of more than 80, and zero enemies. But somehow I lost, suddenly. I don't know what happened. So maybe it would be nice to include on the losing screen exactly what was the cause of losing, so a player can adjust his strategy on the next runs.
The sound is interesting at first, but after a while that tick for each day passing became very irritating. I would only remove that, because the other sounds are ok.
Overall, a very nice experience. :)
Robo Nanny by kalyrical 2017-08-02T11:26:50Z ♥ 2
This game is pretty cute. I loved it. I learned the mechanics while losing - first by letting the power run dry, then by letting the baby awake. But I don't think that's a bad thing. I consider that is actually a very interesting way to learn any game. But then the third run was very smooth - as soon as you know exactly what to do there is not any challenge left.
It is a solid entry, even more being it a game made in less than a day. Excellent job!
DraBot by gil4 2017-08-01T16:10:58Z ♥ 2
The visuals of this game are gorgeous, and the music and sound effects are interesting... but the controls are messy and the game is overall unbalanced - your only attack consists of getting in the range of the enemies' attacks and trying to drain them while being hit at the same time. I managed to kill one... once. The controls don't help much, either.
Maybe make your attack stun them for some microsecs, or something like that.
Also, why make the attack button being Q/W/E/A/S/D/Z/X/C if all do the same, attacking "everyone around yourself"? Wouldn't it be best to go for just one button? Or, if I read that wrong, and really each button attacks one different direction, why make the attack animation being a circle around you?
Btw, the concept is interesting and the game could be very fun, but the controls made it too difficult and kind of got on the way of the experience.
Bot Beater by SMA 2017-08-01T15:50:18Z ♥ 1
The music is very nice, and the concept is interesting, but the game is, as other people pointed, too unforgiving, too difficult. I didn't manage to kill a bot even once before my power bar went to 0 and I lost, even trying over and over again.
Maybe starting with the bar full, and making it decrease slower would do the job. Anyway, it's difficult to kill a bot before it goes away. More than once I beat and beat a robot just to have it go away with a bit of health left.