faeld 2016-08-29 08:57
That was cute! Gets hard at times
Foon → Ludum Dare Explorer → LD36 → Pharaoh's Diamond
By lojchin
| Category | Rank | Score | Count |
|---|
That was cute! Gets hard at times
Nice little sokoban clone. What I find a bit weird, is that you have so many keys in the levels while you need only a few.
The graphics could need some improvement, also the movement feels to slow. Oh yeah, and I got stuck on a boulder while moving it towards an enemy.
It works in Wine on Linux! Way to go!
Cool game =)
Cute art, Cute game.
And the design of levels is ....... well relaxing
nice work
Very Nice i love your Game Good Works )=
Nice way to go for a Sokoban game! As lonesurvivor said sometimes they're more keys than needed, maybe just trying to fit what's necessary would be nice. :)
I also got the glitch where I've been stuck in the rock, it happened when I was pushing it and that it collides with a monster.
Cute game! The style of the gameplay reminds me a little of the Scratch gaming engine. It's simple but it works. The game (at least in the 3-4 first levels) is easy and fun to play (didn't go any further than this). Cute game, Cute art, sound effects are a little annoying - could do better ;) But overall of the game is good!
I had fun playing this!
Very nice! Starts simple and gets quite difficult.
Some funky collisions sometimes but other than that it's quite good!
Interesting puzzle game, but too easy on first levels, and then there is one a little too hard (the one with enemies on all lines and columns).
Cool game. Keep up the good work. I would say to fix the Title on the game to actually be the game name, as well as the You Die screen, and possibly change the text to: "You died!".
Nice use of Sokoban puzzling. The graphics could use some touching up, but the puzzles were pretty good. I would say this game would benefit from a faster grid movement speed - at this moment it kind of "lags" after key input. Good work overall!
This game not as easy as i thought on the beginning, good job!
I gave up on the level where the ennemies are all aligned (in a corner), I can't figure out how to win it. I tried starting with the slow one and progressing door by door from the end but at a moment even going as fast as it is humanly possible I still die.
The graphics could be a little bit less rough too.
Congratulations on your entry, keep up the good work.
Cool take on sokoban. Puzzles are fun, although there should be no more keys than necessary. Movement was also a little slow.
But use of enemies to add a real time aspect to this type of puzzle is really cool.
Good work.
A nice little puzzle game, there were two things that really puzzled me though: One was that it was always very, very easy to get to the exit until a certain stage where I did not know how to win (the one with all the enmies lines up behind locks).
Graphics are obviously pretty simple, but I like seeing something like this way more than the thousandth game with geometric shapes :)
Good job overall!