The Unreal Odyssey by cushycode 2016-08-30T13:27:00
Everything looks so pretty with low poly :)
And it's really challenging to observe the star sky to locate your self.
Here's a tip about the shadow of low poly models :
(In Unity)Set the directional light(or any other light source)'s Shadow Type - Normal Bias to 0 then you can avoid the gap between faces.
Well done!