FoonLudum Dare ExplorerUsers → YE Zitao

YE Zitao

Games

YearLDThemeGameDivisionRankOvInThGrMoCo
201637One roomThe Collapsed Roomjam5423.203.323.422.443.1141

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by YE Zitao

LD37 — One room

Escape The Room by Logeeker 2016-12-14T06:38:00

很有想法的游戏。
用unity的物理引擎的bug调整了一个重出的速度——用斜对角线的长度的加速进行逃逸,很有意思的小创意。
在第二部分的freeworld的esc的!——?变成问号的部分也是夹杂了一丝对于meta的思考,虽然没有铺垫,但是也是有新意的。
是能给人惊喜的游戏~
在某种意义上和我想要做的有点类似哦,支持一个~

by 叶默哲w & art9

The Last Standing Sentinel by Tyranosaw 2016-12-14T13:49:00

IT'S AWESOME!

I really like it, the pixel art and the background music. The gameplay is very nice with the tripple weapons that have its characteristics to defeat the ennemie , we should protect our room !

In terms of gameplay, it's really original and funny, but maybe you can go on to make more monster which has its weakness or resistences to match the different weapons, and it can also make various path of attacking of monsters to make it more strategic~~

Good job !

By YE Zitao (welcome to figure my poor “Horror”puzzle game~)

Lost In The Dance by Lukeryn 2016-12-18T05:34:00

This game has really great graphic and the asides recall me the <The Standley Parable> that is also to make a surrealism space with the meta-things. Using these room to make a special narrative with the girl, it was great ! The fake door and the choices between white door the black door can also create a lot of amazing feeling and creative things.

I am also a fans of <The Standley Parable> and I have also made a strange game in this LD, you can try it and give some feedback~

by YE Zitao

Design One Room by moonagent 2016-12-14T06:15:00

在compo时间内想要挑战这样较为复杂的机制还能做的出来其实是很好的,但是大概目标和一些设计的思路可以做一些调整。
我尝试提供几个思路试试看:
1.比如把玩家可以设计的地方做得非常小——在很小的空间里才需要考虑如何设计/摆放,这样的话,关卡的最优解和摆放的位置也自然会成为玩法考量/玩的部分。
2.对于成本的考虑,既然是玩家省事/而且并没有回报,所以自然都喜欢随便画一个最小的——那么这样成本的设置根本不会被玩家所考虑到,算是一个无用的装饰。
3.似乎游戏的要求是随机生成的,那么如果这样的话,关卡不能被设计的情况下,似乎就应该做成一个更偏向经营类的成长游戏,而不是解密/一类的。不然有解密的过程完全就是一个看要求然后跟着做的英语阅读过程,完全没有挑战.....
总的来说,这样的玩法是很有潜力可以挖掘的~ 感觉稍作修改就能成为比较有意思的/可玩的作品。

加油~

by 叶默哲w & art9

Protect Your PS4!! by DeqingLi 2016-12-14T08:14:00

机制比较清晰,保护PS4。

但是一些作者的想法和好意可能反倒让游戏变得复杂但是却没有好玩起来。本身是一个平台跳跃的形式,但是操作却非常得捉鸡,跳跃和↑键的重合,↓键的问题,还加入的锥x也是不能很好的结合起来——如果是一个平面的2d没有跳跃和重力的游戏可能会更有意思也更加优雅和简约。

那么目标和方法也更加清楚,想尽办法去操作和利用周围的事物保护ps4——可以做得更加的有操作和策略感,也更能找到乐趣~比如纯粹用推箱子的玩法来保护ps4...等等这样的减少玩法特性的数量反倒有可能达到更好的效果呢~

美术比较完整,平台等等的内容也比较完善。
加油~

by 叶默哲w & art9

The Milu by ayame9joe 2016-12-14T10:23:00

很喜欢晓萌姐这种风格的设计,美术很好看。
给我一种OPUS的安心感和文艺感,
抓耳的音乐,以及两个小小的关于成长的故事,对话明显第一个故事写得比第二个好多了(笑
隐喻和小文艺的部分有的,但是第二个故事可能太过着急揭示了。
游戏性部分比较奇怪,大概是循环贴图的地方容易出现BUG——以及寻找的空间太小了,可能有些地方是强制进行的。
但是游戏其实可以做得很完整的~也可以讲述一个常常的故事,
那肯定特别美。
不过没看到rOOM...哈哈哈

by 叶默哲w & art9

Lost Veil by Spencer Alves 2016-12-18T05:16:00

Really nice atmosphere! I love this lonely mood with some nostalgia . The puzzles are good designed by using the changing of skybox. Even though I failed to figure it out first time and use picture to escape the room...

It will be a very good story behind this man with his little room , thank you for your game~

(I am also make a strange puzzle game to escape a room, you can try it~)

by YE Zitao

Room 007 by Lancelot Gao 2016-12-14T05:22:00

GAO MING DA FA HAO!
非常完整且体验很赞的小游戏。
真的能在炸弹爆炸前感到紧张感,很欢乐~
不是那种非常纯粹的解谜,而是物理的技巧+解谜的混合产物。
——以此衍生出的多解非常的有意思!
机制也足够成熟,完成度很不错。
支持高鸣大大!

——叶默哲 & art9

OctaRoom by muriel 2016-12-14T13:09:00

It's really a very good emergent game with an elegant mechanism design~ So it may can become a online game that we can fight with the others . This arena mode reminds me the feeling of QuakeIII or somethings like that, it's good and it has potentiel to go on .Really funny SFX and audio ,but it's so hard to pass the highest APOCALIPSIS __it seems that I only have one chance to defeat all the enemies.

HAHAH tres bien et bravo!!!!
by YE Zitao

Shush Prowler by Zemmi 2016-12-18T05:47:00

The miroir is amazing and is used to be a part of the puzzle and gameplay. Observing the room throught the mirroir and find the creatures that we can't see in reality to catch. It's interesting~and the art is cute~
Maybe the guide, and the clue should be more clear to find this gameplay.

(You can also try my bizzare game of escape the room !:D)

by YE Zitao

Fishing Rod 3000 by elmoGames 2016-12-18T05:59:00

It's really humorous of that art and the angry penguin, the gameplay has also the great potential to explore. But the onboarding and the guide should be added, the moving of the fish can be a very funny (chance) or be a very skilled(by figure the moving rythem of the fish and count the steps needed.)

It's really a nice gameplay with a very humorous atmosphere~ bravo!

by YE Zitao

Top Down Room Escape by Digitaldude555 2016-12-14T13:30:00

Sorry, I failed also in the circle and the lovely music .... I can't understand how to do to figure it out with the rhythm ....

oH, AFTER read the comments and observe the changing of color, I had finally succeed. But I still think the puzzle should be more fit to the music or gameplay, after, the colors puzzles are more good . Bravo~

You can also come to play my puzzle game that is also confused to player HAHAHA....

Survive by rayriver 2016-12-14T10:29:00

Compo能够做成这样实在不容易,美术虽然不是特别惊喜,但是颇具风格。以及音效和爆炸带来的屏幕的反馈也让这个游戏显得多汁~
让我想起了小时候在4399喜欢玩的僵尸危机3,加入的升级系统的技能点更是丰富了可玩性!
大概是因为子弹速度的设置,还是有点挑战的,
很有意思,也非常的完整。

by 叶默哲w

Treatment Room One by ginger9 2016-12-14T05:37:00

剧情动画较为冗长的且不能跳过前面提到过了。
像素变成体素的想法也很赞,杀死游戏人物的机制和选择和医生的训诫构成了一个很好的伦理选择的多样性,让游戏变得丰富了很多,有点undertale中的多互动模式的味道。

但是体验并不是很好,AI应该是接近之后被逼走,那么就只能挪着一点一点。跳跃的话有的时候是无效的,不知道是不是特性,而镜头视角的移动也是比较蛋疼,应该都是来不及调整的地方。所以卡关了...

大概应该将制作的重点放在后者部分,虽然动画部分的内容很有意思也很有心。

加油!


by
叶默哲w &art9

Treatment Room One by ginger9 2016-12-14T05:38:00

剧情动画较为冗长的且不能跳过前面提到过了。
像素变成体素的想法也很赞,杀死游戏人物的机制和选择和医生的训诫构成了一个很好的伦理选择的多样性,让游戏变得丰富了很多,有点undertale中的多互动模式的味道。

音乐的LOOP应该更加顺畅丰富一些,不然会有断裂感。

但是体验并不是很好,AI应该是接近之后被逼走,那么就只能挪着一点一点。跳跃的话有的时候是无效的,不知道是不是特性,而镜头视角的移动也是比较蛋疼,应该都是来不及调整的地方。所以卡关了...

大概应该将制作的重点放在后者部分,虽然动画部分的内容很有意思也很有心。

加油!


by
叶默哲w &art9

Magician Carrier by Kitkom 2016-12-14T05:52:00

上手部分缺少指示,但是尝试之后大概能知道机制是如何的。(一开始找不到自己的角色)
应该算是一种策略平衡的游戏,在睡觉——做任务中间的平衡,但任务的更新似乎是随机进行的,选择中的深度还是有的。
后期似乎怪物会变强,任务的也会上升,但是缺乏玩家激励的变化,缺少目标和成长。
主角完全不知道谁,大概是运送保镖?但是似乎本人的能力和信息是缺位的,战斗部分的魔法师和主角会带来困惑?缺少一个认同的avatar对象,而这个对象又缺乏一个明确的能力属性以及成长。
但是整体想要达到的可玩的深度是有的,音乐和美术也很有意思。
疯王子大大加油!!!

by
叶默哲w & art 9

Home Cat by Feng 2016-12-14T06:24:00

从墙上的画看到了叙事方面的野心。高鸣大大这样评论道——这点上是非常敏锐准确的。我觉得一个游戏如果有这样的想法,以一个pet的视角去进行一个叙事那么最后可能会达到一种很特别的状态,是可以有深度去挖掘的,这点上的野心我给高分。

回到游戏性上面,每次失败后冲第一关开始比较蛋疼,操作手感和画风很有魔性~了脚猫!关卡设计和场景的关联还是很有意思的,是可以有发觉的空间。整体设计已经比较有完成度了,基本的解密动作的玩法也基本呈现出来,赞·加油!

by 叶默哲w & art9

Great Collapse by Khaoz_Fang 2016-12-14T08:01:00

Boss和整体画面风格都很完整。但是boss射击反馈感不够强烈。弹幕游戏的基本要素都有,但是大概是为了难度考量,血量设置的太多了。。而且碰撞盒略大,应该考虑类似东方游戏一样,将碰撞盒表示出来。血条也可以更加鲜明一些~

躲子弹本能的位移被限制在一个房间里,虽然别扭,但反倒制造出了一种特别的感觉,算是某种弹幕游戏的变化版本,加入了限制。

玩家主要注意力集中在躲避部分,但是同时要兼顾如何推动游戏进行和如何瞄准的两者均衡也是很有意思。觉得周围的设计像是打砖块吧,如果可以打通一些路径或者是更具有策略性的话那可能会更好玩。

打砖块和怪物的掉落很有意思,或许也可以挖掘出更多的玩法,让玩家自由地掌握关卡的推进。

玩法赞w

by 叶默哲w & art9