It was quite fun, I understood it, I think you did better than most people in the way that you included a tutorial, It could be made even better by increasing the difficulty just enough that you can accomplish it yet just enough that it's a challenge
Good job! nice models, the reticle/pointer/dot seemed a bit off, hard to predict where the arrow went, I think the power indicator for the arrow could've been placed a bit more obvious, took me a while to notice it
Great UI, love that you found a mix between 2d and 3d, I'm gonna be honest, the shooting mechanic was the best, it felt great, responsive, but the rock sometimes was unpredictable, walking sometimes felt a bit slow, but overall it's pretty good for the unpredictable part, I'd recommend using a reticle/dot in the middle to show where the rock is going :D
LD36 — Ancient Technology (6)
The Switch - Worker by Ghen 2016-08-29T21:00:00
It was quite fun, I understood it, I think you did better than most people in the way that you included a tutorial, It could be made even better by increasing the difficulty just enough that you can accomplish it yet just enough that it's a challenge
Old Man's Sky by Geared Games 2016-08-29T20:55:00
Not much gameplay, but I have to point out the controls are better than most games I've tried, it's responsive, fast and just feels really good to use
Hippie Horde by Spinach_Chicken 2016-08-29T20:50:00
Solid Game, I could see this being ported to mobile platforms :P
Bow Em' Down by bufferstudios 2016-08-28T17:45:00
Good job! nice models, the reticle/pointer/dot seemed a bit off, hard to predict where the arrow went, I think the power indicator for the arrow could've been placed a bit more obvious, took me a while to notice it
Water Pig's Equation by Diz Three 2016-08-28T17:39:00
I didn't quite understand what the insert _ symbols where for, and it felt like anything I put was always correct.
Good luck next time :D
Ancient Ranger with Ultimate Technology by Kitkom 2016-08-28T17:30:00
Great UI, love that you found a mix between 2d and 3d, I'm gonna be honest, the shooting mechanic was the best, it felt great, responsive, but the rock sometimes was unpredictable, walking sometimes felt a bit slow, but overall it's pretty good for the unpredictable part, I'd recommend using a reticle/dot in the middle to show where the rock is going :D