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anachroma
anachroma
By zillix
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Comments
juxipolo
2016-08-30 02:50
I missed a few things, but I think I beat it? Those mechanics are really mindbending. It really made just moving around the world a really enjoyable ongoing puzzle.
It felt a little unfocused. I just wandered around somewhat randomly. It seemed like there would be challenge in getting all the triangles, but it was easy to lose track of them if I couldn't see an obvious way to get to them.
I think I get what you're going for with the theme, but the connection isn't very clear. Maybe I missed some of the circle-info-thingies.
Overall, the movement mechanics are very interesting. I enjoyed playing it and want to play more.
tintreas
2016-08-30 03:02
That was really cool! Really enjoyed it, great mechanic, really great progression. It looks absolutely stunning as well. Must have taken some seriously thoughtful working out to keep track of the possibilities of each part as you acquire different modes. Stunning!
2016-08-30 07:05
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
pierrec
2016-08-30 15:01
An awesome game as always. I'm a bit confused by the color gimmicks which didn't seem very relevant, but the level design is perfect
Very interesting platformer! Cool mechanic, took me a little bit to find the star!
My main crit - please add input delay after dying! Many times I missed a jump, died, then ran off the edge to die again! I only played the compo version, so maybe you added delay in the improved version.
Anyway, great job!
Ooh, this is cool, i was waiting for a double jump the whole time but the actual powerup is much cooler. I'd argue that it might take a bit too long to get to it, though. The level design and the size of the level is really impressive too, and i liked the scattered logs. Great work!
I gotta say I miss tghe game feel you produced when you used Flash, I guess you're still getting the gang of unity. In any case, interesting metroidvania, I was expecting a plot twist or something before departing, but in any case, cool level design!
rafaskb
2016-08-31 18:44
I must say I had WAY more fun with this game than I expected, it's such a clever puzzle with ancient mechanics haha, very well done!!
Really good game - fun. I said "whoaa!" when I understand that I could change gravity, walking on the walls. You had surprised me - and I love it. Well done ++
Really great game! The mechanics are extremely clever and innovative, and I loved the platforming. Really fun, amazing job!
Very interesting idea, and incredible execution. The level design complements the mechanic nicely.
One thing that bothered me however was the fall damage. It felt a little arbitrary in height, and I never knew if I could jump a certain distance.
Great work overall though. Music was good as well.
boats
2016-09-02 03:13
The level design for this is incredible, I tried pretty hard to break / glitch my way to certain triangles and was pretty unsuccessful. I felt the rotation mechanic does get kind of annoying with how slow it was to fully rotate.
I felt the mechanic reveal was a bit late into the game, I was about to just close it since it seemed so uninteresting without it.
kitkom
2016-09-02 03:20
Inspiring game!
The two mechanics worked well in this game.
One thing I want to mention is the goal's position. I didn't know where it is until I beat the game.
g12345
2016-09-02 10:33
I think I completely randomly finished my first game by getting stuck at the end and pressed a key. :)
So I played it again, and then realised that in my first try, I didn't got all the items, and I didn't even realise there was a key to activate items!
The game was much more fun _after_ I discovered that!
So, I'd say this is probably one of the best metroidvania of this LD! It's just that I wished that the level design was better so that I could have figured out how the items work before completing the game. :)
it's just perfect ! :)
kai20
2016-09-02 12:27
intresting but am i right that i cant reach these triangles ?
Really neat platformer! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/iJTT4Yba0N8
Mechanics are amazing. Moving is super sensitive though!
Very cool entry! Really enjoyed the mechanics. Camera is a bit wonky sometimes though.
2016-09-03 00:01
Only played for a few minutes but I really enjoyed your game! My kids saw me playing, asked to play and they like it a lot as well. Well done!
phocker
2016-09-04 04:24
Nice mechanics. Very well made and I cant wait to play it again and hope to win it!
aurel300
2016-09-07 16:01
Interesting game.
My first impression was that the graphics remind me of N (the game). Simple gray tiles with slopes on a light gray background. Unfortunately, that likeness only went that far. Right away I thought the movement is just terrible. Clunky, no momentum, gravity absurdly fast. Fall damage? Really? And the camera should have been much smoother.
But, I played on, got used to the clunkiness a little bit, and eventually discovered the somewhat unique mechanics of the game. They do have potential. And discovering the little dialogue bubbles was also fun, made me smile a couple of times.
Then I wished the game wasn't as chaotic. The only way to get a little bit of an overview is at the bubbles. Maybe this was done on purpose, but exploring the same bits multiple times (albeit with more powers) is not a lot of fun for the player. I know it's very similar to the core mechanic of exploration in Metroidvania games, but I think this game is missing something in that respect. It's not as satisfying to discover new powers, especially when it's not immediately obvious how and -where- they can help you. I know guiding the player all the time is also tedious, but this feels too far on the other end of the spectrum. I would consider
- adding a map
- having arrows pointing towards interesting areas
- having an arrow pointing towards the original gravity direction
- separating the game into smaller, more manageable areas
The music is subtle, maybe too much so. It feels a bit overshadowed by the loud sounds. Also, collecting the colour triangles, I seemed to have too much red at once, making the graphics a bit painful to look at. Maybe add actual grayscale areas and only use the collected colours as highlights?
But anyway … Although it seems like I only spoke about the problems, the game was still enjoyable. So I wish it could be improved :) Good job!
csanyk
2016-09-11 07:12
This is excellent quality work. I love a good puzzle platformer. This is a great game.
I got a bit disoriented, but I take it that's the point. It might be helpful to have a mini map or a subscreen map that could help me figure out where I've been and where else I can go.
Other than that, I think this is one of the top games I've played this LD. Once I discovered/unlocked the room rotation mechanic, it went from a 3-star game to a 5-star for me.
phaix
2016-09-19 08:31
Nice One. Great concept of movement.
I also included your game in an article of my favorites as well as awarded a trophy to your profile! :) http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-36-eyjmnpkp