SwordSmith by videogreg93 2016-08-29T03:12:00
Solid core. A timer for the order would have made all the difference along with some feedback for when I can interact.
Foon → Ludum Dare Explorer → Users → pogo575
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Carp Diem | compo |
Solid core. A timer for the order would have made all the difference along with some feedback for when I can interact.
Visually it is very nice but I couldn't get the pyramid to open. It also took me a few tries to get the hang of moving.
Made me smile. A wonderful tribute. Any chance of adding more artifacts to the technology ? Man of pac perhaps?
I can't stand blind platforming... but I stuck with it. Controls were no frills and responsive. Some more telegraphing for where I need to go would have helped a lot.
156 seconds! I felt the player was just a tad too slide-y which made it almost frustrating near the end. Loved how the level expanded.
Really wanted to play this more but I kept running into a bug in which I would swing to a statue but still get counted as falling into the pit.
Nice idea. It felt like you were trying to do too much without having the mammoth moving first.
Really cool mechanic. Ambience and visuals were all very cool. Regeneration was inconsistent but you could easily polish this up. There is game in the rough and it is good.
Cool concept. Rotating the stylus didn't work for me. But without audio or feedback that I had done something right I lost interest quickly.
I found the controls to be really responsive most of the time. The monster was well done and I think a side scrolling boss battle game works well.
Ohhh I really want to see this with another week of dev. Maybe have a move list once you've figured out a combination? Or color code and number the input for easier memorization.
This game ... I can't explain it but I kinda liked it and hated it at the same time :D. I started to get the hang of it and let the rest of the experience wash over me.... or the music drove me insane. There is something here i'm just not sure what. Sure has hell beats the pants off my first unity game.
Strong room for growth. That move mechanic is gold.
That was great! Fantastic concept. I agree with easing into the multiple conveyors. The graphics god the job done. The sound effects provided solid feedback. It took a bit of effort to avoid looking at just one belt.
Very cool mechanic for navigation. I'm sure multiplayer would be awesome. The AI was a bit too brutal.
That was a treat. All it's missing are whip upgrades and maybe some different worker types. Could be a great arcade game. I only felt hindered by the controls in a couple instances of hitting a closer worker in the opposite direction of me when I was aiming at an unmotivated worker.
Really enjoyed the music. The interface was a bit cumbersome but the concept was solid. Would have loved to see the water flow after solving a puzzle.
Not sure what I just played but I played it for longer than many other entries :D. The music is fantastic.. The controls were happily wonky. Lot of heart in this one .Charming 10/10
Felt extremely random. A little feedback would go a long way. It's very hard to tell what has changed but with some polish and some strategy worked in I could see myself spending way too much time playing a condensed roguelite like this.
That was very enjoyable. It was hard to aim the mirrors for me. Maybe cycle through them and have which ever is selected aim at the mouse instead of trying to tilt them by clicking on them.
That was awesome. I didn't even read the description but picked it up really fast. Rock solid and simple UI with solid gameplay. I would love it if it was broken up into days with high and low traffic times. Earn money each day for the score. Maybe earn promotions and get progressively larger boards to manage.
This is great. You could really take this concept far. Lot of room for depth.
@ObscenelyTrue Thanks. I wanted to make something similar to Joust and Shark! Shark! without being either of those. Somehow I got from DNA as my Ancient Technology to Koi breeding / Carp. @leuus thanks for the kind words.. The motion was done with just code. It's included with the Source. @LindenHoltWhittaker The music was just some loops thrown together and layered in garage band. I was thinking of playing my didjereedoo instead but my mic died. @Garfeild There was/is a cannibalism mechanic for getting health back but I had to drop it to make the deadline.
Cool concept but the base mechanic really needs to be more consistent via some physics tweaks. what engine did you use?
Loved the graphics but the charging mechanic started to get annoying when there were lots of enemies moving quickly towards me.