Hey there, I played your game and that i'm quite mixed. As some said, I can see the potential is enormous, and after some time a started understanding what was the building purpose. Anyway, I ended lost in this building tree trying to experimentally deduce their behavior.
So as it is a ludum dare and saying it's boring is the worst thing one can do here (LittleCJ, I'm coming to you); here are some advide: * The game lacks of lore and atmoshpere. You might have a huge potential, if the player doesn't stick to the world it won't be noticed. Maybe an introduction and some musical background would have change *a lot* how the game is seen (from "unfinished" to "a bit to ambitious" :)) * The tutorial screen exists, yay ! But as we didn't see the game yet, we don't really know what is capital to remember. It did a great job the two first turns, but once lost, you're alone haha Maybe, try doing it with screenshots and more than one screen, as the player feel introduced to something and bind a feature to its visual. * The world does the job, good idea not working on a huge ultra-realistic 3D map, keep it simple ! * The buiding visual is fine actually, the houses look good, the crystal is hot (said from a developer lacking of graphical skills haha) * User feedback, as other said, would have been a huge plus, here it feels a bit empty. You said something like "if you can't put the building here, it will simply not do it", I guess a buzz sound or something would have been as fast to implement that writing it haha
Anyway, this is your entry, don't feed the troll and be proud of you, you finished something in only 48h; it doesn't matter how perfect it looks or not, the journey was your real reward ;) 'See you !