FoonLudum Dare ExplorerLD38 → Zynite

Zynite

By broken-matrix

View on ldjam.com

CategoryRankScoreCount
Overall1.756
Fun1.506
Innovation1.756
Theme1.756
Graphics1.756
Audio1.256
Humor1.006
Mood1.256

Comments

2017-04-25 19:52

boring. needs more work.

broken-matrix 2017-05-01 21:32

It was made in a 48 hour challenge, remember what site your on? If i uploaded a more complete version, for you to be following the rules you would have to play the original anyway.

2017-05-02 14:26

still not too great for a 48 hour game, seen much better on here. it's just boring and lacking polish and focus. if i could rate it'd be 4/10

generictoast 2017-05-02 15:13

This game seems like it has great potential, but the lack of a proper tutorial and a confusing instruction screen negatively affects it. The text in the instructions screen is a little too small, and doesn't really do a good job of explaining how to play the game. I didn't know how to buy/place down items. Some user feedback, possibly audio, would have been nice. Overall, this game could have benefited greatly from a proper tutorial/instructions screen.

broken-matrix 2017-05-02 17:07

LittleCJ, could you give some constructive critisism atleast? Maybie tell me what could of been better what you have said is very vague.

argensis 2017-05-20 19:36

* The controls are a bit weird * You could do with tooltips or something to explain what each building does * You give people a large chunk of cash on turn 1, but it seems to be their second turn, so they might assume that that's their base income (I did) and then be confused as to why they're broke the next few turns. * There should probably be a zone of exclusion to force players to build their bases further away.

vegevan 2017-07-31 08:43

Hey there, I played your game and that i'm quite mixed. As some said, I can see the potential is enormous, and after some time a started understanding what was the building purpose. Anyway, I ended lost in this building tree trying to experimentally deduce their behavior.

So as it is a ludum dare and saying it's boring is the worst thing one can do here (LittleCJ, I'm coming to you); here are some advide: * The game lacks of lore and atmoshpere. You might have a huge potential, if the player doesn't stick to the world it won't be noticed. Maybe an introduction and some musical background would have change *a lot* how the game is seen (from "unfinished" to "a bit to ambitious" :)) * The tutorial screen exists, yay ! But as we didn't see the game yet, we don't really know what is capital to remember. It did a great job the two first turns, but once lost, you're alone haha Maybe, try doing it with screenshots and more than one screen, as the player feel introduced to something and bind a feature to its visual. * The world does the job, good idea not working on a huge ultra-realistic 3D map, keep it simple ! * The buiding visual is fine actually, the houses look good, the crystal is hot (said from a developer lacking of graphical skills haha) * User feedback, as other said, would have been a huge plus, here it feels a bit empty. You said something like "if you can't put the building here, it will simply not do it", I guess a buzz sound or something would have been as fast to implement that writing it haha

Anyway, this is your entry, don't feed the troll and be proud of you, you finished something in only 48h; it doesn't matter how perfect it looks or not, the journey was your real reward ;) 'See you !

krishnasism 2017-07-31 16:41

Hey man. You have a great idea, but it needs some work. * INSTRUCTIONS - You need to tell your players what they need to do. I took a long time to figure out what had to be done. * GAMEPLAY - The gameplay seems a bit undone and the feedback system is lacking. Do work on that. We need feedback.

Trust me. Just tell us what to do, and you will be unstoppable! :D

supercrunchy 2017-08-01 22:56

@broken-matrix first of all congratulations for what you were able to do in 48 hours. Don't get discouraged by the harsh critiques above :smile:

I think that turn based games in general are quite difficult to balance and get them feeling "right", and your choice of doing one in 48h was surely quite ambitious, especially using 3d graphics and trying to get an AI in.

I think that you did a good work for a 48 hours game, and the result is surely not the too bad for a ludum dare game.

A few notes: I tried downloading the **windows version**, and it seems to be one of your **previous ludum dare game**... (Recheck your links! :link:) I actually played a bit that game too, and I have overall a few comments that somehow apply to both submissions (old and new one :D): - For LD games take into account that people trying out the games won't spend more than 10 minutes / half an hour with it. Keep all the game mechanics simple! In this game, for example, there's too much to learn! - It's much better to use a bit of time for a graphic introduction/tutorial than the wall of text to read (give small bits of information on how things work along with at least some pictures if not a tutorial to show how it works - even some screenshots with descriptions are fine!). - keep UI to a minimum, and... - .. if you REALLY need UI (as in strategy/turn based games), then know that it's much more important than graphics. I noticed that you probably spent a bit of time on the 3d models and textures... which nobody up paid much attention to. The UI instead felt very rushed, with some bad alignment and bad usabilty. Try dedicate less time to graphics - e.g. plain green color for the grass would have worked the same way - a yellow cube with a triangle on top, call it "house" and it would have still been fine. - BUT instead you didn't want spend 5 minutes to make the green/red square at the top look nice - it covers a lot of screen, and looks very ugly - something as simple as a transparency from the top would have improved the feeling of it quite a lot, with very small effort!. - the tech tree is probably overkill for a LD game, remove it (or just make the "first time" cost of the buildings high if you need it for balancing) as it only complicates things. Focus on getting the gameplay right instead. (the structure selection menu would instead really need some :heart:) - Try to reserve 5-6 hours to do some polishing of the game!. All the "small things" and "minor imperfections" are actually very very important for the feeling that you get from a game. On my game I spent around 10 hours doing balancing, menus, tutorial etc. It makes a difference - If on the main menu you are only going to put "play game / exit" it's much better to IMHO save the time spent there on something else and avoid the menu entirely. - I felt quite lost at the beginning on the role that each structure plays, too.

On the gameplay side: - I liked the mechanics around the use of roads to make the units move (gives some unique constraints to the movement of units) - I didn't like the mechanics around the use of roads (:smile:) because (with enough resources) you can build them directly to the enemy base, and build directly the soldier inside the enemy base. The road also should probably be usable by both players and shouldn't count as "structure", to prevent people from building soldiers directly into the enemy base (in a single turn you can possibly build a road up until enemy base, create a few soldiers there and attack immediately! :O ).

**TL;DR**: The game feels a bit rushed, but if you could spend another day or two polishing the UI and rebalancing the roads IMHO it could actually be a very nice and enjoyable game. For next games do LESS features and more quality improvements!

sojabird 2017-08-02 16:27

Hey there.

The game was really confusing to me but it looks like there wnet a bit of work into the architecture of this game. I've tried to make a simulation/builder game before during LD and it sucked since it's hard.

I feel sorry that I don't understand whats going on.

supercrunchy 2017-08-02 21:14

@sojabird and @krishnasism and @vegevan : I actually found out **this is a LD38 game**... somehow the website messed up and were all trying out this older game that didn't actually need to be tried out :P.